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E.T.A. Hoffman

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Everything posted by E.T.A. Hoffman

  1. Hello World, So this came up the other day and I'm trying to find evidence to support it. I was told that when a stitched together is kill (dies not die) he gains reactivate. So, if he activated he activates again. If he has not activated then he gets two activates now. I thought you only got reactivate if he had already activated. But, from what I heard that's not the case. He always gets two activates if you kill him. Is this true? Thanks,
  2. I love running the Lelu and Lilitu. They have always served me well. A typical crew I'll run is: Dreamer LCB 3 x Daydreams 2 x alps Lelu Lilitu Coppelious and a Stitched Together Personally I always run coppelious. I'll wait a few turns to position the Dreamer right where I want him. Simultaneously activate him and a daydream. Unload my entire crew around my enemy, but always leaving coppelious someplace safe and out of combat. I put him someplace where I can use his paralyses ability on a master or another power character. Turn into Chomby, insta-gib one of my enemies power characters like a executioner or a steamborge, then turn back into the dreamer with the day dream.
  3. Hello World, I ran into a question while running my Freikorps. I was using Hans, who is boss by the way, and he's card says that, "Weapon, Custom Sniper Rifle: This model may not make Strikes with this weapon during an activation in which it moves. All Strikes with this weapon must target the same model during an activation." So it's clear that I cannot move and then shoot. But, what about shoot and then move? If Hans pops off a shot and doesn't need to take his second one, can he move? Am I being a rules lawyer here or is the gun suppose to be a move or shoot, but never both kind of weapon? Thanks much.
  4. Hello World, I have this idea for Leveticus that could be terrible or terribly brilliant! I want to run him and all the high priced constructs I can. Such as, when they come out, run Leve and all the Riders! Here's a sample crew, what do you all think? Is it awesome or horrible? Leveticus Desolation Engine Peacekeaper Steamborg Executioner Hooded Rider 39ss Thanks
  5. All I can say is use guerrilla glue, the super glue small bottle, and maybe some .5 mm pins. This works for just about everything I've ever built.
  6. So they would all take damage at the same time?
  7. Hi all, So my question today is, is there an order to an area of effect? To cite something specific. I was playing a game against Seamus with my Von Schill. My specialist detonated his tank, hitting Seamus and three bells. Now, I killed Seamus and choose to hit him first. Now he has an ability, Necrotic Ministration, that heals him when a living or dead model dies within 6". The pulse also killed one bell. Now the question that was raised is, does Seamus heal wounds from the dead bell? Does the pulse effect all models simultaneously or are closer models hit first? As one might expect, since if a pulse originates from a central point and then outward, closer models would be hit before others. Or do I get to choose the order? It seems logical to say that the Seamus wouldn't heal the wounds since he was closer. But, this might not translate into proper game balance. So I submit this to you all. Thanks
  8. The next errata for all the rising powers rules and crews! Lol, if you’re too busy I'll do it for you -Hamlin the Plagued: *Replace all rules and stats with the "No You Don't Rule" Main Rule Book: *Add the "No You don't Rule" *Rules description: When a model, or a crew containing a model, with this rule is targeted by any attack, spell, or ability. The model ignores the effects completely. For example, Von Schill chooses to shoot at Hamlin the Plagued. After Von Schill has declared his target, Hamlin's "No You Don't Rule" is put into effect and the attack fails.
  9. Thanks for the very quick reply! Glad to have a clarification, now LCB can terror on with some peace of mind that he's not cheating
  10. Hi guys! Is there any word on the release date of the version 2 errata? I think my rising powers crew could use it Thanks,
  11. Hi all, This question may have already been answered before. But I cannot find where. So sorry for repeats. When exactly is a model considered a defender in a duel? I've read the rule book and it seems you're only a defender when dueling against another model's statistic. But, not a defender when defending against a target number. Such as, I'm not a defender when resisting a terrifying 12 model, thus not getting any WP bonuses I might have when playing, say, Von Schill. Is this correct?
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