Jump to content

boothdom

Vote Enabled
  • Posts

    60
  • Joined

  • Last visited

Everything posted by boothdom

  1. Sweet! Hope we can do a deal! Dom
  2. As suggested by a friend, will also do commision work as payment rather than cash. Check out my Guild blog if the idea appeals. http://www.wyrd-games.net/forum/showthread.php?t=17702 Thanks, Dom
  3. Am over in London but willing to pay for shipping from most places. Ideally would like it BNIB. All sensible offers considered. Thanks, Dom
  4. The cobble bit of the bases are plasticard with a slight relief cobble pattern on. The detail is fairly slight, only 0.1-0.2mm, but it's enough so they're a bit easier to paint than complete free-hand. Thanks, Dom
  5. Totem update! Here's the Purifying Flame: Teeny-tiny model, but a joy to paint. The detail is awesome. Am really happy with how he turned out. Hope you like him. Dom
  6. Hi all, Am about to take the plunge and start laminating my cards. I'm looking to make the lamination as thick as possible for durability, but my laminator has a max thickness of 250 microns and if the cards are over about 140gsm I think I may need to invest in a tougher laminator. So does anyone know the wight of the cards? I'm guessing its about 140gsm, but I'm no expert..... Thanks, Dom
  7. Awesome stuff! Loving the back of the dopelganger and the sorrow are lovely too. Was planning to use that green to white fade on my purifiying fame so may have a chat to you about that down at the club. Will have to sort out a game against these (and your rezzers) at some point. Cheers, Dom
  8. Awesome stuff as usual! The way you rattle out these crews puts me to shame! Also, as mentioned by other posters, your bases are fantastic. I'm definitely going to step mine up to (hopefully) your level for my next crew. Very well done and thanks for the inspiration. Cheers, Dom
  9. Next model done... Nino Ortega: Bit of a funny model to paint. It's pretty small and some of the detail isn't the sharpest, but it was fun none the less. With him done I now have 35SS fully painted! Yay I've got the Executioner, 2 Austringers, Purifying Flame and Govenors Proxy to do then I'll probably take a break from Guild and paint up a second crew so I can demo games etc. Cool, hope you like him. Not sure what I'll do next.... Cheers, Dom
  10. Awesome stuff, loving it all. Really makes me want to crack on and get another crew underway. You're a bad influence! Particularly like the dark pallette. Really adds a sense of foreboding to the group. Great work! Dom
  11. Thanks! Ok, here goes. From a black undercoat I base with GW Tallarn Flesh (from the Foundation range). I'd say I give it 2 or 3 thinned down coats to get a nice even and solid covering. Next up, a couple of washes with Ogryn Flesh again thinned about 1:1 with water. I usually go round the model to check there isn't any pooling, if there is I suck it up with my brush. Next I'll rebase with thinned Tallarn Flesh, leaving the deepest areas shaded. From there I work up to a mid-tone of 1:1 Tallarn Flesh and Bleached Bone, again always thinned to a milky consistency. Highlighting is done by adding white to this mix. I'll stop there on the body but will go up to pure white on the face for point detail just to make this the focal point. For the scars, they're painted exactly as above. Once finished they're given some very thin glazes with colours like Baal Red, Leviathan Purple and Gryphone Sepia until a tint gradually builds up. I'd say in all they get 7-10 layers, but they're all really thin. This is how the bruised eye is done too. Hope this helps? Let me know If you want anything else explained. Cheers, Dom
  12. Thanks for all the kind comments everyone! Quick update, here's the latest addition to the crew, a Convict Gunslinger. Hope you like him. Next up is Nino Ortega for a bit of long range support. Cheers, Dom p.s. Yep, it's the same boothdom as from TWF.
  13. Looking really good! Congrats. One question? Are the bases Wyrd, home made or another maker? I really like them. Cheers, Dom
  14. Hi all, I intend to use this thread as a repository for all my Malifaux minis. I'm pretty new to the game and have just finished my first starter set, so without futher delay here they are! Sonnia Criid Samael Hopkins Witchling Stalkers Group Photo! Click on any of the images to make them a bit bigger. Cool, hope you like them. I'll add more pics as I finish things off. Any feedback, comment or critisism is always greatly appriciated. Cheers, Dom
  15. Hi all, So, I had my first game of Malifaux “proper” last night having previously played a couple of intro games. It was a small 20SS affair. I took the following: Sonnia Samael Witchling Stalker Convict Gunslinger (because I’d just bought the model and wanted to give it a run out) 2 extra Soulstones to give 6 with Sonnia’s cache of 4. I was against Rasputina, a Sabertooth Cerberus, two Ice Garmins and a Totem thingy that gave +1 damage. My strategies and schemes were Treasure Hunt and Eye for an Eye while my opponents were Slaughter and the “don’t let people in your deployment zone” one. Deployment was corner to corner. So the first two turns were fairly straight forward, lots of running around, a couple of ice walls went up. I sent Sonnia and Samael toward the treasure and put the Witchling and CG up my right flank for cover and to attack the deployment zone later. Rasputina hung back sending the Garmins forward and the Sabertooth round the left flank doing all sorts of funny movement things in cover. Turn 3: Out of nowhere a sabertooth leaps in to melee with Sonnia and Samael. O.k. this may hurt. My opponent announced that he has 4 strike actions. Hmmm. This is definitely going to hurt. Gulp. The first two attacks I manage to flip really well (12 and 13 IIRC) nullifying them and the second two I manage to cheat down to a weak and a moderate so all in Samael feels a bit of pain (5 wounds) but not bad considering. Payback time! Samael activates. I had to spend the first action to get in to melee range (I think I played this correctly, the sabertooth was 1.5 inches away with melee 2” and I only have 1” so have to move first, right?) Then dealt some pain with the hunting tools. Severe plus critical strike. Nice. Next up, my opponent fiddled with his totem, maybe casting another ice wall, I can’t remember, but nothing major and I activated Sonnia. First up I finished off the Sabertooth. Awesome! First blood to me! J Next up deal with those annoying Garmins. I did some blasty damage and hurt them both, but didn’t kill anything. They’re surprisingly resilient little things with cover and armour et al! Not bad, not bad at all. I’m next to my objective, my flank crew is in a good position to dish out some pain soon, I‘ve killed the big scary thing all is good in the world. Wrong. VERY WRONG! I think what happened next is called a “turning point”. Rasputina activates. Using the Garmin who’s tucked up next to an ice pillar as an ice mirror conduit thingy and I get whacked on the CG with December’s curse. Red joker. Ouch. Severe, not a lot I can do about it. Overpower so I have it again. Double ouch. By now I’m down to 1 card in my hand, the ace of masks. Not that helpful. Nothing I can do really so I’m Decembered again. Severe again. Dead CG (didn’t fire a shot the lazy criminal so and so), dead Witchling from blast fall out. PAIN. Ok, that was one action. Pretty effective! Let go again! Same story. Samael got toasted and Sonnia frantically burnt Soulstones to try and stay alive, which she did, with two wounds left. Turn 4: As I saw it I had been “pwn’d” in the parlance of our times. I figured I had one chance to save face. Run away. Alas the card Gods (I think they’re in cahoots with the dice Gods that have hated me for so many years) deemed this not so. My opponent flipped a 12 for initiative and I had nothing to better it and no stones left. Although burning one to try and beat a flip of 12 would really have been the last desperate actions of a dead woman. She died ignominiously to a Garmin ice shard. Game well and truly over. Although it sounds like a pretty bumpy ride, I thoroughly enjoyed the game. It was great to be playing properly and getting stuck in. I figure I’m going to have quite a few “surprises” like the Sabertooth attack while I’m learning the game. I barely know the ins and outs of my crew let alone my opponents. The December onslaught. Well, it was certainly spectacular. I definitely learnt that I shouldn’t burn through my hand so readily, as having nothing left in the locker really stings. I don’t remember having particularly bad cards, but I must have spent a few to finish off the Sabertooth, thinking it was the most present danger. How wrong I was. My main takeaways: My crew DON’T have a magic resistance bubble. My initial tactic focused around using Sonnia and the Witchlings Aura to protect the crew. Supposedly it doesn’t work like that! I thought that any spell cast in to that bubble had minuses to flips. Wrong. I’m told it’s only spells CAST by enemies in that area that are affected. You live and learn but I was still in that mindset and had Samael in Sonnia’s bubble and the CG in the Witchlings. They gave me no protection and helped my opponent no end as they were tastily in blast range. Ice Pillars die! On my third activation I blasted the Garmins with a flame burst. They were right up against the pillars and I had 3 50mm templates. They should have all been removed as they were touched, but I didn’t think about it and left them all as lovely cover. On Ice pillars, I’d like to get clarification from somewhere. Are the 1 entity or 2 separate pillars. I would have thought a one spell, 2x50mm base Ice pillar would be 1 thing. If you shoot it, it goes. Or do you have to shoot both bases individually? If so they’re pretty good! 1 cheap action that requires 2 shoot actions to negate. I need to get to grips with my ranged attacks. 10” isn’t that cool when you start 34 odd inches away from your enemy and there’s cover everywhere. Perhaps Nino’s 16” Gatling gun would be better? All in I had a really fun game and went from “big scary tiger killing” hero to “dead” zero rather quickly. I definitely have to change my “protracted grind” Warhammer head for a “One time uber-strike” Malifaux min-set, but I’m sure that’ll come. Cheers all, Dom
  16. OK, update. I've been reading and re-reading the rules over the weekend and I think things are beginning to fall in to place. I've got my first game tonight (running Sonnia straight out of the box) which I'm super excited about and I've even started making the bases for my crew! I've also decided on my sideboard for the tourney. It's going to be the following: Sonnia Samael Executioner Nino Convict Gunslinger Stalkers x3 I should realistically be able to paint that lot up in a month and it gives me some decent options. Now, I have to nominate my master (Sonnia) and 15SS of crew that I have to take in all games. This CAN include SS allocation to the master. I figure this should be a kind of utility base, so my initial thoughts were: Samael, Stalker and 3SS for Sonnia Samael just seems right, both in game and fluff terms. I figure I'll always be taking at least one Stalker and given the comments above Sonnia needs all the SS she can get. This then gives me a load of options at 30SS. +Nino, Exy, 1SS +Exy, Stalker x2 +Nino, Stalker x2 And everything bar one stalker at 40SS. Hope that makes sense? I also have a couple of questions; Markers. I seem to need quite a few. I can think of blast, flame wall and snare, but what about corpse and body part? How many of everything do I need? I'm good on scrap as I have no constructs but is there anything I've missed? Do Stalkers leave corpse counters when they explode? I'm not sure on the wording for Sonnia's blasty spell with the trigger. Do you place the first template then get to place the second (or third) within 2" rather than touching? Does this effectively increase the range or do all the blast templates still have to fall in the spells range? Thanks in advance all. Sorry if this is a bit rambling! Will report back after tonight's game. Cheers, Dom
  17. Woop woop! Went to the post office on the way in to work and picked up a lovely box full of new Malifaux toys! I'm like a kid at Christmas! Am away all weekend so will be frantically reading the rules and ruminating over the advice given here. Thanks again everyone! Have to say that on first quick inspection I'm really impressed with the quality of the minis. I'd only seen pics before but actually having them "in hand" make me even more keen to slap some paint on them. Cool! Thanks for everything everyone. I'll post back with (undoubtably loads of) questions. I'll also post a link here to my blog once I get painting. Cheers all, Dom
  18. Hi all, Thanks for the responses, some really interesting stuff to think about there! Firstly, I’ll give you all a bit of background on the tourney. It’ll be 4 games total. 3 at 30SS and the final game at 40SS. You have to have a nominated Master (mine’ll be Sonnia, obviously) and a 15SS retinue. The rest can be selected game on game from an unlimited sideboard. There’s some limit on proxy models too for unreleased stuff, but I’m not going to worry about that. No need to muddy the waters further! Model-wise, I’m going to kick off with the Sonnia box then add a few bits and bobs depending on how much time I get to paint them! I was thinking along the lines of: Convict Gunslinger Executioner Couple of Death Marshals Student of Conflict I have a funny hang up about using Nino, for me (and this is probably stupid, but….) it feels odd using one of the Ortegas just because he’s great in gaming terms. Doesn’t “sit” quite right fluff-wise, but as I say that’s my own problem. I have no delusions that I’m going to win anything in the tourney. As I said in the initial post, it’s just going to be good to get to play against some other factions. One question I do have. Will 3 witchling stalkers be enough? With all the talk of them exploding and Sonnia making more I was wondering if I should bolt on a few more? Cool, thanks again for all the advice. Now all I need is the postie to turn up with my new toys so I can crack on! I’ll be setting up a painting blog if anyone’s interested. I always find they help with the motivation. I’ll call it something along the lines of: Malifaux in a month – Boothdom’s countdown to a tournament. Cheers, Dom
  19. Hi all! I'm brand spanking new to Malifaux! Woop woop I've just bought both rulebooks a couple of fate decks, a Sonnia crew for myself and a Kirai crew for the wife. Now, foolhardily/ambitiously/optimistically/stupidly (delete appropriate) I've entered a tourney on the last weekend in November. My thinking behind this is twofold: 1. I'll give me motivation to get a decent crew up and running and 2. It'll get some games in against some different opposition. I plan to fully digest the rules as soon as the postie brings them and I’ll play against the wife to get the game mechanic down, but I'm pretty sure she won't want to play as much as me (she's a good few rungs on the non-geek ladder above me! ). Once I'm au fait witheverything I may even be able to get a game or two around here (in London, UK) but there's not that big a scene so I'm not counting on it.... My questions is, to all the seasoned players out there, what advice would you give to a newb like me? I'm sure there are quirks etc. that you've picked up over time that would help out since I have minimal time and games to make the mistakes myself! I'm not looking for a killer tactia or a "...do this for the win" kind of thing, more a few gentle pointers as I’m working on such a short timeframe. Anyway, thanks in advance for any help. I really can't wait for everything to arrive so I can crack on with what from first inspection looks to be a great game! Cheers, Dom p.s. I've read all the chronicles and have the FAQ/Erratas ready to go!
  20. Hi all, Well, I'm new here. I've been hearing good things about Malifaux for a while and finally took the plunge and bought up some bits. How exciting! First a bit of background. I'm a long term Warhammer player (and Mordhiem back in the day) so I'm not a total newb to tabletop wargames. My wife has shown very little interest in WHFB ever, but has enjoyed painting the odd model. She's also totally obsessed with anything remotely connect to Japanese culture. I showed her the Spirit of Vengeance set and she was smitten. So, I've bought that, a Sonnia witchhunters box for myself (again, on the strength of the models), a couple of fate decks and the core rules. I assumed that would be a good starting set up, but having read a bit more I'm getting a touch concerned. Is the Spirit box set compatible with just the core rules or do you need the expansion? Also are they a decent match up gamewise? I'd hate to put the better half off by having a horrible mismatch first up. If anything I wouldn't mind if it was the other way round being a bit more of an experienced gamer. Cool, thanks in advance for any help. I'm pretty excited about getting the bits and hope it'll all work o.k. Cheers, Dom
×
×
  • Create New...

Important Information