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Zerous

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Everything posted by Zerous

  1. The list has (finally) been updated. I should have done it way earlier. Apologies to everyone who had to suffer disappointment because of my laziness.
  2. The list has been updated with all models sold! There's still plenty left
  3. It seems the entire site died the other day. I was unable to make it to my computer yesterday due to illness (doing a little better today), so I've updated this with all models sold and with my stance towards shipping outside the US. Anyone within the US who wished to buy models, please re-send any offers and messages, as the site crash made me lose my inbox. In addition, due to a tragic mistake involving my labeling process, I accidentally sent an order (Teddy) to the wrong address. Please contact me about that. I'm so, so sorry. But this does mean I must re-iterate a point: I accept Paypal only and please, PLEASE make sure your paypal shipping address is your current shipping address. I make mistakes.
  4. The post has been edited! Midnight is close enough to Monday for me, plus I have a nice stockpile of boxes and bubble wrap now. Might need to get some packing peanuts, and will definitely need to get a labeler.
  5. I don't know if I'm underselling these things or not >> Ebay doesn't exactly have the most reliable price lists. Oh well.
  6. Yeah I get you. I'm going to call/go to the post office on Monday to see if there's anything special I need to do. Thanks for all the advice! Hopefully I'll have the list up later Monday.
  7. I was thinking packing peanuts. Is bubble wrap really that superior? I work at Walmart but all of those shipping boxes are huge. Not sure where to get them any smaller.
  8. THIS POST WAS EDITED to get rid of all my stupid questions. All models are 1e, metal, and unless otherwise stated are fully assembled using Locktite superglue. They are glued to their base. Any disassembling must be done by the buyer themselves. Unassembled/broken models will be shipped with all of their parts. Payments must be done through Paypal, which I will provide via PM. “Paying for goods or services.” Please include a shipping address. Please allow 2~4 weeks for shipping, depending on the size of the box(es) and how much packaging I will need. All orders (NOT individual models, full orders) must include an additional $3 added to the final price. This is to help alleviate some of the shipping costs. This price may change depending on the size of the order and distance it will travel, but will never be lower than $3. NOTE: DUE TO THE EXPENSE OF SHIPPING OVERSEAS AND ACROSS BORDERS, I AM RESTRICTING SALES TO UNITED STATES ONLY. I'm sorry for the inconvenience for my willing out-of-country buyers! Some boxes are scavenged from my workplace at Walmart; don’t be surprised if you find “BACK TO SCHOOL!” or something written on them. For the safety of larger or top-heavy models, some of them may be taped to the bottom of the box with scotch tape. All models will be shipped with their 1e stat card. Stat cards and unassembled/broken parts will be inside a plastic baggie. Prices are negotiable to an extent and are possibly subject to change. Without further ado: GUILD C. Hoffman $10.00 Pale Rider $15.00 Brutal Effigy SOLD Peacekeeper SOLD Ryle, Guild Pawn SOLD Guardian (BROKEN. Guardian’s poor sword arm isn’t what it used to be. Can be glued back on, but I didn’t discover this until just recently) $5.00 Hunter x2 $4.00 each Watcher x2 $4.00 each RESSURECTIONIST Seamus $10.00 Seamus, Avatar of Dread SOLD Madame Sybelle $8.00 Dead Doxy SOLD Molly Squidpiddge $10.00 Necrotic Machine $8.00 Rotten Belle x3 $4.00 each ($2.00 each with purchase of Seamus) The Hanged x2 $8.00 each Dr. McMourning $10.00 Bete Noire (Jumping-out-of-a-man’s-chest edition) $10.00 Dead Rider $15.00 Zombie Chihuahua $5.00 Rafkin the Embalmer $8.00 Sebastian $6.00 Rogue Necromancy $10.00 Flesh Construct x2 $8.00 each Crooked Man x3 $5.00 each Canine Remains x4 $3.00 each (1.50 each with the purchase of any Ressurectionist master/Henchman) Necropunk x3 $3.00 each Mindless Zombie x6 $2.00 each (1.00 each with the purchase of any Ressurectionist master/Henchman) Nurse x2 $5.00 each University of Transmortis Box Set SOLD ARCANISTS Marcus SOLD Myranda SOLD Razorspine Rattler (NOT ASSEMBLED) $7.00 Sabertooth Cerberus (NOT ASSEMBLED) $7.00 Mobile Toolkit $3.00 Jackalope $3.00 (1.50 with the purchase of Marcus) Arcane Effigy SOLD Kaeris SOLD Gunsmith SOLD Fire Gamin SOLD NEVERBORN Iggy SOLD Collodi $10.00 Marionette x4 $4.00 each (2.00 each with purchase of Collodi) Wicked Doll x6 $3.00 each (1.50 each with the purchase of Collodi or Zoraida) Zoraida $10.00 Zoraida, Avatar of Fate (BROKEN. Poor Zoraida fell from her perch when I was dusting off the model. Otherwise, the tree and her are in perfect condition) $18.00 Silurids x3 (NOT ASSEMBLED) $2.00 each Voodoo Doll $5.00 Stitched-Together SOLD Bad Juju $7.00 Teddy SOLD Hooded Rider $15.00 Waldgeist x2 (NOT ASSEMBLED) $5.00 each Doppleganger $8.00 Weaver Widow $12.00 OUTCASTS/GREMLINS Von Schill SOLD Freikorpsman x2 (NOT ASSEMBLED) $5.00 each Freikorps Specialist (NOT ASSEMBLED) $7.00 Freikorps Librarian (NOT ASSEMBLED) $7.00 Desolation Engine $8.00 Lenny $6.00 Pigapult $20.00 Hamelin the Plagued $10.00 Nix, the Bull Terrier $8.00 Obedient Wretch $5.00 Desperate Mercenary x4 $2.00 each The Stolen x3 $3.00 each (1.50 each with purchase of Hamelin) Rat-Catcher x2 $6.00 each Malifaux Rat x9 $2.00 each (1.00 each with the purchase of Hamelin or Rat Catchers) Hodgepodge Effigy SOLD Leveticus $10.00 Rusty Alyce $8.00 Hollow Waif x3 $3.00 each (1.50 each with purchase of Leveticus) Steampunk Abomination x4 $3.00 each Killjoy $10.00 Viktoria of Blood SOLD Viktoria of Ashes SOLD Viktorias, Avatars of Slaughter $20.00 Jack Daw $10.00 Bishop $8.00 Taelor SOLD Ronin x3 $4.00 each Johan $6.00 Som'er Teeth Jones $10.00 Som'er and Peaches, Avatars of Indulgence $25.00 Hog Whisperer SOLD Piglet SOLD Slop Hauler x2 $4.00 each Warpig SOLD Bayou Gremlin x2 $3.00 each (1.50 each with purchase of Som’er)
  9. Which require stupid answers! I've looked over the rulebook again and again, but I can't find a definite answer to this. I actually have a few questions. Can a Ht 2 or taller model attack a Ht 1 model that is behind a Ht 1 obstacle? Can spells without the icon like, oh... say... Necropunk's (0)Leap be cast even when that model is engaged in melee? Can a soulstone be used to prevent incoming damage that states it deals Wds, such as Pandora's aura of invincibility or Leveticus' Necrotic Unmaking? Does Pandora's 'The Box Opens' affect her own models, too? Does Teddy drop scrap counters even when taken with the Dreamer, giving it the nightmare characteristic? Does a model with float or flight bypass damage from hazardous terrain? Do spirits bypass damage from hazardous terrain, due to being able to move through it anyway? Do models carrying counters (such as corpse, scrap, body part, blood, etc) drop the counters, allowing anyone with the requisite abilities to pick them up? Does using a soulstone to reflip initiative ever have a good outcome? if the Black Joker and the Red Joker are flipped at the same time for an attack/cast flip due to various shenanigans, which actually goes into effect? Why did they make the Malifaux Child? If I recall correctly, it's been a while since I faced either, Lilitu and Zoraida both have a trigger that allows them to cast Obey again on the same sap who failed their first resist. Can they declare this trigger on a model they no longer have line of sight to? If you have, say, 20 cards in your hand at the closing phase, what happens to all of it? THAT is probably in the rules, but since I'm already here, I figured I'd ask. That's all for now.
  10. How does Ophelia help with the Pigapult? My play group is pretty small. Other people I'm not too worried about, because it's mostly newer players. However, there is one guy in our group who uses and abuses Pandora for everything she's worth. Not one match I've gone up against her with has ended with me winning. The Pigapult would certainly help with that, which is why I'm looking for tricks with it. Launching stuffed piglets (not firing them via Pork Barrage, but using the 'pults ability to place models over long distance) at her would be very satisfying.
  11. So! After carefully checking my bank account and making sure I won't go poor this week, I've managed to buy up what I (think) I need for a basic Som'er crew. So far: Piglet x4 Hog Whisperer Bayou Gremlins x4 Slop Hauler x2 Warpig Som'er Teeth Jones Avatar of Indulgence I had four Giant Mosquitos on order, but they somehow got erased will try again later. Any recommendations or tactica threads I should know about? Is Lenny worth it? Should I get another Whisperer? More piglets? A pigapult? Outcast has to be my favorite faction, Ressurectionists second. Got pretty much every Outcast master except Leveticus... And I only don't have Levi because I don't have the money right now. I MUST KNOW EVERYTHING ABOUT EVERYTHING!
  12. Well, he can steal more powers now without relying on the enemy having a construct crew, that's for sure. Are there any nonliving Arcanists that have Ranged Expert?
  13. I mean the things I didn't know about, like Slippery and Too Dumb to Run, rather than looking at stats I already knew, like Reckless, Hard to Kill or Animosity. I just glazed right over Reckless.
  14. Mr. Burt doesn't have Re-- wait. Wait a minute. Well, I'll be damned, it's right there. I must have been too caught up in his other, new rules to look at ones I've seen before. I do believe he just became twice as useful to me!
  15. Disturbing ME? Don't worry 'bout it. As for scans, I have none :( But I've been making threads in the Outcast's forum if you wanna check there :)

  16. Oh snap. I forgot about the Nurses completely! This is going to get real interesting, real fast.
  17. Triple moving Vanessa and then swapping places with her is impossible. She needs to do a (1) action to allow herself to be affected by Sisters in Spirit. She still, however, can double walk.
  18. So my Vanessa thread was a pretty decent hit! I'll keep the train rolling with a request: The gremlins from book 4! Sadly there's only two technical gremlin units, and one warpig. A shame, but it does mean less typing! So let's start off with BURT JEBSEN http://i238.photobucket.com/albums/ff29/Wyrd-Miniatures/Bk4-Bert.jpg Behold! I get to be lazy! I like the little fella and will probably get him for my very slowly building Som'er crew. However, I don't quite understand what his All in the Reflexes trigger does. Does it... use his Df flip as a Cb flip when dealing damage? Could someone give me a rundown of how the trigger works? GRACIE THE WARPIG Burt's loyal steed, a warpig that has lived far past what a normal pig should live among gremlins by virtue of being useful. She's old, she's smart, she's fat, and she's loyal and always by Burt's side. In fact, whenever a crew hires Burt into it, they can also hire Gracie at absolutely no additional cost past her 7 stone arse, and it bypasses all hiring restrictions! Also of note, she possesses the (1) Eat Anything spell as a normal warpig, but unlike normal warpigs, she has Graverobber and thus can make her own corpse counters. Ol' gal is slow and fat as Hell, possessing a large Wd stat, decent Df and a startlingly high Wp. I suppose dealing with Burt for so long has made her wise to the dangers that follow gremlins constantly. To make the swine even tougher, she has both Armor +1 and Bulletproof +1, Slow to Die and an (All) action that lets her make two healing flips! (Snooze) This, combined with her slow but steady (she has Shambling) speed, makes her an expert at finding an objective and sitting on it. If you hired her into a non-gremlin led crew, she gains a (0) power much like Eat Your Fill. She has a few other abilities that can muck with some enemy crews and make her more valuable to Burt, like her 3:aura of Clakin' and Bangin' that keeps enemy models caught in the aura from simultaneously activating, the ability to automatically have herself targeted for an attack if someone attacks Burt and he chooses to use his Slippery ability, and while she's in play, Burt has (0) Link, but can only Link to Gracie. On the offensive side, she has the standard Pigcharge ability, with a high Cb decent damage Gore attack that gets +1 Dg while in a Pigcharge. However, Gracie takes 1 wound if she makes a Pigcharge. As a (1) she can give a nearby pig the Stank Eye, automatically forcing it to stampede, before casting her only (0) spell, Vintage Swine, which lets stampeding pigs target the poor sucker who fails the resist duel of this spell (which, uniquely, uses their Wk stat as the resisting factor) even if they're not the closest model. Last but not least, she also has a (0) action that lets her take 2 wounds to gain REACTIVATE! Amazing! However, she cannot use this ability and (All) Snooze (the one that gives healing flips) on the same turn. WONG THE WIZZERD Probably my favorite of the trio, a 6 stone model with a funny 'stache, funny robes, funny fluff, and incredibly dangerous abilities. Like Burt, he is a Mercenary who hires out his mad talents to anyone who needs them, so long as the one needing them isn't a Ten Thunders model. However, he doesn't hate them quite enough to Come Cheap. Thankfully, he's still on the low side for what is essentially a gremlin anti-mage. His stat line is pretty good, save for his Df, but both of his weapons deal low damage, even on severe, and have Cb on the lower side. However, they have some tricks that I'll discuss later. First, his stats! While being deployed, Wong can nominate another friendly minion (NOT a master or henchman) to receive his Glowy blessing, making all of the lucky sucker's weapons Magical until the end of the encounter! As another little crew buff, Wong is also a Novice Counterspeller. This works like normal Counterspell, but if you choose to discard two cards rather than a single :tomes card, the discard has to be at random. Yipe. Poor Wong Hears Voices over the course of the turn, so at the end of his activation he has to make a Wp duel or take a wound and become Paralyzed. Luckly, his high Wp means it shouldn't be TOO much of a hassle making it, but you may want to hold a card back just in case. These voices also make Wong appear Harmless, so they're not all bad. He has two weapons, both Magical, both with their own tricks. His iron fan has lower Cb but gets to damage flips against Oni, undead, soulless and spirits. It has a pair of triggers, one :tomes and one :crows, which let his fan ignore armor or give poison 2, respective. His Three Demons Bag is likely to receive my votes for both Most Hilarious Weapon and Most Humiliating Trigger at the same time! It has a paltry Rg of 5, and a strange damage arc of 1/3/3, but should the poor sap be struck with severe damage, they're sucked into the bag. In game terms, they're buried until Wong lets them back out during the resolve effects step, or when Wong dies. At that point, he can drop them to any point within 6 inches. Like into a lava pit. But what about that humiliating trigger? Well should Wong flip a :tomes on his attack flip with his bad, anyone damaged by it has to win a Ca duel... Or be Transformed into a PIGLET. The Bacon Curse can turn anyone, from a lowly rat to the mighty Avatar of Justice, into a squealing Piglet until the END OF THEIR NEXT ACTIVATION! I can't tell you all the ways this made me giggle evilly when I read it. It's not all bad for the reborn pig, though: They retain their Wd stat, cannot be loaded onto the Pigapult, and cannot be buried by the Three Demons Bag for the duration of their transformation, but I doubt that's any consolation. While I'm on the subject of triggers, Wong's Df and Wp both share the Bounce Magic trigger, which goes off, again, on :tomes. Should Wong fail the resist duel for a spell, he can make the caster suffer with him. He and the caster suffer the effects of the spell at the same time! 'Use the difference in casting and resist totals if a difference is required.' Naturally. This has the added benefit that if the caster would be immune to their own spell, neither model is affected by it! And of course he has a few spells under his belt, as all wizzerds should. Two, in fact. One requires some up-there cards and a :rams, but gives him a wide aura that keeps all allies within it, including himself, from being Terrified. His other spell is a damaging spell which is pretty nice, but the CC is even higher (but thankfully requires no suit). In addition to zapping the target with lightning, every model within 2" of the target has to flip a card, with the lowest taking 2 damage. If there's a tie, they tie-ees both take damage! And if the Black Joker is flipped, Wong takes damage! ...Wait. Damn. Well, he has a pretty good trigger called FZZZAP! that makes the TWO lowest-flipping models take the damage, and ties still damage everyone involved in them. Wong also has (+1) Reckless, as all good gremlins should. Except Bert. He's good without being Reckless. And that's them! Can't say I'll run Bert too often, but Wong is almost always going to be an auto-include in my gremlin lists, and will 100% be an auto-include versus any spellslinging masters.
  19. Indeed! Her Nimbleness and ability to become a Sister in Spirit will let the others get into position better. Sisters in Spirit is already an incredibly useful ability, and now they have a third to set up more combos! I'm working at the gremlins as I speak, but homework has reared its ugly head again I'll make a new thread for them when able.
  20. Then this was a success! But what model, if any, to do next...
  21. I love her. I love her so, so much, and am incredibly disappointed no one's made a thread for her yet. And if there is one, I'm incredibly blind. I saw someone else do a rundown of her in the TT Outcast thread, but that didn't have quite enough detail to bore people, so here I am! Anyway, as with other threads I've made and replied to, for those of you without book 4 yet, I hope to inspire you to think about picking up this darling little treasure hunter. However, while reading this, keep the following in mind: Vanessa CANNOT, by any means, be hired into a crew unless that crew is lead by the Viktorias. In addition, she has Aetheric Demands, preventing the Viktorias from using totems Her fluffy-fluff is that she's the REAL little sis of Viktoria, and while Vik carved a niche for herself by carving niches into people, Vanessa found her talent lay in acquiring rare, hard-to-get artifacts for rich supporters. And who's to say she can't keep some for herself? Now with that out of the way, here I go. Where to start... Her stat line is pretty ok, matching her sister's for the most part. She does have a slightly higher Wp and Wd, the latter of which is a little odd considering she's supposed to be the weaker sister. her Ca has :tomes in it automatically, which is nice considering what some of her spells do, but we won't get into that yet. What we WILL get into is some of her niftier abilities, like Arcanist Sympathizer, which allows you to hire a non-living Arcanist model into the crew Vanessa is in. The model in question gains Mercenary, to boot. Not breathtaking, but I'm not much of an Arcanist player, so I don't know of any particularly great models to take that can't be replaced with a normal Outcast. Another fantastic ability is Intuition. At the Alternating Activation step, you can look at the top three cards of your fate deck and rearrange them as you choose. Amazing, especially for setting up her sister to start ripping people to shreds. To keep with her treasure hunting nature, she has Nemesis against the Black Sheep, who often steal things that she was trying to steal first. And like all good treasure hunters, she's been shot, stabbed, cursed, eaten, swarmed by scarabs and fried by glancing into the Ark of the Covenant enough to become Magic Resistant (1). This isn't mentioned in the fluff, but it's the only reason I can think of for her oddly high Wds and Resistance. Keeping with her theme as Viktoria's sister, she has "One More?" which, in times of need, lets her shed her treasure hunter guise and take the place of a fallen Vik when the remaining one uses the 'Another One?' spell. She also possesses a (1) action that lets her be affected by Sisters in Spirit, for when she needs to leap around the field in a hurry. Though with (+1) Nimble and a great ranged attack, she's most likely going to be swapped out via Spirit to the back of the line so the twin swords can start turning zombies into confetti. Last but not least is her spell (1) Sisters in Need; when it's cast, you select one suit in the casting total and, depending on the suit, all Viktorias in play (well, either her or the Viks) gain one of the following abilities: :rams Slow to Die :crows Hard to Wound 1 :tomes Armor 1 (note she automatically has :tomes in her Ca) :masks Hard to Kill Fancy! Other actions include her two (0) actions. One lets her discard one of your precious, delicious soulstones for three cards! You gotta discard one after, but still! Her other gives her +2 Ca, bringing it up to a very amazing 8:tomes. The +Ca one will probably be used most often, because the melee Viks will be greedily hoarding whatever stones they can get. Speaking of :tomes, both her other spells (aside from Sisters in Need) require them. Her first spell is quite useful: It's a wide burst that adds one suit from the spell's casting total to the Cb of any friendly model caught in the , including Vanessa herself. The suit stays in their Cb until they use a trigger requiring it, after which it fades. Her own Cb trigger goes off on a :tomes, but if memory serves, no one else really benefits from reading. Her last spell is simple: The schmuck who fails the Wp resist discards one card while Vanessa draws one. Nice! While I'm thinking of triggers, I might as well point out that Vanessa adds some much needed ranged support. Much needed magical ranged support. Sure, she has a katana, but the Cb is lower than that of her Arcane Staff, the range is obviously lower, and the Staff deals more damage on average, having an arc of 2/4/4. The staff, as mentioned, is magical, and if you hit an enemy during an attack where you cheated fate, you draw an extra card! You make up what you lost. I'm in love. And then there's her trigger. Crowd control in fine form, her trigger goes off on a :tomes and anyone (aside from the guy who got shot) within 2" suffers 2 magical damage. This is not a pulse, aura or blast. It's simply damage in a certain radius, that is unpreventable unless you have Magic Resistant or are the Freikorps Strongarm. I'm in love. And that is our treasure hunter. At 7 stone, she's a complete bargain and will be an auto-include in all of my Viktoria lists, no matter what the situation.
  22. Hoo boy! Mods made themselves known, there. I hope you all wrote those down I can give an overview again, but right now I gotta go do IMPORTANT THINGS!! like homework :Sad_Puppet1: getting the hang of these emotes
  23. On it! :crowsYan Lo:crows is our graverobbing master. He gains Chi points whenever a controlled, non-Ancestor within eight inches dies. At the start of a match, he can also discard up to three soulstones to gain that many chi points! Chi points cannot be saved and must immediately be put into one of his three Paths. I'll go over those later. He has a decent stat line and two attacks, a khakkhara (apparently his staff) and a Spirit Barrage which, in addition to being magical and generating blasts on Severe, does +1 damage for every Relic he carries! He also has Gunfighter for it, making it his most attractive attack unless you walk down the Path of Bone. He's got Casting Expert and a decent Ca, three support spells and one damage spell. The first support spell lets him sacrifice nearby corpse counters and snap a Relic off him to resurrect the Ancestor who's Relic he was carrying. Pretty good, and the Ancestor comes back with Wd equal to two times the corpse counters discarded. His other three spells are a minor healing spell for Ancestors, and a wide pulse that gives all friendly undead the Spirit characteristic. His last one which deals damage does more damage if there are Ancestors crowding the target, and it has a trigger that gains him a Chi point if the target dies. I think that's as simple as I can put it right now, so lets look at his paths. The first, the Path of Spirit, gives him slightly faster movement at level 1, Flight at level 2 and Spirit at level 3, culminating into a scary-strong spell called Fury of the Yomi at level 4. Fury of the Yomi is a mass-Obey for friendly spirits (including himself), but here's something to keep in mind: unless you use Transcend the Physical, which turns all nearby undead into Spirits, NONE of the Ancestors are Spirits! This severely limits Fury of the Yomi's use in an ancestor-heavy crew unless you spent Lo's AP trying to cast Transcend the Physical first. The Path of Ash is a handy one, giving Regeneration 1 at level 1, Df 2 at level 2, Nicodem's Rigor Mortis spell at level 3, and a strange sort of debuff called Terracotta Curse at level 4, which damages enemies who take movement actions during their activation. The Path of Bone is my favorite, turning Lo into a melee monster. At level 1 it bumps up the damage his khakki staff does and gives it Brutal. At level 2 he gains (1) Fragile Bonds, letting him scamper up to an already-damaged enemy and bonk them. At level 3 he gains (+2) Melee Master, and at level 4 he gains one of the scariest triggers I've ever seen: Hunpo Assault, which lets him make a khakki staff strike AND a Spirit Barrage strike against every enemy within two inches. He can only do this once per activation, sure, but once is all he NEEDS. :crowsChikai the Niece:crows is Lo's dear niece and a pretty handy support model. As mentioned, she can scoop up Chi for her uncle should he be out of range, and can pass him any Relics she's carrying around when she doesn't need them anymore. Any friendly within 2 inches of her heals some scratches when they start their activation near her, which is pretty nice. She has no real good way of dealing damage on her own (her knife is pitiful) but has plenty of ways of irritating your enemy, especially if they're playing a largely non-living crew. Her Pull of the Grave can slow crowds of unliving folk, while Purity can shove them a good distance away. Since these effects can pester your own crew, she has an ability called Mortal Touch that makes any friendly in B2B with her a living model. Other than that, she's sort of boring. Good support, effective, but no real fancy-pants tricks that I can see just yet. :crowsYin the Penny-glan:crows is probably my favorite new Ressurectionist model. She has Anathema, the first non-avatar to have it, and Wicked to make sure anyone who runs screaming from her is going to have a hard time. Oddly, she has Harmless, despite her all-consuming murderous rage... And float! Her Entrails are her main weapon, which have a two inch range, decent Cb and okay damage, as well as giving -1 WP to all enemies engaged with her and the ability to give Poison 2 should she flip a :crows on the attack. If someone tries getting away from her, she has another trigger that gives her Wicked damage flips . She has three spells, one that gives a cumulative -1 WP to every model who fails a WP duel (that is, each time they fail, they get another -1), Constrict, which Slows and damages Ht 2 or smaller enemies and gives her an automatic :rams to her attack flip to make sure they can't get away easily, and her money maker: Inevitable Terror, which gives any model with Terrifying the Anathema ability. Glorious~ Penny is also pretty hard to take down. Melee attack flips against her get , she has high Df and decent Wds, and a trigger that lets her drift away if the enemy misses with their attack. And one should never underestimate the shield that Anathema creates. Now as a bonus, I'll tell you what trinkets Yan Lo gets from each of his family. CHIKAI's Relic grants him her Pull from the Grave ability, a mass-Slow to the living impaired. IZAMU's Relic gives him Spiritual Fortitude (if you cheat fate on a defense flip, the enemy can't activate triggers requiring the suit you cheated fate with) and the Eternal Warrior trigger (if you cheated fate on a defense flip for him, you draw a card). TOSHIRO's Relic grants him the Daimyo ability (a small aura that gives to friendly attack flips) and the "Teki no Juden!" action, which lets him designate a nearby enemy and have all close friendlies push towards that enemy, YIN's Relic is my personal favorite, granting Yan Lo Terrifying->13, Anathema and Wicked! It's too bad Penny has to die to do this, though, but a fully Path of Bone'd Lo with this relic is as terrifying as any melee avatar. Now for a question to all of you! Yin/Penny has a 40mm base and is a Horror. Can she be summoned by Molly's ability? I don't have her stat card on me atm
  24. Whoa look at that! Alright, no full stats allowed. Gotcha. I'll stick with overviews. I'll be in that resser thread in a sec!
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