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Makrar

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Posts posted by Makrar

  1. I mostly play Guild and there are very few models that i dont use from Wave 1.

    Scales of Justice

    This guy just doesnt perform for me - at most i draw a few cards across a game. Needless to say i leave this model at home.

    Executioner

    I keep trying this guy and he keeps dying before he actually accomplishes something. 9SS is a lot. Maybe its just bad luck? Who knows but id rather spend 11SS and take a Peacekeeper instead, its superior in every single way.

    The Lone Marshall

    8SS for a upgraded death marshall without Pinebox. Hes not bad as such but i find him boring and his gun is fairly subpar. i think when you compare him to other choices in the same SS range he comes up well short.

  2. I think Cherufes's Imprint is an auto include as its amazing in every single game. Block LoS, block choke points on the map, force enemy models to spend ap to move around it etc (and the neutering a fair bit of an enemy masters/henchmen power with denying soulstones when they are up close is just gravy on top)

    Then its either Reincarnation or Badge of Office depending on what faction im against and what master i think i will face (Reincarnation is used more often but Badge can be worthwhile)

    The 3rd one is usually Grounded magic. the aura of Ca suit removal is situationaly amazing and probably an auto include versus Ressers. Ive tried disrupt magic but id rather take it elsewhere if im honest.

    I have never taken the Mask, seems kinda meh to me. I find i dont really stack burning that high past 1 or 2 so I'd rather just flameburst again in most situations

  3. These are great! I really like the layout and they print out fantastically well (although i think the font could be a little bigger)

    However they are out of date and do not reflect whats in the printed rulebook (these look to have been taken from the last beta file of wave 1?)

  4. Guild Crew - 35 - Scrap

    Perdita Ortega
    --
    3 Pool

    Enslaved Nephilim [2ss]

    • Executioner
      [7ss]

    • Judge
      [7ss]

    • Santiago Ortega
      [7ss]

    • Witchling Stalker
      [4ss]

    • Witchling Stalker
      [4ss]

    • Watcher
      [3ss]

    Outcasts Crew - 35 - Scrap

    Viktoria
    --
    8 Pool



    • Hamelin, The Ratcatcher
      [9ss]

    • Ronin
      [5ss]

    • Ronin
      [5ss]

    • Terror Tot Nephilim
      [3ss]

    • Desperate Mercenary
      [2ss]

    • Desperate Mercenary
      [2ss]

    I had treasure hunt, he had slaughter

    I choose Hold Out (Announced) as my scheme and forfeited the other one for an extra 2 Soulstones, He announced Kill Protegee (the judge) and kept the other one hidden

    I deployed my crew a little spread out to stop a few well flipped/cheated masks from wrecking my entire crew. Idea was to slowly walk up to the treasure counter while spread out, Hopefully luring a vik out where i can focus it a bit and hopefully kill it while hopefully making the vik player think twice about charging right in.

    Game consisted of basically;

    Haemlin obeying a model to either charge or run away and then causing them to be unable to take a action other then walk

    Sword vik charged Perdita and missed, then on its melee expert my defense total was 31 and he got 32 which then caused 6 damage!

    Santiago died to a desperate merc and the gun vik in 1 turn (He had a clear rapid fired is that all you got shot at the gun vik which caused 2 wounds total). Judge almost died to an obeyed executioner and then spent most the game running to deny him 2 vp. Executioner only made one attack all game due to haemlin and that was his slow to die which missed

    My observations was

    I vastly vastly underated Haemlin. He was awesome at wasting my all to precious actions - next time i will kill him asap.

    I have yet to witness witchlings doing anything impressive - they was a waste of points

    The executioner is not worth it against viks Hes to slow, not enough actions for a 7 ss model and will mostly likley not kill a model before dying

    Ronin are amazing (im considering hiring some as guild they are that good)

    I feel that the Viktorias threat range really cuts down on what little movement i can do

  5. I have played against the Viks 3 times now with Guild and i have yet to win once. Each time its not even close. The last time with Haemlin was the worse yet.

    These games tie for the three most unfun games i've had in Malifaux- Its barely a game and I learn nothing each time. Ive lost to plenty of other crews and yet with those we can have a good time playing.

    I have not given up though! Surely i must be doing something wrong so i have issued a challenge to my gaming group, Use any guild crew against Viks in slaughter and win

    Hopefully i can see what other people would do and learn something :)

  6. Hi

    Had an issue come up in a game the other week

    A Death Marshall had Pine Boxed a Flesh Construct and on the Start Closing phase of the the last turn the Flesh Construct won the wp -> wp duel and broke free.

    Does he then get to make his Ceaseless advance melee attack?

    We looked at the timing rules and it says effects that Must occur happen before effects that May occur and we both agreed that both effects must happen. The next step is to resolve effects by the activation order - who exactly has activation order in the closing phase?

    My thoughts was that the flesh construct breaks free but cannot make his ceaseless advance attack and my opponent thought he could.

    Anything I'm missing?

    Thanks!

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