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Luddite

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Everything posted by Luddite

  1. Very nice. I did one as a present for my wife in the original colours rather than the Disney colours...
  2. I'm starting a December crew but i'm wondering how to approach painting ice. Any good tips chaps?
  3. You'd need to join, and there's a formal guest/induction process to become a fee-paying member. However, once accepted as a new member, any game you want to put on is pretty much fine. The old codgers will sidle over and have a pop at 'fantasy games', but that's not a problem really...hehe...
  4. Check out the Durham Wargames Group (link in my sig). Thursday is club night but members get 24/7 access to the clubhouse.
  5. The majority won't touch it...'fantasy?!?! *shudder*...get thee hence foul harlot!.. There's three or four of us that might pick it up. We've had a couple of games, and i'm getting a crew together. It's the way thing's work here...someone finds a new thing, puts a couple of forces together and puts it on to see if anyone will bite... Trouble is, in our clique, we've got a few projects on the go as it is and Malifaux is competing with a few new developments... I'm hoping though as Malifaux is very interesting...
  6. We just started playing at the Durham Wargames Group, but its still unsure wether we'll continue.
  7. So we had our second game tonight. 25ss Guild Perdita Ortega Enslaved Nephilim Fransisco Ortega Nino Ortega Santiago Ortega Death Marshall Arcanist Ramos Essence of Power Joss December Acolyte Steam Arachnid Ronin (Mercenary) The Guild had Reconnoitre, whilst the Arcanists had treasure hunt. The December Acolyte deployed out in front grabbed the treasure on turn 1 and proceeded to bring it back into the Arcanist deployment zone; meanwhile Ramos' crew formed a cordon to protect the treasure and to try and kill off a few of the Ortega family. Meanwhile the Ortega's spread out occupying all four quarters and proceeded to shoot Ramos and his crew to pieces. By the end of turn 6 only the December Acolyte survived (with 1 wound reminaing!) and both crews fulfilled their objects for a 4VP draw (we didn't use Schemes as we're still learning). Very good game, and its interesting for a skirmish game in that often attacking the enemy crew seems secondary to tactical maneuvering to achieve you own objective. Very interesting. With this in mind, i'm building a new crew. 40ss Rasputina Essence of Power Joss December Acolyte Cerberus Razonspine Rattler Ice Gamin Ice Gamin The intent is to have a crew that is highly mobile and that can deal with most Strategies fairly well. So the question is...how do you think this build will fare? What problems will it have? What won't it be able to cope with?
  8. Lovely 'sick' skin tone, and indeed the blood spatter is nice and subtle. Not to sure about the green base edge though...for me it kind of detracts from the quality of the mini.
  9. I'm so glad to hear that as my first crew is going to be Som'er and his gremlins! I just loved the 'Deliverance' vibe i got from him! So my question is therefore, if he's seen as a poor choice, what tactics are needed to win with him and his gremlin/pig/vermin crew?
  10. OK, so a couple of us at the club ran through a game of Malifaux for the first time last night, and i wrote a little 'afer action report' and review for some of the other chaps to let them know how it went. it struck me that it might be of interest to you hardened veterans here what i thought of the game after the 'first pass'... **** As with many rules they are more complex on paper than they play in reality, and there's no change here. The basic mechanics are actually very simple and flow pretty well. OK, there's no dice. A gimmick perhaps? But its not so bad. All resolution is by card flips and there are two basic types of resolution; Card flip vs a set target Card flip vs opponent's card flip In the card flipping, not only is the card value important (in all cases high numbers are good), but also the 'suit' can be vital to activate certain abilities or effects. You are not entirely at the mercy of chance however, as you also hold a hand of cards that you can replace the flipped card with. Additionally your 'master' can use 'soul stones' (a pool of tokens) to flip and add cards to his resolutions. So there's some tactics involved in ensuring you hold and play the right cards to win the right 'duels'. Secondly, your 'crews' are small, with perhaps 5-6 fighters each, but each fighter is a little powerhouse with lots of abilities. Typically a fighter seems to have; 1-2 weapon attacks 1-4 basic abilities 0+ 'triggers' (abilities that react to other actions) 0+ spells. Each fighter gets 2 Action Points (AP) and can use thes to do basics like moving or attacking, and also to activate abilities or spells. In addition, many fighters have ' (0) ' abilities and can use one of these for free each turn. So on average, barring special effects, each fighter will do 1-3 things each turn. Here's where the complexity enters the game, in what is otherwise fairly simple and straightforward. Each fighter has lots of options and things it can do, and so you have many choices as to what you can do including attacking, healing others, summoning minions, gathering friends for collective actions, search areas for scrap (to summon constructs like mechanical spiders) or corpses/body parts (to summon zombies and the like), etc., etc., etc. Activation is alternated by fighter so you don't get a whole force moving (although some abilities allow you to activate more than one fighter at a time). So how does it play? Surprisingly well actually. The battles are set up with a scenario objective (which is likely to be different for each crew) and also up to 2 secret objectives each that can add to the victory points. Turn sequence is basically; Discard unused cards in your hand you don't want Draw a new full deck Initiative each turn is by card flip Alternate activating your fighters Each fighter uses his action points to do as much as he can in the turn - and each fighter can do all sorts of different things That's pretty much it! Problems? Well, not many in the gameplay really. The basics are nice and simple and flow very well. Things i'd note are; Paperwork. Each fighter has a roster of abilities and stats that pretty much require you to hold 'character sheets' for each fighter. Battlefield clutter that isn't good. However, these could be reduced down in size and as they are fixed, some nice laminated cards will pretty things up a bit. Oh and there's a fair bit of wound recording to do... OptionsOptionsOptions. The basic mechanics are simple and smoothe, but with each fighter having an array of options, there's a learning curve to remember what they all do - this was the main thing that slowed us down last night - looking up what all our abilities did. The cards. Actually, these streamlined play quite well, HOWEVER, they did rather make it feel like you're playing a card game with miniatures, rather than a miniatures game with cards. Some rules ambiguity E.g. Line of Sight. Can you shoot through friends? We decided not but the rules don't say. However i checked the Wyrd forum and this seems to be a 'known issue' that's been fixed in the errata... Summoning. This appears to be a game winner, but you can't really tell from one game! Joe shot my crew to bits, however my master was able to summon mechanical spiders and electrical creations that replaced my losses. If you can't summon expendable replacements that seems to be a seriousdisadvantage. Overall? Pretty good. Well worth you chaps having a go sometime. I'll push on and paint up my figures for it, and put something on in a spare week... So, how did the battle go? Joe had a Guild crew (the guys that control Malifaux) who were armed to the teeth with ranged weapons and shooting abilities, led by Perdita Ortega. I took an Arcanist crew (magic users who are challenging the Guild for control), led by a chap called Ramos and filled mostly with melee specialists and expendables like mechanical spiders and electrical creations. We both flipped for objective and got 'slaughter' so it was a fight to the death. Being outranged i 'corner-sat' and proceeded to summon minions for all i was worth. Meanwhile joe's crew advanced and shot my fighters to bits. However he strayed too close allowing my spiders to gang up and for my crew to get into melee and kill his master (Perdita) as well a few others (although he did have a tendency to shoot his own men!!) We finished at about 10.15 with a draw, although with my master still in play summoning like mad i think it was going to be hard for the Guild henchmen to pull off a win... Although it took 2 hours, with a good grasp of the rules i reckon a scrap that size would be done in an hour... ****
  11. No more chant your old rhymes about old Robin Hood; His feats I do little admire, I'll sing the achievements of General Ludd; Now the hero of Nottingham Shire, Those engines of mischief were sentenced to die; By unanimous vote of the trade And Ludd who cannot a position defy; Was the grand executioner made Whether guarded by soldiers along the highway; Or closely secured in a room He shivers them up by night and by day; And nothing can soften their doom Shall the whole team of humble no longer oppressed; And shall Ludd sheath his conquering sword Be his grievance instantly met with redress; Than peace shall be quickly restored Let the wise and the great lend their aid and advice; Never ere their assistance withdraw Till full-fashioned work at the old-fashioned price; Is established by custom and law I haunt the forums as General Ludd for my views on modern technology. As Luddites throughout the ages have demanded, any technology that is to the detriment of humanity is to be sentenced to die... :viking: Hehe... I'm also a Steampunk, dedicated to ending the tyranny of black plastic. Why must the modern world be so ugly? Yes...so i post as Luddite really as an espression of my views on the modern world, have done on many forums for many years and it just kind of stuck...
  12. Hi all, Just started looking onto Malifaux. Picked up the rules and enjoying putting together some figures at the moment. Haven't played yet but really looking forward to getting stuck in. Ludd
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