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valhallan42nd

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Posts posted by valhallan42nd

  1. 1 hour ago, decker_cky said:

    Tara has an upgrade that gives her an advantage on initiative. Neverborn have a model that, if the neverborn player chooses to burn a high card for initiative (giving them a weaker and smaller hand for the rest of the turn), puts them in a better position. There is no issue there. 

    If that's your big concern, limit that upgrade to games against the 6 factions that don't have dopplegangers. 

    There are abilities to complain about for Tara.....this isn't one of them. Seize the day, which is flat out worse upgrade, is a very competitive master upgrade option for Arcanists.

    It's not so much the initiative; it's the late turn Nekima activation followed by the early turn near-guaranteed Nekima activation removing at least two models without any repercussion or ability to redress the issue. The issue of "damage to the NB hand" is mitigated by Lilith drawing 8 cards + 3 for a stone.  You can't just look at the initiative issue in a vacuum.

  2. 1 hour ago, D_acolyte said:

    But how many things does that actually affect, I think there are only 2 models with ill omens and a few upgrades that give a positive flip. Also saying that she needs and upgrade to counter something like an upgrade she has seems odd.

    There are only two models that do that, but if you play Neverborn and Gremlins, how many times do you see Doppleganger and Trixiebelle? Being able to cheat initiative is very powerful. Also, multiple "Expert Sleuth" discards is key to  getting an excellent turn 2/3 Sonnia nukefest. There is no defense against Ill Omens. There should be.

  3. I'd try to find a way to make it so that two of her upgrade slots aren't automatically filled with (Whatever upgrade gives you pull the void) and (Whatever upgrade lets you unbury people). Those seem like auto includes to me, given what her key mechanics are.

    • Like 1
  4. 1 minute ago, Bengt said:

    Paraphrasing the unit entry in SL: They're part of December's cult, some of them do dances in December's honour. A single Ice Dancer ever has performed at the Star theatre.

    So giving all of them showgirl costumes makes no sense what so ever to me. I'm quite convinced that real reason is booooooooooobs!

    Then I look forward to your conversions.

  5. 12 minutes ago, Bengt said:

    It mostly comes down to that I find the lets-have-the-women-have-their-boobs-hanging-out thing that is so common in popular culture tiresome. As such I really like the design of Rasputina and the Acolytes. Silent ones wear a bit less clothes, I would have liked some more, but it's not too bad. Snow (i.e. the woman that makes up half of Snow Storm), who fell of a cliff and died but got animated/resurrected (it's never explained how "alive" she is now, but I think it's notable that Snow Storm have none of the living/undead/construct characteristics) by a surge of December-power, is wearing heavier clothes than perhaps anyone in Malifaux.

    So they had a good thing going in my opinion, and now we get underwear and enormous boobs. And sure it's easy to spin some magical explanation for their lack clothes, but it will, alas, feel empty to me.

    They're showgirls. They're performers, very akin to ice skaters/dancers. They're wearing a showgirl costume.

    • Like 1
  6. 20 minutes ago, Myyrä said:

    There already exists a huge number of attacks that ignore high Df. They are called attacks that target Wp.

     

    6 hours ago, admiralvorkraft said:

    I really think that every model should have an exploitable weakness. That's a huge part of what makes the game tactically interesting, and I hate things like Kirai's conflux which go, "Hey, you know that one weakness your crew sort of had, here's an ability that removes it." It just makes for lazy, list based play - in my opinion.

    Malifaux is mostly really good at making models that are extremely hard to take down if you don't have the tools, but that you can take out or mitigate if you approach them the right way and I hope that never goes away.

    Incorporeal is a weakness masquerading as a bonus. Everything that has incorp pretty much has half as many wounds as it normally would, so half damage to half wounds is... normal wounds. Meanwhile, casts do full damage to half wounds.

    • Like 5
  7. I'd also look at taking Queeg for a henchman, and giving him Promises. Keeping him in 6 inches makes Lady J at :+fate for attacks, and his attack can push her for the cost of 1 damage, allowing her to use her greatsword damage more without needing to charge. ML7 + :+fate to attack/damage is just absurd.

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