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Buceph

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  • Birthday 01/10/1985

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  1. Disengaging - Pg. 48 Small Rule Book So you declare your intention. As a response to the declartion, but before the model has moved. Pg. 49 So the walk was declared, but not performed. No movement was conducted. Further up the page it confuses things by referring to the model as the Pg. 55 on terrifying. So far it comes down to whether the declaration of an action is enough to consitute an action. Pg. 35 has something to say on this. So this seems to say that declaring an action is part of the action, "begins an action by..." However, "Terrifying" is given an actual explanation on Pg.55. This seems to be saying that if it is moving within reach, walk is to move out of reach. (Taking that "within" here is being used as an adverb(or preposition) and not the description as used by the rules elsewhere.) So all of that confuses it. On top of that (and more importantly) I would say the specificity hierarchy with rules is what matters here. Here the rules on disengaging strike are most specific for the immediate situation, the describe the situation best, they are what is most important for the action. That would be that disengaging strike doesn't allow the action to take place. The Terrifying rule is general to movement, the disengaging strike rule about the action not taking place is specific to that precise instance of disengaging strike. I would rule that no terrifying dual takes place. I feel I am supported in the spirit of the rule by the explanation given on Pg.55 explaining the Terrifying rule. It's something that will need to be clarified officially.
  2. Maybe they'd have more wounds if they wore armour instead of going around in their underwear.
  3. He's pretty open with his declaration that women with a particular tattoo are tramps. Of course he didn't explicitly state it at first, I took it from what he said. As the quoted post shows I was right. You seem to agree that supposedly women with a tattoo on their back are tramps. That's great and I think it casts a very specific light on the arguments being made so far.
  4. And yet you deride women in your very post by referring to a tattoo as a "tramp" stamp. It pretty much sums up the attitude which makes these depictions bad. "Woman are slutty." That's cool. If you want that from your play time that's fine. I don't. I think it will keep women away from the game.
  5. Well, the game has models with their tits hanging out and wearing their underwear into battle. I think it says something about the game, its designers and the people who approved and sculpted the models. Equally I think it says something about what they have to do to get attract a certain proportion of their players. It also says something about players who pick models because of "lol boobs." I think it says something about the nature of war gaming and gaming in general and its attitude towards women. This isn't happening in isolation though. Sci-fi and fantasy have had issues with the way they portrayed women on their covers for decades. This conversation is happening a lot in the comic book industry, Hollywood has huge issues with it, and in fact it's an entirely societal problem. Contrary to that I think Malifaux and Wyrd in general are one of the leaders in gaming in showing women and minorities. They're not perfect but they're a lot better than others by simply including them (even if some of their lines are a bit less appealing.) As I said, I bought the Vickys off a friend of mine so I hadn't seen the models before and was disappointed to see slightly unrealistic cleavage and one of them wearing her underwear into battle. In response I just didn't paint Blood Vicky in that way. But I'd still have questions for a company that uses sexualised models to attract their gamers. And I'd have even more questions when they only use female characters in that way. There are no male models with pronounced obliques coming out of their barely their underwear. Saying all that I don't even have a problem with the hooker idea, or the show girls (although I haven't seen their models.) It makes sense with the internal history and as I said there are alternative, well represented women. My immediate problem is with what are meant to be powerful women being shown off in their underwear without a need for it. It doesn't even make sense narratively and it highlights a fairly puerile approach to who women are. Thankfully I haven't come across too many examples of this type of attitude in the players I've met and so far nothing that's necessitated more than eye rolling. However if I was to come across frat bro levels of misogyny I'd certainly not associate with those players.
  6. It's puerile. I don't want to be opposite a guy whose teenage sense of humour or masturbation fantasy is playing out on a table in front of me.
  7. I wasn't too pleased that my Vicky of Blood was wearing what seemed like chaps and with her underwear showing. I don't think it's something that even feels right for someone who goes fighting. So I painted her wearing a full pair of jeans. Sure, it might not be accurate to the way the model is sculpted but I don't care. I don't want my models, especially someone so important as a Vicky to come across as someone who would go into battle with her underwear showing. I also would prefer the models to have less obvious cleavage, it comes across as a bit too much of a teenage fantasy. I get over it though, the game is good enough to ignore that part of it and I doubt I'd find much better in other games. Also I think Wyrd do well in showing powerful female characters to balance this out.
  8. This was my first ever Malifaux tournament. In fact it was my first ever wargaming tournament of any type. I have to say it couldn't have gone any better. A big thanks to Mike(Tograth) who ran it. It was him who made sure I entered, seeing as he's a good buddy and the guy who got me into Malifaux. Friday afternoon was spent setting up the tables. We then went to a small traditional Irish pub for grub and beer. I think we ended up staying there a little longer than anyone originally intended and didn't get back to the convention hall until 10.30pm or so. I then played a game against the man who created the boards for the event. And a big shout out to him, the boards were stunning. Even people who came to visit who don't play any war games were impressed by them. The hotel the event was in had no problem with us being in the hall to all hours of the night. There was a University Ball in the hall opposite us and I think the staff were glad to see some peaceful use of their other rooms for an easy weekend. Saturday I had two games and a bye. I lost both games that day, but it was still amazing fun. I've not played much Malifaux and both players I played (F3armonger being one of them with his Gremlins, and a McKabe player) really made the games for me. I was still getting used to my Vickys and made a few mistakes, but their assurances I was doing the right things and telling me that they enjoyed the games made sure I didn't mind any losses. It was all a learning experience for me and to know that the other players were enjoying their games meant a lot. Unfortunately one of the players had to drop out due to his daughter coming down with illness but this worked in my favour as I was glad to get a bye that allowed me to sit with my drinks and relax for a bit for a next few hours. (I was really tired due to a 6am encounter with a roast chicken. Lets just say I was really lucky not to have my entire apartment block enraged at me for spoiling their bank holiday weekend Saturday lie-in.) Saturday night was an absolute blast. We went back to the traditional Irish pub for food and a few drinks, some of our local friends who don't play war games joined us. Everyone got on great which is a real testament to the friendliness of the event. We then ventured to a craft beer bar that us locals knew. There was about 15 of us arriving into a small pub about the size of a living room. Many fine beers were had, and one person said that even if everything went wrong with the weekend it would have been worthwhile due to finding an amazing local cider in this craft beer pub. Needless to say I had a rough Sunday morning and was lucky that the games didn't start until later than the Saturday. My first game was against Tera in a game the whole tournament was eager to have happen. A Vicky-off: my Vickys against her's. There were a lot of people very interested to see how the battle of the glass cannons would go. Of course, myself and Tera had to confound them. There was no Vicky-off as we both played a very tactical game that involved a lot of maneuvring and feints and distractions. It was one of the most interesting games I've played as a lot of the time the threat of a confrontation against such powerful crews was enough to make your point and see that VPs were achieved. I think the most of the losses was a few Ronins. My final game of Sunday and the tournament was against F3armonger again. He is an absolute gent and assured me that despite being a new player I was playing with my Vickies very well. I was a little fortunate that we only managed to get three rounds in (I remember there being a lot of models on the table between my Vickys, his Gremlins and 50SS) and I was on 4 to 2 in victory points by the time last turn was called. I think if we had managed to get in the fourth round F3armonger would have at least come back at me for those 2VPs to take it to a draw. It warmed my heart when at the end of the game he said to me, "I told you, you play the Vickys quite well!" That's all I could ask for from my first tournament. The prize giving was a blast. The tournament had amazing support from Element Games, Urban Lasercraft, Secret Weapon Miniatures and Tograth's own additions (extreme useful decks of scheme and strategy cards that make things very easy for the players.) I don't think anyone went away empty handed, the players made sure of this. I have to say I was worried coming into the event. I had never played a war gaming tournament before. I've been to many general gaming conventions around Ireland but was always free to do my own thing at them. This meant a few games at my leisure and a lot of food and drink. I was concerned that I wouldn't enjoy being tied to playing at specific times and the same game all weekend. I needn't have worried. The players and the organisation of the tournament made sure that the event was relaxed for the newcomers, that the old hands would get to practice their battle strategies and that everyone would have a good time. Now it's time to take a rest for a week or two from gaming and then begin plans (and saving) to travel to the next Irish tournament in Belfast.
  9. Another first time poster here. I became interested in Malifaux about 18 months ago, but never committed seeing as I was a broke college student. As a slightly less broke soon to be employed person I was at a gaming con in Dublin last weekend. I've never wargamed and never painted models despite doing pretty much everything else in the "Tabletop Gaming" hobby. I decided to buy some models, mainly for painting but if the game was good as well, that was going to be a bonus. Asking the Cork crowd up in Dublin about Malifaux (I was tempted by the box sets in the shops) Mike's name turned up as the go-to-guy in Cork for the game. I tracked down his number and sent him a text to ask a few questions. Five minutes after texting him, I got a call back and was party to a 25 minute explanation of the rules and factions and had an invitation to this demo. I went and bought the rulebook then and there. The next morning, I called him back with a few questions and with them answered bought a box set and a couple of blisters. Anyway, Mike wanted a review of the demo. I'll be fair and honest, it's the least I can do for what really was a great introduction to the game. The most important thing to note is that the demo left me wanting more, which is good as I've already bought the models. There were four players, although I imagine there was demand for another four spots but that wouldn't have been practical. A friend of mine sat through the entire demo just watching and chatting to us getting an idea of the game (I know he's interested in Puppet Wars, but I think I can convince him to take Malifaux up as well.) We were playing a halloween special. There were treasure chests dotted around the map and opening them earned you Victory Points (in the form of sweets.) For every chest opened a zombie spawned, and killing zombies earned you more Victory Points (more sweets!) There was also a chest that gave a random power-up, and sometimes had bad effects, depending on the fate card pulled. Good things: Mike spent very little time explaining the rules before we started. Just enough to get us making our first decision, then he explained more and more as the first turn progressed. It was a noisy room, and getting us straight into the game got the point across better than a barely audible lecture on the game. He never got angry or looked annoyed despite my many stupid questions (some of which I asked more than once.) He spent time with each player going over the implications of their models' powers. This was handy because it left each player with time to see how their different models and powers interacted. So by the time my turn came around again I had my questions lined up and an idea of what I wanted to do. I think if it had been a normal 1v1 I wouldn't have had time to analyse my strategy and card interactions. Sweets! The players weren't battling against each other. So there was no bad blood, and we were able to help each other out, both in game and with the rules. I think if I had been fighting against another player it would have meant that we were both showing each other bad play and not being sure of the rules at each other. Bad points: One of Mike's models was broken. I know this goes with the territory, but with people not even playing in the demo picking up models there's always the chance someone will be clumsy and break something. Mike didn't look angry or annoyed, just a little disappointed. There was obviously a lot of work gone into his modelling and they were getting compliments all night. So it's a shame to see some get broken. I was unsure about the difficulty of the game. My characters only took minimal damage. Why I'm unsure about it is because one the one hand, I didn't see how the characters worked when they were under pressure and were put in difficult situations. On the other hand if I were to be fighting an uphill struggle I might not have had the wherewithal to work out the cool interactions between powers. Maybe this will be addressed when I get the one-on-one demo I was promised by Mike. Finally, he kept calling the sweets, "candy!" I know this is an American game, run by an American company but if you're going to be forcing us to use dodgy words I'm going to have second thoughts about it all. All in all, I really enjoyed the demo. It left me wanting more, so I'll have at it another few times at least. And I'm quite eager to get my Hamelin the Plagued up and running and seeing how many people I can infect (although I was warned that Hamelin is quite a difficult master to master.)
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