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Nayte

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Everything posted by Nayte

  1. Dang, it's still not up. I was hoping to pick up some prizes for my prize box before the next tourney, oh well. I'm sure they're working hard to get it up and running again.
  2. Already bought my resin bases... Waiting till February is rough, but worth the wait!
  3. Malifaux Boom-Shakalaka Tournament Date: Saturday November 10th, 2012 Location: Victory Comics - 586 South Washington Street Falls Church, VA 22046 - Phone Number: 703-241-9393 Time: Registration begins at 11:00am, pairing starts at 11:45am with games beginning at Noon. Entry Fee: $5.00 Painting Requirement: Models do not need to be painted, but the models must be based. Proxy Rules: Allowed with approval(See addition rules section). Tournament Format: Gaining Grounds Domination(More details below). Time Limit: 90 minutes Soulstones: 30ss Faction Restriction: Fixed Faction Deployment: Standard Schemes: Schemes are unique in this tournament. You may only use each scheme once throughout the tournament. Strategies: Fixed Shared Strategies Round 1: Shared Destroy the Evidence Round 2: Shared Slaughter Round 3: Shared Deliver a Message Painting Contest: I will be doing another painting contest! During the halfway mark of the tournament I will call everyone up to the front and ask for models. These models must be Malifaux models and they cannot be models you've submitted in the past. I will be judging models based on color scheme, creativity, and overall quality. First place in this contest will be able to pick an item out of the prize box! Prizes: 1st place: 75% of the entry fee in store credit and an item of their choosing out of my prize box. 2nd place: 25% of the entry fee in store credit. Painting contest 1st place: Item of their choosing out of the prize box AFTER 1st place has claimed their item. Additional Rules: Ringer: I will not be participating in this event. However, if someone decides to drop out of the tournament or if there is an odd number of players, I will fill in as a ringer in their place. Proxy Rules: Due to the new book, proxy models may be used if the following criteria is met: The model is not currently released to the public. It must be a model placed on the proper base size, and cannot be another model currently released(You can't use a Canine remains model to represent Luna for example. It must be a model outside of the Malifaux universe). You must have a stat card for the model. It can be made by taking the stats from Storm of Shadows and importing them into EXCEL or WORD. The Storm of Shadows book cannot be used during the tournament for your proxy models(It takes up a lot of precious table room). This card must be approved by me. I don't think anyone would cheat, but I need to take necessary measures to make sure everyone has a positive playing experience. I will write my initials on your card to show it's validity. ------------------------------------------------------------ Gaining Grounds Domination Format: Tournament Points, Total Victory Points, Victory Point Differential At the end of each Encounter, players count the VPs they earned that round. The player that earned more VPs than his or her opponent wins the game, and the opponent loses the game. When each player earns the same VPs, the game is a Draw. Victory Points [VP]: The amount of points each player earned. Example: Josh and Emma played a game, and Josh scored 6 VP while Emma scored 4 VP. Tournament Points [TP]:A Win awards 3 TP to the winner, a Draw awards 1 TP to each player, and a Loss awards 0 TP to the defeated player. Example: Using the example above, Josh receives 3 TP, while Emma receives 0 TP. Victory Point Differential [DIFF]: Note the difference between the players VP at the end of the Encounter. The player with the higher VP score receives DIFF equal to the positive amount of that difference, while the player with the lower VP score receives DIFF equal to the negative amount of that difference. Example: Using the example above, Josh receives +2 DIFF, while Emma receives -2 DIFF. Combining the above statistics, at the end of round one, Josh has a score of 6VP/3TP/+2DIFF while Emma has a score of 4VP/0TP/-2DIFF. -----------------------------------------------------------------
  4. I will be hosting Malifaux Demo's every Thursday from 5:00pm till 9:00pm at Victory Comics in Falls Church VA. If there are crews you'd like to try out, I own the complete Guild and Ressurectionist faction. I also have some Neverborn, Arcanists, and Outcasts. Thursday is Victory Comic's Malifaux gaming night, and things kickoff with our regular players around 6:00pm. Occasionally we have regulars out on Saturdays, and I will post in this ahead of time for Saturdays I plan on running Demo's. Come by and play Malifaux! Newcomers and beginners are always welcomed. Demo Times: Thursdays 5:00pm-9:00pm, with games continuing until the store closes(Sometimes 9pm, sometimes 10:30pm; it depends on the MtG tournaments) Victory Comics 586 South Washington Street Falls Church, VA 22046 703-241-9393 Feel free to send me a PM if you'd like to set up another time for demo's. I'd be more than happy to help teach you the game on your schedule if you PM me and set up a time.
  5. Yep, sadly I didn't order any 40mm ones so I stuck a 30mm on a 40mm for Kang.
  6. Rescheduled to a later date. Sorry for the inconvenience.
  7. Here's the Kang and Emberling I mentioned in the first post. These were speed painted, I wanted to see how detailed I could get while going as fast as I could. Right now, Mei is on the painting board and Misaki's crew is being primed.
  8. Yes I did, and he got back to me within 30 minutes, very good customer service.
  9. Details are nice, not quite as "deep" as the metal ones, but it doesn't seem to be an issue. The only problem I've had with details is when painting their eyes(Much smaller than before).
  10. Agreed, I had to have my fiance help me out by dry-building them(no glue) the taking them apart and re-building them with glue. It still was a fun learning experience though, and kept us busy!
  11. Well, if it makes you feel any better... I can't play with the 10T Archers. Cards didn't come in the box(Nathan is sending me new ones! Gotta love Wyrd's amazing customer service). Ototto is a really cool model. The only complaint I really have about this set of plastics is that Yamaziko's weapon feels that it will snap. I'm hoping once it's primed, painted, and sealed with some triple thick it'll harden up. Also, it's a brand new hobby of mine to assemble them; too bad I have somewhat shaky hands, haha.
  12. Hey everyone, got my Misaki box yesterday and put them together. They were extremely tough to assemble(Misaki, the female Torakage, Ototto, and the archers were the hardest) but I'm happy with the way they turned out so far. They should be primed and painted in the coming weeks. I didn't see anyone else post what their Thunder crew looks like(Maybe I got lucky and got mine before others?) and wanted to share the assembled product. During my demo's this week, I plan on showing off the new plastics at my LGS! Here's the pics! They're done with an iPhone, so sorry for the terrible quality. Enjoy! If people want a picture of my Emberling and Kang that were speed painted(Finished both of them in 2 hours, 15 minutes) I can post those tomorrow too.
  13. I mentioned them briefly in my post. I think they're decent models for protecting something in your crew. They're boss for Kang + Emberling. My problem is that they are 5pts, and that's a lot to invest. Totaling 15pts for a wrecking machine bubble is pretty rough(Kang, emberling, MGamin). On a side note, I dislike the model itself. It's super flimsy and I panic every time it gets moved on the field. The chunky one is the only one I can use because it won't snap in two.
  14. Thanks! If I take Mei as a 10T Master I will be maxing out Clockwork Traps for 6ss and going from there. Until those guys are out though, I'm sticking with Arcanists. Taking her as a 10T seems to hurt her more than help her, at least with the models that are currently available.
  15. I've tried these little guys out too. My problem is that they aren't significant, and almost always die before they can do anything of value. Johan is a nice piece, but Kang's melee weapon has +2cb and an auto-trigger knockback, which can be huge for certain situations. Making my opponent drop a treasure, knocking them away from Claim Jump or Stake a claim, smacking them into hazardous terrain, or knocking them off a high terrain piece(Killed someone by them falling off the top of a building, it was awesome!).
  16. Don't get me wrong, I love Kaeris - just not with the Rail crew. She's awesome with Marcus and Ramos, especially with a Student of Conflict attached. I just can't get her to work properly with Mei.
  17. So let me try to draw a diagram to show how I position Kang with an Emberling. Excuse my horrible paint skills, but hopefully this helps people understand. Here is the correct way to position him, to keep him hidden by steam, since it's a 4" aura: --------------------------------------------------- Here is the incorrect way, which I have seen people do. This allows enemy models to see Kang, but they still have a negative twist added to their flip if they are attacking you with a ranged ability. This also allows the enemy to charge Kang, which can be a BIG problem. Hope that helps some people out.
  18. So I've been playing a lot of Mei Feng lately, and I would like to jot down some thoughts about her and her crew. This is not a guide, but simply my thoughts on her fitting my play style. This is also only my thoughts on playing her as an Arcanist, not a Ten Thunder master. First, she has a learning curve. It's not as extreme as Kirai, but it's up there in complication. I do not recommend just picking her up and diving in to a game; you're going to have to study her card. The amount if triggers she has, and knowing when to use them is the key to unlocking Mei's potential. Every single one of her spells and abilities are amazing. This post is more about her crew than her, but stick around; I talk about her interaction with the crew. I'm sure once I had more games with her I'll be able to write a guide. Second, hiring an optimal crew is misleading. While it sounds like Kaeris is amazing on paper, I've had little luck with her. Don't get me wrong, Kaeris is an amazing 8pt model, but I feel that she eats stones that Mei needs. I feel that Kang is a better option for 8 points; which I will explain later. Okay, so as far as crew hiring goes, here's my starting list and I build from here: Arcanists Crew Mei Feng Emberling [2ss] Kang [8ss] Large Steampunk Arachnid [5ss] Large Steampunk Arachnid [5ss] Why large SPA's over rail workers? Well, one part is that LSPA's are one of the best 5pt models in the game. Armor +1, attacks ignore armor, melee expert, brutal trigger, and a solid damage profile. Now the fun part with Mei feng is that they have a 50mm base, which is huge for Railwalker. I usually walk them up the middle of the board, with another construct between them(Rail worker's, Metal Gamin protecting Kang, etc...). This gives me roughly 18 inches of threat range, not including the 50mm base increase over a 30mm base for Rail Worker placement. Rail Workers are versatile models, able to handle most situations, but I prefer the LSPA's. They fit my play style better. So what about Kang? I'm in love with this model. Everything about him is amazing, except for his walk. He only has a walk of 4, which makes him slow and possibly vulnerable; but I've got a fix for that. While I can't speed Kang up, I sure can protect him. I link the Emberling to Kang turn 1. Turn 2+ the first thing I usually activate is the Emberling and have it Vent Steam, which protects Kang. After this, Kang can go on a rampage, without being able to be targeted. Practice placing your Emberling with link, due to Kang being a 40mm base, he can be seen through the steam. It still gives your opponent negative flips, but proper positioning of the Emberling can stop your opponent from seeing Kang entirely. If you want to be super dirty, bring a Metal Gamin to protect Kang. This lets Mei come in with Railwalker and provide some backup for Kang. So why Kang over Kaeris? Kaeris cannot ignore Vent Steam, which is a huge mechanic of the crew. I'm going to keep giving Kaeris a try, but so far she just hasn't impressed me with this crew. The one thing this crew lacks is ranged damage(possibly fixed with Kaeris?), but to be honest I haven't had an issue getting in close. I'm usually on top of my opponents crew by turn 2 or 3, with most of their crew dead or crippled by the end of turn 5. I'll be messing around with her more this week, hoping to have her paint job finished. I'll post more in this thread as the days go on. If you have any questions, ask them here or PM me. I'm no expert, but hopefully I can answer some questions about her and the crew.
  19. While I wasn't able to make it to GenCon, I have a quick question regarding terrain/terraclips: Did you guys count the sewage water pieces as water terrain? That might be something you guys could look into doing because some models function even better with water terrain(Go Silurids! Wooo!). Also, there is a fountain piece in the Streets/City terraclips that could also be used for water. How did you guys handle the doorways to building? Were 50mm base models able to walk into buildings?
  20. I will be there this Saturday, August 18th, throughout most of the day so come on by and get a demo!
  21. Tuesday, August 7th - 1:00pm till 5:00pm Thursday, August 9th 2:00pm till 6:00pm, with demo's continuing throughout the night to anyone who wants one!!
  22. One last bump, Currently there are 10 players definitely coming, with hopefully more of the store regulars coming out. It'll be fun!
  23. Loved the snow basing idea. Perfect timing for the new Blessed of December model coming out Friday! THANKS!
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