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CrouchingMoose

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Everything posted by CrouchingMoose

  1. CritterKiller32 nailed this on the head. I could have let people pick individual cards and generate from that, but personally if I was going to go about manually selecting 4 schemes, I'd rather just see the Schemes and not have to worry about cross referencing cards. I've also made a note to go in and specify that the 1st 2 drop downs represent the Scheme Suits while the 2nd set represent the numbers. Finally as you said, since I haven't had time to announce it yet. New version just went up today. If you previously downloaded the app, then you should have received an email telling you that the new version is up. Please go ahead and try it out and let me know what you think.
  2. I want to go ahead and thank all of you who have signed up and been testing the app for android. In less than a week, you have allready managed to break over 250 hours of testing, and provided some great feedback that I think will make the app that much better. I've included a lot of your ideas and have added a couple of my own as alternatives to your suggestions. I've got one little thing left to do and I'll be putting a new version up as soon as it's done. So THANKS EVERYONE!
  3. I just checked this and it all looks correct. Make sure you're taking the 'On the Clock' upgrade or else they wont show up. Also remember that the upgrade only grants Zombie Chihuahua, Nurse, and Sebastian.
  4. yeah, thats what I did (swapped from sessionStorage to localStorage). I've been testing it by turning off the phone and back on and it seems to be working I'm definitly going to (if I haven't allready) incorperate a lot of Mach_5's ideas. I might look into a way of sharing info down the road, but currently I'd rather focus on adding more functionality so the app is more useful.
  5. Yeah, I did some quick digging arround and found the backbutton event. I've allready added that in and have got it working. It'll be part of the next rollout. I've also gone ahead and addressed the issue Ausplosions was having with stuff resetting when the screen goes blank (at least I think I have, he'll have to let me know if it isn't fixed). A few of the other changes people have suggested have allready made it in with a few more let to do before I make another release. I'm also happy to announce that I've gotten the ground work in for a 'Settings system'. What I'm curious about is, would people prefer settings to be handled and set from a menu option on each page, or 1 central 'Settings' Page that manages all pages. Personally, I'm leaning towards each page handling it's own, so you don't have to change pages to edit any settings. Just make your change and it happens right in front of you.
  6. Unfortuatly, while I would like to add something like this, it comes to close to infringing on Wyrd's copyright for my taste. I'd rather stay away from having as little model information in the app as possible with the exceptions being model costs, wounds, and stratgey/scheme information. Anything about model specific rules (even blurbs about what an upgrade does) feels like it might be stepping over the line a bit. I agree with your idea about the back button. My device has the same issue, and while I've tried to figure out how to fix this, I haven't been able to figure it out. If I do figure out how to fix it, I can guarantee it will be in the next version.
  7. for now, just post any comments in here. I'm keeping an eye on the thread and it will be easier to find out what everyone as a whole wants rather than going through individual requests So far what I've seen is: make the soulstone and pool font color more easily read. (not surpirsed at this TBH) Schemes are reseting on screen blank out for some people. (I believe Ninjahamster hit the nail on the head with this one, but I've got an idea of how to stop this from happening) Saving a crew and coming back to it (a long term version of this currently in progress, but I will make it so that just what is currently done is saved and reloaded between app uses. Also, the scheme and stratgey is just like normal flipping for now (no ability to select which ones you are taking), but there will come a time when this will be able to send you to another page where you can keep track of an entire game (stratgey and schemes including which you took and notes, model wounds and conditions, etc). Unfortunatly, this is going to be later down the road.
  8. I'm definantly looking at something like this. Right now I'm working on getting the ability to save and load lists, which is a major stepping stone for getting a collection page up and running. Once I've got both of those done, it should be super easy to add in the ability to filter the crew creator by some criteria (ie. all models, models I own, fully painted models only) I'm sorry that I kept promising that this would be going up each night. I kept running into family issues and then ended up spending last weekend away from home with no internet. Tonight was my first sit down and relax hobby nights, so I'm getting a jump on this and just uploaded the Android version now. I'm going to post a link to the BETA version on the 1st post of this thread in the next couple of minutes
  9. Thanks for pointing this out. I'll make sure it's in the next round of fixes. Just looked at it, and the funny thing is that she is listed as a Henchman, she just doesn't have her upgrades defined. I've got the fix ready to go.
  10. Ok guys, please bear with me. I'm almost ready to put this up for android (iOS & WP8 will come in time). The one thing that is holding me up is this Splash Screen. Google's Nine Patch image system is great if your doing something with a solid background or a gradient, but not so much in this instance.
  11. Hey, sorry about the lack of updates guys, but this is still coming. I'm hoping to get the first round out either tonight or tomorrow. I've been hard at work switching the UI over to the new style and getting a new feature added in. I've also been doing a lot of travel and it's much harder to work on a laptop than my main computer at home. As a quick little thanks for your patience, I'm attaching some screenshots of what I currently have done. All that is left is the splash screen. Before that however, I'd like to give a great big thanks to all the work that SmoothWD40 put into this. He's responsible for the new, and easily much more beautiful look of the app.
  12. I'm looking at that issue right now. The biggest issue I keep running into with fixing this stuff is I'm working on the mobile version at the same time which is just different enought to be a pain to remember what is where. Honestly though, I'm not looking forward to adding the 'Kill Switch' upgrade. I know what I'm going to do for it, but it's another on of those off the wall additions that makes things a pain.
  13. Yes, Nathan gave me permission to go through with this as of last week. I've been swamped with another project I started while waiting to hear back from him, which is finished up now. I'm going to start talking with one of the graphics designers that messaged me and show them what I've done. I also want to get their input on what they would do to improve the look of the app before I send it out for a beta
  14. Ok so quick update for everyone (I'll update the main post when I get a minute to do so) @everyone Right now my plan is to get some beta builds generated and put up this weekend. I'll keep you updated with how thats going. @solkan Yeah, my wife also suggested Test Flight as a means of distributing a beta app and from what I've seen it looks like it will do the trick for iOS devices, but not android. That's why I've found a system almost identical to Test Flight called Test Fairy, that does Android apps. Also I'm using Cordova to generate the apps so I only have to write code once. @ anyone with windows phone Since there seem to be so many of you, I'm going to to my best to support Windows phones as well. the Cordova API is supposed to be able to handle all of the major phone OS's and Windows Phone 8 seems to be no different. Microsoft has even setup a built in beta distribution into their store, so that handles how I'm going to do the beta @Fetid Strumpet I really like the name 'The Breach'. I'm gonna go with that for now. Thanks @Cats Laughing I like the idea of having a collection manager, as well as some kind of intergration into the crew creator, but I think it would be better if the crew creator filtered out models you dont have rather than highlighting the ones you do have. Could also add different filter levels (ie. All Models, Models I Own, Painted Models Only)
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