So what constitutes a tank?
Most of my tanking ideas are for ranged/spell attacks. I'm not sure what I would do about high atk/damage melee characters except try to avoid them or freeze them. Basically try to run their control hand and soulstones out with ranged damage then slow, paralyze or freeze them. pillar of ice and the terrain freezing spell could help keep them away too.
I might not need 2 silent ones, i could replace one with a december acolyte, they are the same cost and a bit more damagy/resilient. I'm still looking at all the mercs, so might find something i like more.
I had never looked at Hans, he is just as good as the freikorp sniper i think, if not better. But doesn't look as cool =)
I also just looked at Joss too, his rules are cool too and it looks like he would make a good tank, but he is kinda ugly
The essence of power is neat, but I hate the mini ^^;;
Thank you guys for your comments =D
edit: I just found all the v2 PDF cards, made looking through the characters much easier XD
So I was thinking for a tank, Taelor might be good. I can give her armor 2, so she is def 5, armor 2 and 9 wounds that can be healed by the silent one and is hard to wound 1. She also has a reach of 3, so its harder for enemies to move past her to engage rasputina in h2h, i could usually at least force them into terrain to avoid her disengage hits, and if they aren't fast enough, freeze them.