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calgary_cat

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Everything posted by calgary_cat

  1. Thanks for the advice guys! We're all pretty comfortable with rules and our normal masters after a few months of playing, so I'm hoping that Pandora will have a graceful entrance into rotation. I'll let you know how it goes once I've received her package, and painted the crew up.
  2. My question about her is: If she's known as a Negative Play Experience Master, what type of crew would still be fun to play around her without being overwhelming to other players? My local meta has the following regulars: Ramos Hoffman Perdita Dreamer Nicodem Lillith Jakob Kirai Lady Justice And my normal crews: Seamus, McMourning, Leveticus, Colette, Von Schill, and the Viks (I've been playing mostly Levi lately)
  3. It looks smaller - but the base matches up when you put it face to face with another one - it's theoretically a Dragon Forge Base, but I haven't seen any of those in person either. It's grey and glossy underneath.
  4. Here are pics from a few angles - it's a more dramatic difference in person. Before I realized that she was smaller than she should be I was really wondering why Alice was a pinhead... The rest of the crew feels normal to my eyes, but I haven't seen any other Levi crews to compare them to in person. I'm the first person to pick him up in our local meta.
  5. I'll take a picture of the two next time I have my buddies here and post it.
  6. I just got a Leveticus Crew from Bartertown and a friend of mine got a Rusty Alice Single to use in his Ramos crew - my Alice is clearly a smaller scale than his, did her sculpt get scaled up since her initial release?
  7. We played Viks +2 ronin + Taelor with Slaughter, Stake a Claim, and Kill Protege against the Seamus box set with Escape and Survive, Breakthrough, and Steal Relic. Seamus tried some terror shenanigans and got seriously wounded on the 2nd turn, but did spread the Vik Minions across the board for his troubles. Unfortunately the Viks caught him on the 4th turn before he activated and killed him, after killing Sybil the turn before, and a red jokered kill on a belle from a minus flip ranged ronin shot. The rest of his crew made it the 8 inches out, but he failed on grabbing the relic, and making it into their deployment zone, ending in 8 - 2 in my wife's favour. We called it after 4 turns. She seemed to enjoy the game, and wants a bigger soul stone cache for next time, all in all fun times.
  8. I'm thinking Distract + Assassinate and Stake a Claim for the Viks and Escape and Survive + Steal Relic and Bodyguard for Seamus, fairly straight forward, but with a bit of non-combat options thrown in to give her a bigger idea about the different options for winning.
  9. I might go with Von Schill - but I feel like all the different action types and triggers that he has will be more overwhelming than the Viks. They are really straight forward to understand on a per model basis, although I still have a hard time winning with them.
  10. My wife is a smash to win kind of games player, and tends not to like models that are too fanciful/gross, so out of my crews: Viktorias Von Schill Seamus McMourning Colette I think the Viks will be the ones most suited to her. For teaching her the game I'm thinking either Seamus or McMourning as her opponent, Colette feels like too many Shenanigans to give a new player off the bat. Has anyone played both of those masters against the Viks? Any collective feeling as to which will lead to more fun learning experiences?
  11. if you manage it right you can make them have the choice of giving you 2 stones or losing more themselves, I've managed to do that once with an announced frame for murder... you need a fairly isolated master and an annoying / dangerous minion though
  12. If your dad doesn't have Angelica you can also use the dreamer to drop a bunch of nightmares around Colette and then give them terrifying - one of my friends did that to me, and granted he had a Lilitu in the mix giving a 4" terror range, but I didn't have the cards to overcome all the terrifying checks and ended up losing to full activations because he just packed up his nightmares and did it again after I ran.
  13. I did but when you're pulling bad cards on 6-8 terror checks (for 3 models) right after you got rid of lord chompy bits with a coryphee, that bonus doesn't go very far
  14. That's what I learned. Also don't ever drop Colette in range of a dreamer terrifying bomb - he got initiative after I killed LCB and made most of my crew run after a bunch of failed morale checks against the nightmares he had left that popped up in melee with my crew. That pretty much sealed his win.
  15. thanks - and my buddy reminded me, it was Santiago not Francisco, McMourning has a hard time telling the ortegas apart unless they explode in his face...
  16. great, now if only my local game stores carried blisters I'd be painting up a set tonight
  17. [h=6]Colette shivered - Ramos had asked her to close down the Star for a night, which was bad enough, but there was a dark wind blowing through that made her shiver down to her soul. Cassandra and the girls could feel it too, all of them covered up far more than their usual dancing attire. Even the Coryphee seemed aware, with their mechanical blades clacking in and out of their sheaths. "It's going to be a long night girls, but Ramos says we need to evacuate now, we can sleep later," Colette said gravely. Cassandra was always prepared or at least was bold enough to want to appear that way and stepped out from the Star. As she stepped through the doorway she thought that she saw something flit by the rocky outcropping outside the jail. The wind whispered faint giggles in her ear. Steeling herself, she continued on, traversing the ground quickly to join the Coryphee that waited up ahead. Collette's doves went quickly by and settled behind another rocky outcropping, and the rest of the cast ran to catch up, everyone afraid to be alone on this night. "We're nearly out of town girls, and Ramos says it should be safe enough tomorrow, I think this could just be a false alarm." She barely had time to finish her sentence when the ground seemed to erupt just beyond the rocks, pouring forth horrors that seemed to be a mix of hell and some mad child's toybox. A high pitched voice came from behind them, "Catch the pretty ladies!" One of the demon nightmares gestured at a Coryphee and it went to her, drawn by a command that it couldn't ignore. When it got close enough she lashed it with her whip, but the nimble machine slid effortlessly out of the way. A large brute standing next to her took his turn as well, but only managed to put a small dent in the Coryphee's side. It bounded away and joined its partner, fixing the dent with little effort. The showgirls engaged the nightmares as best they could. Cassandra burned away a giant teddy and injuring many of the others in the process. The fight was grueling and many doves were burned up in the process, as was the last manequin from the Star. The nightmares seemed to lose interest after a bit, and the voice of the boy called out, "Hide and Seek! You're it!" And all the nightmares disappeared in poof of magic. The girls breathed a sigh of relief, until they heard the rumbling eruption from inside the Star. "No! We can't let them take the Star, we've taken down the giant Teddy, lets catch them all!" Colette envigorated her girls and they rushed in, Colette leading the way, banishing a small but horrific doll to outside the Star and leaving the boy alone to face her girls. Her Coryphee followed quickly after her and slashed the boy across his face. "Not fair! I want to win!" His face contorted and suddenly the star was filled with a giant monstrosity on one side and the remaining nightmares on the other. The giant lashed out at the Coryphee, but they nibly dodged all of it's attacks but one, leaving it to growl with impotence. They were quick to retaliate, slicing the giant into ribbons, and banishing it back to the hell it came from. The boy reappeared, "why aren't you scared of us?" he said. Suddenly Colette and her girls realized how mad it was to have followed the boy into their establishment. They ran down to the last, leaving the Coryphee alone to fend for themselves. The boy giggled again, "Oh good we'll find you this time!" And find them he did. First his stiched together doll cut down Colette like she was nothing, her final soulstones were gone, then his demons called the Coryphee back to them, and this time their quick movements seemed hampered by the miasma in the air. Cassandra and the last showgirl ran, hoping against hope that somehow Colette still lived, but either way they were going to do their best to stay on this side of life. As they retreated they could hear the boy crowing, "I win, I win! I always win!"[/h] ------------------------------ Colette's crew had escape and survive, and I forget the dreamer's strat, clearly I need to write more down when I do these, Colette's entire crew was down by turn 4 apart from Cassandra and we called it, next game against the dreamer I'm using Angelica
  18. [h=6]Dr. McMourning was preparing for his next autopsy when Sebastian his assistant came rushing into the morgue, "Dr. we've been assigned to do cleanup on the last guild raid just outside that desert town, the one near the relic!"[/h][h=6]McMourning grinned - any excuse to get another item that could enhance his research program. "There's only one problem Doctor, Nino might know what we're up to and Perdita is stationed there too." McMourning was happy enough to deal with her family, they weren't the luckiest bunch or they wouldn't be under the guild's thumb anyway. So long as he kept himself alive he could let his people, well creatures more likely, deal with her. He whistled a jaunty tune as he went to collect a few parts he would need for the trip. Out in the desert the sounds of Perdita and her family stomping around carried through the red stone canyons that surrounded the relic. Sebastian spoke, "Dr. I'm certain that Nino followed us out here, we must hurry!" McMourning nodded and used a silent hand signal to send off his pet terrors. Not his own creation, but they could be put to good use as they followed instructions easily enough. If he could only figure out how to integrate some of his newer circuits into their ethereal flesh he was certain they could be even more useful. Off in the distance the sound of a nephilim in pain echoed - at least the good Doctor had the courtesy to use things that were dead as slaves. No matter, he and Sebastian took their tools and dug into the animated dogs that they'd brought along, ending up with a hefty pile of usable parts. Suddenly the sound of a cackling was far too close for comfort - it had to Perdita's crazed father. McMourning gathered what he had and quickly solidified it into a functioning animated corpse with one goal - kill the old man. The creature's shambling gait took it to him and it solidly connected, meat hook to spleen, leaving Papa close to death. Unfortunately McMourning walked too close when he showed his creation it's target and he was caught in the blast when Papa Loco blew himself up, doing serious damage to everything around him in the process. The night terrors barely escaped, and the relic was in sight, but, no one was close enough to grab it. Papa was dead, but Nino was still very much alive, luckily, McMourning thought, his ace in the hole, a Friekorps trapper was lined up to take Nino out. Unfortunately his aim was off and Nino only took a glancing hit. Oh well, there's always the flesh construct, and certainly something could be done with the steaming crater of parts that Papa Loco left behind. Nino sighted in on the trapper, but through an act of providence his aim was off and despite shooting 4 times he only winged the friekorps muscle. Perdita wasn't far behind Nino, and when she saw the menacing creation standing over the ruined corpse of her father she it quickly and efficiently, but only after she shot Francisco for letting Papa run ahead alone. Bullets may deanimate the flesh, but there was plenty of good parts left, and when they were mixed with her father's it was ready to fight again. Sent after Nino it barely connected, but it hit with the a might that perhaps came from some of the crazed flesh that constructed it. Nino's head was firmly stuck on the meat hook and his body slumped lifeless on the ground. Perdita and Francisco opened fire on the construct dropping it before it could do any further damage. McMourning in the meantime hid his crew behind a large rock outcropping, not wanting any openings for the retribution of the gunslingers left alive. Perdita's slave summoned up a power that must have come from it's connection to her, and ordered Francisco just past the rock outcropping, giving him line of sight on most of McMourning's men, unfortunately for him it also put him close enough that Sebastian was able to saunter over and dismember him gleefully with his bone saw. Perdita's howls of frustration and loss echoed through the rocks, but she had lost too much this day and knew when she was beaten. "Well," McMourning thought, "I'd best get the relic and head back to the cataloging of the last massacre before I'm missed, best to end an auspicious day like today without any simple mishaps.[/h] ---------- Post added at 02:57 PM ---------- Previous post was at 02:52 PM ---------- although I use relic, McMourning's strategy was treasure hunt, I forget what Perdita had now, we called the game once her crew was down to her and the nephilim on turn 4
  19. excellent, and after finishing the fluff from book one finally, I can use them without feeling unfluffy ;P - I shouldn't read books out of order started with book two...
  20. I've been doing pretty well with McMourning in the local meta, but fluffy Seamus is still my favourite crew, despite the lack of playing he's received at my hands. Most of our crews are either Neverborn, Hoffman, or Perdita, which means terrifying isn't particularly useful. I'm fine using him for movement based objective - the belle's are just so fast. I haven't had any particularly confrontational games with him. How does he do with crooked men and belles in schemes like holdout? Those guys and more dogs are my next buy I think. For interest my current resser list of models include: 2x night terrors 2x nurses 2x canine remains 1x sebastian 3x belles 1x sybelle 1x bete noir 2x hanged 1x flesh construct 1x zombie chihuahua 1x copycat killer
  21. What about the rule that a model replacing another model gets the remaining AP? Still a no go because LCB has already activated once and was just buried?
  22. My local group felt like one master / shared actions might give LCB an additional activation with the Dreamer, it's been a topic of debate the last few games.
  23. If Kirai gives the dreamer reactivate in a brawl does that also give LCB another activation as well? I've been searching around all morning and haven't found an answer, thanks in advance.
  24. This came up today and my philosophy was red joker = highest therefore avoids attack (it was flipped on my model the intended target of the attack) but my friend thinks the red joker should take precedence over the lower flips on other models, because red jokers take precedence in other cases. I think it would take precedence on a height 3 model, but not over lower flips on other models. Any other takes on this?
  25. that will make our local hoff very sad
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