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Headcase2

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Everything posted by Headcase2

  1. Searing wave is an attack (see the definition of attacks on page 18), so yes, Sonnia would receive slow.
  2. What was the discussion again? I think we all agree you can kill your master, the debate was whether or not you should, which is hardly a rules debate. So enough about killing your master, back to the beer! (Just kidding.)
  3. Well, over here most raspy players dread the Victorias. Insane threat range combined with magical weaponry (poor Snow Storm - that's one expensive heap of ice cubes) and a damage track that makes your head spin... Rule #1: Raspy gets in close combat, she's dead. If you can kill Snow Storm and get her engaged you should have it in the bag. And finally, as much as I love Bishop, for this match-up I wouldn't use him. Taelor (ignores armour, 3" melee range) would be a lot better here.
  4. As promised, in November we'll be bringing the beer (if we can get it through customs, that is). It's like spiking the tournament.
  5. Your totem reduces your dependence on :masks to cast Obey. I never leave home without when I'm playing Perdita. To make the most of your Obeys try and get charges out of them (double efficiency) if you can. Getting an Executioner in position for a good slicing is so much fun (and the executioner model is the whole reason I started playing guild in the first place). Also, cache beats minions every time in my opinion.
  6. English beer solves nothing. Anyway, all I was saying is that if you play like a d*ck, you shouldn't be surprised if you get treated like one. I've never had to ban anyone before. P.S. Yes, of course I was talking about the aquatic avian that goes "quack" there.
  7. Well, if you did spell it out at a tournament I'd have to give you an actual warning for insulting the judges. *grin*
  8. Play nicer opponents? If a player pulls that over here he gets a warning, if he does it again he won't find a game the next time he shows up. If he pulls this on one of my tournaments I give him an off-the-books warning. If he doesn't get the message he will probably win the tournament but doesn't get invited to the next one. It's all about player mentality, and a willingness not to abuse broken rules because technically you're not cheating.
  9. Last Sunday I tried the Hunter again in a tournament setting, and it performed rather well. I kept it back a bit at the start, then went after vulnerable models on the flanks that hadn't activated yet (the Hoff-ball is tough enough that it can take most things your opponent throws at it, so it doesn't need to activate early in many cases). Most often he was able to take them out (with the support of a witchling when needed), and then used (0) shadow on a model on the other side of the board to get back into the fight quickly. Somewhat situational, but I think I'll be using him more often. Also, see the thread about expanding the Hoffman box in this subforum; shutting down a shikome is priceless.
  10. I find them a bit pricy at 6 SS, but if the look is right... then who cares, really?
  11. Sadly, you are correct. It's now almost impossible to get kill credit for StD masters, along with a whole slew of other consequences.
  12. There's no such rule in the RM, it's from the old book.
  13. I think we all agree the Hunter isn't a good model. There are some pretty decent uses for it though. If you're using a Mobile Toolkit (which I personally think isn't worth 4 points for Hoffman, unless you're brawling and have Ramos along as well) you can send the Hunter at a cluster of enemies quickly, use Controlled Detonation and then Detonate Scrap, for 5 automatic damage (actually 2+1+1+1, which is a lot better) in a fairly large area. This totally ruins Pandora's day.
  14. I think the "check defending model state" step happens after he heals from the damage, so Doug should be fine.
  15. I think the Gunsmith would only be considered terrifying when facing the Ht 1/pitiful/... model, so it takes terrifying tests from everything else as normal (even if it's in range of a Ht 1 model at the same time it is in range of the other terrifying model).
  16. RM page 36: under "General movement actions": (1) Walk. I think this is the walk action the rules refer to. Nimble movement would be fine, but Relentless, for instance, would drop the counter. That is if I'm right, of course.
  17. Incorrect. If a model holding the treasure changes its position on the board in any other way than by taking the walk action it drops the treasure. The ability says "walk" to indicate it is affected by disengaging strikes, as opposed to "push", but it is not a (1) Walk action.
  18. Hmmm... delete button fails to work. Never mind.
  19. I'm not entirely sure about my version (but still reasonably so), but based on previous rulings I'm pretty sure this isn't correct. For example, when Obeying an enemy model with a ranged weapon it cannot use that ranged weapon if it is in the melee range of a model that belongs to your opponent, because it is considered to be enganged in melee. Same for disengaging strikes.
  20. I realize this goes against popular opinion, but I think the Coryphee Duet is rubbish for many strategies. I'm often pleased to see my opponent waste 14 soul stones on it, because as soon as he loses initiative I know the Duet is going down. Often the blow to morale alone is enough to win the game then and there. If that opponent has lost his Duet a couple of times and he's playing them carefully he'll have a hard time bringing out their potential and he'll end up with a 14 SS table decoration. As for Cassandra: she's great for Colette, but take away her use soul stone and she's another 9 stones of dead meat. She needs to activate first to get those to attack and damage against her, or she's pulp. And if you take both Cassie and the Duet in a non-Colette list one of them is going to be too late to activate its defenses... Apart from that most Arcanist masters tend to like their stones for themselves. The Duet tends to eat a lot of them, because let's be honest, you don't want your 14 SS beauty to go down to concentrated Peacebringer fire from random minions, do you?
  21. The carnage the avatar wreaks when it appears on the table (if you planned it properly) is well worth the disadvantages. I've had several games that were pretty tight until turn 4, when the Victorias combined their power and then the other crew was totally decimated after the first activation of turn 5 (the Vickies, of course). Best kill streak so far was 8 enemies killed immediatley after manifesting.
  22. Not 100% sure, but this is how I think it works: A model is only friendly to you while you are actually performing the (1) action or charge with it. This means the second gamin would be entitled to the DE strike against the one you were controlling. It also means you would get points for killing things with the gamin you control, but if that gamin dies during that action (from a second gamin that explodes, for instance) you would not get kill credit for that.
  23. If that Ronin appears on an objective (in the closing phase of the last turn, for instance) and nets you 4 VP than I think it's 5 SS well spent. Granted, not many masters will have 5 stones to spare by then, but some (like Colette) often end a game with a couple of spare stones (or just make a couple extra to summon that ronin). Anyway, from a rules PoV it was ruled a very long time ago that you spend the AP and the stones when your model activates, and if it's still in play in the closing phase you get your brand-new ronin, placed completely within 6" of the summoning model. If the summoner is not in play at that time though, you're out of luck: no ronin, and no refunds!
  24. If the wagon is on top of he dynamite you're sort of screwed, but it's legal and your buddy was right. You should've had plenty of time to activate it before that though, and your opponent can't deactivate it either. Or you could scrap his wagon... Soulstones on Obey: +1 to previous poster.
  25. No soulstones on Machine Puppet attacks unless the construct making the strike has Use Soulstone itself.
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