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Mason

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Posts posted by Mason

  1. 16 hours ago, katadder said:

    With return fire of course. Sue is 9ss everytime

    I prefer Scout the Field, as letting him get further up right at the start of the game mitigates my biggest problem with him, which is his slow speed and tendency to lag behind a little bit. Getting a "shoot anything" shot with his boosted pistols is particularly nice.

  2. On 8/14/2018 at 2:50 PM, katadder said:

    Always interesting to read but I think you would be surprised at what alot of people actually play. Like I said most the ones in the rough get used all the time (my outcasts never leave hone without the effigy and sue for example). 😂

     

    Sue is definitely a staple in my Outcast lists.

    Dude is solid.

    • Like 4
  3. 11 minutes ago, Hyperzone said:

    Hey there, hope someone can give me some more clarification on this. The idea of playing Invested (construct) characters is a very appealing and interesting one, however the rules aren't exactly clear cut with them (or else I'm particularly bad at finding them!). The things that I'm having trouble with are:

    • Do Invested characters need to eat, drink and sleep like living Fated do?
    • Not accounting for things like rusting or something, does old age even affect them?
    • And now for the most important one, do Invested heal like living Fated? Or is another skill like Artefacting required to heal them? And do they have a natural healing ability like normal Fated?

    * Nope.

    * Nope.

    * Per the Core Rules, you can use Artefacting to repair them, but they do not heal naturally over time like Living characters. Other effects may also allow Construct characters to heal, as determined by their text.

  4. 5 minutes ago, mbowsher76 said:

    Mason not to continue to push the issue, but do you mean the actual playtest begins or the selection process begins after next week? I am just curious as to when I should start hoping to see something from y'all in my inbox!

    The actual beta playtest starts after next week.

    • Thanks 1
    • Haha 2
  5. 46 minutes ago, Tickle Monster said:

    She is a cool model and her obvious place thematically is as a henchman for Collodi. However with Collodi not being in the upcoming new rules Hinematsu's future place in the neverborn is uncertain.

    Hinamatsu is still kickin' it with the Neverborn in M3E (though it has also been seen loitering around the Qi and Gong in recent weeks).

    • Like 4
    • Thanks 2
  6. It should be noted that it's not impossible to go back to Earth; plenty of people do it every day.

    For a lot of the poorer people in the world, however, buying that ticket is a big deal... and even then, they need to purchase passage from Santa Fe back to wherever their home is, and feed themselves along the way, which all adds up pretty quickly.

    If you're someone who is taking dangerous jobs, getting into shootouts, looting the dead, and stealing Soulstones, that ticket isn't going to be too big of a deal (especially if you're a Fated character who doesn't pay rent or purchase food ;) ). If you're one of the working poor... you might as well be trying to save up for a ticket to the moon.

     

    • Like 2
    • Agree 2
  7. 7 hours ago, Tickle Monster said:

    I always thought that Titania plus Pandora (particularly summoning Pandora) would be a devastating combo.

    With all the wp duels titania and her crew can put on an opponent adding misery to the mix as well as the poltergeists debuff would be super powerful. 

    In M3E, Misery procs on the opponent cheating cards, not failing Wp duels.

    • Like 2
    • Thanks 1
  8. 13 hours ago, Thatguy said:

    That's the thing though. If there's a time to be upset, it's now. As dead masters no longer get support, they're going to slowly be phased out. No support, slowly becoming less competitive until they are dropped from tournaments. There won't be a "and now he's dead dead" moment. Which I think was the point of the plan. When they disappear in a far off 4th ed, it won't be a big deal in the community.

    I assure you, I am way too focused on M3E to even consider the possibility of a 4th edition, let alone to start planning model lists for it.  :P

    • Haha 2
  9. On 7/31/2018 at 10:01 AM, Thedeadclaw said:

    Not at all to start a fight but the writer for Tara's story has on multiple occasions explicitly confirmed that they're together...

    Just remember, a writer having subtext in the mind when they write a story doesn't necessarily make that subtext canon.

  10. 27 minutes ago, admiralvorkraft said:

    But again, you're right, Wyrd needs to be super clear and consistent about the DMH models. To that end I would actually like them to be stricter about how the DMH interacts with competitive play  - no DMH models in Masters qualifying events, but allowed in non-master "legacy" tournaments. Something like that.

     

    I think we were pretty clear about the Dead Man's Hand when it was brought up on the first page:

    Quote

    All of these Masters (and their totems) will receive updated stat cards in M3E in a special "Dead Man's Hand" pack. By default, they will not be tournament legal (due to being absent in the story), but an option will exist to allow these "Dead Man's Hand" Masters to be played in tournaments that wish to allow it.

     

    • Like 3
  11. 44 minutes ago, Nosilloc said:

    Just wondering if this is the same Mason from L5R. If so, you remember how deckbuilding changed from Samurai to Celestial when they almost enforced themed deck builds with almost all the cards getting keyworded? It got really annoying sometimes. 

    Same Mason!

    [L5R Stuff]

    Without going into too much of a tangent, I think that the focus on themed decks was the right away for AEG to go. L5R was a complex and complicated game, and the theme, story, and clan loyalty kept them afloat even through particularly bad arcs.

    As far as being annoying, I'm afraid that I have to disagree. I played Shadowlands/Spider for years, and most of the time prior to Celestial, we were at the bottom of the pack because we just got a random collection of cards, of which a handful were "okay-ish," instead of anything that meshed into any sort of well-thought-out theme. Once Celestial rolled around and the design team started paying more attention to keywords and themes, Spider was finally able to run decks that weren't just a handful of unrelated cards tossed into a deck. Fields of the Dead and Shadowed Dojo were super fun, and they both received enough support to make them viable. Compared to previous arcs, where Ruined City and Spider's Lair received barely any support and our tournament wins were few and far between... well, I'm on the side of Celestial Edition's themed decks.

    [/L5R stuff]

    • Like 1
    • Agree 1
  12. 5 hours ago, ezramantis said:

    Hope there is a rework of the elevation rules for this edition. While I've been able to wrap my head around them I can't seem to explain them sufficiently to most of the people I manage to get playing. So our boards are usually pretty 2 dimesional just to avoid the issues of LoS.

    Elevation rules will indeed work differently than in M2E.

     

    6 minutes ago, aquenaton said:

    Are we going to get a game that uses less/more minis? I have abandoned Warmachine/Hordes when I realized that, on the edition changes, the game stopped being a skirmish one and became an army level game. Should we expect to see the same number of minis in play?

    We are definitely still a skirmish game... and we've put some limits in place to stop runaway summoning and excessive spamming, so I'd expect average model counts to come down slightly.

    • Like 6
    • Thanks 3
  13. 23 minutes ago, Boomstick said:

    @Mason what if we signed up citing a different faction but we also play Gremlins (or other things)?

    Fine with me!

    You won't be restricted to playing just one faction. The question is more just for the sake of our own edification than to put people in tiny little faction-shaped boxes.

    • Like 1
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