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Nef

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Posts posted by Nef

  1. Happy Friday Wyrdos!  For today's preview we are bringing you one of the more....grotesque of the Cult's forces.  These portals are a very potent force in what they allow your army to do.  Take a look!  

    Wyrd_FridayPreview_5_11_2018.thumb.jpg.a6cdbb7ddcd5880891aa1caff24db90d.jpg

    The most insidious byproduct of the Burning Man’s presence may not be the cult that sprang up around it but rather the ease in which new portals are created. While most portals lead through to Malifaux, some don’t make it quite far enough. They connect to somewhere in between, a place of chaos and magic. Many of these portals slowly transform from a gateway
    into a sentient creature, an abomination of magic fueled by the space between spaces. These Stalking Portals seem to have some sort of odd intelligence and provide great support to the cultists that worship the Burning Man.
    On the table, Stalking Portals are iconic Cult support pieces. The ability to function as moving teleporters allows them to ensure that their forces get where they need to be as quickly as possible. They're also quite good at stripping Reinforcement Tokens away from enemy units.

    I now brace myself for the endless deluge of puns.  

    • Like 3
  2. Happy Friday Wyrdos!  Enjoy this Friday preview, as it's probably the only time you'll see the Sharpshooter before he sees you!  This adjunct for the King's Empire has lots of cool stuff going on.  Take a look.  

    Wyrd_FridayPreview_5.4_2018.thumb.jpg.636145273d2e350bda987764783f6db7.jpg

    Many units in the King's Empire have begun bringing a specialist into battle: a Sharpshooter. Equipped with long rifles, these Sharpshooters can often aid their unit in myriad ways. Most commonly, these skilled shooters serve as inspiration for the rest of their unit to go above and beyond for King and country.
    On the tabletop, Sharpshooters improve their unit's accuracy and gain an extra Action, making them a solid addition to any King's Empire infantry unit.

    • Like 2
  3. 7 minutes ago, Gnomezilla said:

    *groan* And here I was wondering why this line got a variety of 50mm designs...

    I got to see some Wyrdscapes in person this weekend, being used to mark points on the table instead of being base decorations. They look good as stand-alone items.

    I've painted some just to have something different to paint that isn't full-fledged massive terrain.  

    • Like 1
  4. Happy Friday Wyrdos!  Today we have a preview of a pretty awesome Dual Faction Commander, Horomontangi.  Let's take a look!

    Wyrd_FridayPreview_4_27_2018.thumb.jpg.696fbc342170a9250704e8723a97af7c.jpg

    Horomatangi is an ancient, powerful creature from Malifaux. It arrived on Earth in the mid-sixteenth century and immediately started terrorizing the Maori people. It was a mighty spellcaster in Malifaux, and it was the ruthless overlord of a long string of half-sunken islands. It used sheer power to command the mewling members of the Gibbering Hordes that were unlucky enough to live in its domain.


    Unfortunately for Horomatangi, all of this was lost when it arrived on Earth. For years it tried to reclaim some semblance of power by attacking the locals of New Zealand, but to no avail. Eventually, it was defeated by the Ngaatoro sisters and fell into a deep sleep in a crevice of the ocean.


    The arrival of the Burning Man on Earth brought with it an infusion of magic that woke the mighty Horomatangi from hundreds of years of sleep. It is now regaining some of its old power and reclaiming dominion over the Hordes, and it has pledged its service to the Burning Man in the hopes of replenishing its atrophied magical power.


    On the table, Horomatangi can serve either the Cult of the Burning Man or the Gibbering Hordes. Unlike most Commanders, Horomatangi is a Titan and has less Scrip to hire its forces.

    Horomatangi makes up for this deficiency with its incredible power. Its high Armor of 12, which increases to an amazing 13 in Glory, makes this ancient beast incredibly difficult to hurt.

    Defense is not Horomatangi's specialty, however: violence is. It is dangerous either in melee or at range, and its passive Cloud of Steam Ability ensures that it is dangerous for enemies to even be in proximity to Horomatangi.


    The Bellow of Command Action is a potent Morale Action that can provide a big bonus to allies or a big penalty to enemies. Alternatively, Horomatangi might choose to simply lay waste to its foes with an endless assault generated by its Mighty Willpower Action.

    • Like 6
  5. 6 hours ago, RaspberryRenegade said:

    My husband and I are new to this whole world and I have to say that that podcast has really got us hooked! I listen while I crochet amigurumi and Husband listens while he paints minis. So far, we've put more time into the podcasts than actual gameplay, but that will soon change...

    We are so glad you love them!  Somehow we have 78 of them now!  And a 79th looms on the horizon. What adventures will it bring?!? 

  6. Happy Friday Wyrdos!  We continue to look at the units for the Other Side.  Today we have the Marauder from Abyssinia.  Check it out! 

    Wyrd_FridayPreview_4_20_2018.thumb.jpg.c6f74a9a87198131833ee4493d7694c0.jpg

    Most Abyssinian Marauders are used to get behind enemy battle forces, where they can cripple supply lines and debilitate their reinforcement abilities. Sometimes, however, they are brought onto the battlefield itself. These two-seater motorcycles move quickly, with one soldier driving the motorcycle while the other focuses on manning the heavy machine gun. 


    The Marauder can fulfill different roles on the battlefield as needed, whether that might be quickly securing objectives or attacking exposed flankers. Unfortunately, Marauders need to remain light so as to not compromise their extreme speed, so their defenses are somewhat lacking.


    On the tabletop, Marauders have nearly unrivaled speed. They are capable of easily going 27" on a turn, and, if they are in Glory, they can follow it up with a Heavy Machine Gun Action that could move it even further. Clever use of the Afterburners will help get a Marauder to Glory for maximum effectiveness.

    • Like 1
  7. Hello!

    We are looking to identify a few good people to aid us in the best four days of gaming: GenCon. If you know our games and like to interact with customers/teach games, please consider giving some of your time to Wyrd as a volunteer. There's a lot going on the show, and you can help make it happen!

    GenCon is taking place August 2-5 in Indianapolis, Indiana. If you'll be there and willing to help, check out the shifts we have available below (strikethrough means taken)!

     

    THURSDAY

    • Customer Service
      • 8:00 - 13:00
      • 13:00 - 18:00 (2 slots)
    • Learn to Play
      • Malifaux
        • 9:00 - 13:00
        • 13:00 - 17:00
        • 17:00 - 21:00
        • 21:00 - 01:00
      • The Other Side
        • 9:00 - 13:00
        • 13:00 - 17:00
        • 17:00 - 21:00
        • 21:00 - 01:00
      • TTB Adventures
        • 11:00 - 16:00
        • 15:00 - 20:00

     

    FRIDAY

    • Customer Service
      • 9:30 - 14:30
      • 14:00 - 18:00 (1 slot)
    • Demos
      • Malifaux
        • 10:00 - 14:00
        • 14:00 - 18:00
      • The Other Side
        • 10:00 - 14:00 (2 slots)
        • 14:00 - 18:00 (2 slots)
      • Board Games
        • 10:00 - 14:00 (1 slot)
        • 10:00 - 14:00 (2 slots)
    • Learn to Play
      • Malifaux
        • 9:00 - 13:00
        • 13:00 - 17:00
        • 17:00 - 21:00
        • 21:00 - 01:00
      • The Other Side
        • 9:00 - 13:00
        • 13:00 - 17:00
        • 17:00 - 21:00
        • 21:00 - 01:00
      • TTB Adventures
        • 11:00 - 16:00
        • 13:00 - 18:00
        • 16:00 - 20:00

     

    SATURDAY

    • Customer Service
      • 9:30 - 14:30
      • 14:00 - 18:00 (2 slots)
    • Demos
      • Malifaux
        • 10:00 - 14:00
        • 14:00 - 18:00
      • The Other Side
        • 10:00 - 14:00 (1 slot)
        • 14:00 - 18:00 (2 slots)
      • Board Games
        • 10:00 - 14:00 (1 slot)
        • 10:00 - 14:00 (2 slots)
    • Learn to Play
      • Malifaux
        • 9:00 - 13:00
        • 13:00 - 17:00
        • 17:00 - 21:00
        • 21:00 - 01:00
      • The Other Side
        • 9:00 - 13:00
        • 13:00 - 17:00
        • 17:00 - 21:00
        • 21:00 - 01:00
      • TTB Adventures
        • 11:00 - 16:00
        • 13:00 - 18:00
        • 16:00 - 20:00

     

    SUNDAY

    • Customer Service
      • 9:30 - 14:30
      • 14:00 - 19:00 (includes Breakdown)
    • Demos
      • Malifaux
        • 10:00 - 14:00
        • 14:00 - 19:00 (includes Breakdown)
      • The Other Side
        • 10:00 - 14:00
        • 14:00 - 19:00 (includes Breakdown)
      • Board Games
        • 10:00 - 14:00
        • 14:00 - 19:00 (includes Breakdown)
    • Learn to Play
      • Malifaux
        • 9:00 - 13:00
        • 13:00 - 19:00 (includes Breakdown)
      • The Other Side
        • 9:00 - 13:00
        • 13:00 - 19:00 (includes Breakdown)
      • Through the Breach
        • 10:00 - 14:00
      • TTB Adventures
        • 11:00 - 16:00

    If you are interested in any of these shifts (and you can take as many as you want!), please e-mail Kai at hobby.assistant@wyrd-games.net. Please include GenCon Volunteer as the subject line, your full name, which shifts you want, and your t-shirt size.

    Below is a breakdown of what each shift entails. You must be comfortable with the game(s) you're signing up for. Rules can be provided to you in advance if required.

     

     

    • Customer Service - You will be responsible for answering a variety of questions about our games and products.
    • Malifaux Demos - Run a variable number of walk-up Malifaux demos. Walk-up demos shouldn't last more than 30 minutes, and 15 minutes or less is preferred. Your job is to foster an interest and basic understanding of the game. Full learn to plays are a different offering.
    • TOS Demos - Run a variable number of walk-up The Other Side demos. Walk-up demos shouldn't last more than 30 minutes, and 15 minutes or less is preferred. Your job is to foster an interest and basic understanding of the game. Full learn to plays are a different offering.
    • Board Game Demos - Run a variable number of walk-up demos for board games. You must have a familiarity with at least two of the following games: Darkness Comes Rattling, Puppet Wars, and Bayou Bash (rules will be provided to you).
    • Learn to Play: MFX - Teach up to 2 people at a time how to play the game of Malifaux. Each set of 2 is ticketed and lasts for an hour, but players will be able to stay for a second hour and may have questions for you.
    • Learn to Play: TOS - Teach up to 2 people at a time how to play The Other Side. Each set of 2 is ticketed and lasts for an hour, but players will be able to stay for a second hour and may have questions for you.
    • Learn to Play: TTB - Run up to 4 people through character creation and a 10-minute (or less) pregenerated adventure to familiarize them with Through the Breach. These happen in 2 hour increments.
    • Through the Breach Adventures - Run up to 5 people through a pregenerated adventure, which will be provided to you. Each adventure lasts 2 hours.
    • Breakdown - If a shift includes breakdown, it means hanging out after the show and helping us pack up! It is physically demanding, but good for a little bit of a workout!
    • Like 1
  8. Happy Monday Wyrdos!  Today our Monday Preview is of the upcoming Darkness Comes Rattling expansion, War of the Spirits.  We are taking a look at two new characters you will get to play as, Janbaaj and Amenset.  Let's learn a little about them!  

    Wyrd_MondayPreview_4_16_2018.thumb.jpg.6d278103111a8af7a1e7df50236b1d6c.jpg

    Janbaaj, an exile who has wandered Tallil looking for answers, has finally found them in the camaraderie of his newly found companions. He utilizes the Corruption Skill, honing in on his inner darkness as a tool to defeat the challenges that face him.


    Amenset has seen through the veil that separates the realm of the spirits and Tallil and knows that something must be done before both worlds are lost. Unlike all of the other Warriors in the game, Amenset is without a default Skill; instead, she may choose her Skill at the beginning of each day, making her an incredibly flexible character that fits into any party.

    • Like 4
  9. Happy Friday Wyrdos!  We continue that wonderful trend of taking a peek at some of the models of The Other Side.  Today we are revealing the Raving Madman.  Enjoy!

    Wyrd_FridayPreview_4_13_2018.thumb.jpg.95be116573f7220591ceeb3a62eff6b1.jpg

    Raving Madmen have a deep connection to the Burning Man. These individuals have not been infused with the Burning Man's magic, but they remain true believers in Ephraim Wade's teachings. Their minds have twisted around a sort of chaotic logic, and they willingly follow the Burning Man's forces into battle. Their words have an insidious effect which turns the mind of even the most stalwart of opposition to their teachings.


    On the table, Raving Madmen can prevent opponents from using the Shaken Tokens that the Cult intends to use to flip to Glory. Over time, they become unhinged enough to that their insanity can become a significant threat. 

    • Like 3
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