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PierceSternum

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Everything posted by PierceSternum

  1. von schill also clears corpse counters, meaning you free up that need from other models. And as mentioned, he is loads faster than most guild. EDIT: Also, von schill is stubborn, so his WP is at 8 against Nicodem's CA of 7 for Rigor Mortis, so Nicodem is actually at a disadvantage trying to paralyze him.
  2. Just saw this new thread concerning Seamus: http://www.wyrd-games.net/showthread.php?31746-New-and-wanting-to-start-with-Red-Chapel-Gang
  3. Between those two, a lot of Seamus' "synergy" comes from belles, so for starting out, it could be that its a cheaper investment to go with the Seamus boxset since you get Madame Sybelle and 3 belles. Anything you round out a list with would be more, but for having the belles, its a good start. I would get more than my opinion on it though.
  4. Lots of standard answers to this, the most prevalent of which is: what interests you when you look at the rezzers? Japanese Spirits? Scalpel-wielding Frankensteins? Jack the Ripper and his undead prostitutes? The cold and calculating undertaker that wants to raise an army of undead? If power is a concern, I think most people would agree that Kirai and McMourning are a step above the others. (Some would argue that Kirai is two steps above) Seamus is a nice way of learning the game, IMO. His avatar is very fun and when you do decide to change things up and play other masters, you may be in for a pleasant surprise when you do better with them. But ultimately, I think the standard, "What interests you?" is the way to go.
  5. FINALLY! Someone found a use for Von Schill. I thought he would forever collect dust on our shelves. But seriously, yeah, ouch... Seamus no likey...
  6. I cannot speak from the Neverborn perspective of killing aSeamus, but I can speak from the aSeamus "what scares me bad" perspective. Ranged spells with WP defense. (I usually wind up with WP 1) ANYTHING on the table with paralyze. (Its game over, no disengaging strikes means the things that pass their terror checks are hitting me and the ones that fail GET AWAY!) Not keeping models in melee range to give me armor+2
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