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calgary_cat

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  • Birthday 03/26/1980

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  1. Thanks for the advice guys! We're all pretty comfortable with rules and our normal masters after a few months of playing, so I'm hoping that Pandora will have a graceful entrance into rotation. I'll let you know how it goes once I've received her package, and painted the crew up.
  2. My question about her is: If she's known as a Negative Play Experience Master, what type of crew would still be fun to play around her without being overwhelming to other players? My local meta has the following regulars: Ramos Hoffman Perdita Dreamer Nicodem Lillith Jakob Kirai Lady Justice And my normal crews: Seamus, McMourning, Leveticus, Colette, Von Schill, and the Viks (I've been playing mostly Levi lately)
  3. It looks smaller - but the base matches up when you put it face to face with another one - it's theoretically a Dragon Forge Base, but I haven't seen any of those in person either. It's grey and glossy underneath.
  4. Here are pics from a few angles - it's a more dramatic difference in person. Before I realized that she was smaller than she should be I was really wondering why Alice was a pinhead... The rest of the crew feels normal to my eyes, but I haven't seen any other Levi crews to compare them to in person. I'm the first person to pick him up in our local meta.
  5. I'll take a picture of the two next time I have my buddies here and post it.
  6. I just got a Leveticus Crew from Bartertown and a friend of mine got a Rusty Alice Single to use in his Ramos crew - my Alice is clearly a smaller scale than his, did her sculpt get scaled up since her initial release?
  7. We played Viks +2 ronin + Taelor with Slaughter, Stake a Claim, and Kill Protege against the Seamus box set with Escape and Survive, Breakthrough, and Steal Relic. Seamus tried some terror shenanigans and got seriously wounded on the 2nd turn, but did spread the Vik Minions across the board for his troubles. Unfortunately the Viks caught him on the 4th turn before he activated and killed him, after killing Sybil the turn before, and a red jokered kill on a belle from a minus flip ranged ronin shot. The rest of his crew made it the 8 inches out, but he failed on grabbing the relic, and making it into their deployment zone, ending in 8 - 2 in my wife's favour. We called it after 4 turns. She seemed to enjoy the game, and wants a bigger soul stone cache for next time, all in all fun times.
  8. I'm thinking Distract + Assassinate and Stake a Claim for the Viks and Escape and Survive + Steal Relic and Bodyguard for Seamus, fairly straight forward, but with a bit of non-combat options thrown in to give her a bigger idea about the different options for winning.
  9. I might go with Von Schill - but I feel like all the different action types and triggers that he has will be more overwhelming than the Viks. They are really straight forward to understand on a per model basis, although I still have a hard time winning with them.
  10. My wife is a smash to win kind of games player, and tends not to like models that are too fanciful/gross, so out of my crews: Viktorias Von Schill Seamus McMourning Colette I think the Viks will be the ones most suited to her. For teaching her the game I'm thinking either Seamus or McMourning as her opponent, Colette feels like too many Shenanigans to give a new player off the bat. Has anyone played both of those masters against the Viks? Any collective feeling as to which will lead to more fun learning experiences?
  11. if you manage it right you can make them have the choice of giving you 2 stones or losing more themselves, I've managed to do that once with an announced frame for murder... you need a fairly isolated master and an annoying / dangerous minion though
  12. If your dad doesn't have Angelica you can also use the dreamer to drop a bunch of nightmares around Colette and then give them terrifying - one of my friends did that to me, and granted he had a Lilitu in the mix giving a 4" terror range, but I didn't have the cards to overcome all the terrifying checks and ended up losing to full activations because he just packed up his nightmares and did it again after I ran.
  13. I did but when you're pulling bad cards on 6-8 terror checks (for 3 models) right after you got rid of lord chompy bits with a coryphee, that bonus doesn't go very far
  14. That's what I learned. Also don't ever drop Colette in range of a dreamer terrifying bomb - he got initiative after I killed LCB and made most of my crew run after a bunch of failed morale checks against the nightmares he had left that popped up in melee with my crew. That pretty much sealed his win.
  15. thanks - and my buddy reminded me, it was Santiago not Francisco, McMourning has a hard time telling the ortegas apart unless they explode in his face...
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