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Beckman

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Everything posted by Beckman

  1. So here's my take on Bad Ju-Ju. He's a big, bad, beatstick with some awesome pseudo-movement and durability. My receipe for success with Bad Ju-Ju is: 1. Activate everything in your list other than Zorida. Your opponent should have a lot of models that have gone by this point as well. 2. Place Bad Ju-Ju 7" from one model that you do not like. He is summoned, and gains SLOW. Don't place him in charge range of anything.. hah. 3. Activate Zorida. Create Voodo doll of the model that you do not like. Obey it to walk into melee range of Bad Ju-Ju. 4. Bad Ju-Ju melees it. With Poison 2, you may be able to melee some models to death straightaway. Either way, if the model survives, next turn the model will not be in a position to charge, and will therefore have to focus his melee attack in order to cheat damage due to hard to wound 1. Unless he can bring more forces to bear, your mire golem is unlikely to die from just that. 5. If the opponent tries to reinforce his obey-stranded model in melee with the Mire Golem with a single model, see if you can activate Zorida and Obey that model into melee with the Mire Golem by charging and killing the other model from last turn. You'll be in the same situation of the other model going first before the Mire Golem, but you'll kill the first model and potentially another when the Mire Golem activates. 6. If the opponent does not reinforce his obey-stranded model, kill it with Bad Ju-Ju. Next turn, walk another dude over to Bad Ju-Ju for more poison and NOMs. 7. If they kill Bad Ju-Ju... He comes back and continues to be your beatstick. The best way to counter this strategy using a slowish army is by clumping up, but that leaves the Zorida player able to pursue board objectives using fast moving Slurids and Zorida herself. Just the fact that you can pull this off is enough to mess with how the opponent positions his models and can dictate how he moves and in what order. When Bad Ju-Ju bites it, you functionally get to redeploy him. Oh yeah, and he's dead... But NOT insignificant. That can matter.
  2. What about running a gillion teddies, then running the Dreamer over to the enemy? Kill the dreamer. DO IT.
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