Jump to content

newsun

Vote Enabled
  • Posts

    322
  • Joined

  • Last visited

Posts posted by newsun

  1. If already clamped on, it does allow you to stay with them if they succeed with disengaging strike out gets away by some other means. If they fail the disengaging strike or simply move with in engagement you're going to get to strike them for real.

     

    Here's one... Are clamp down tests simultaneous if multiple traps are engaging a model? If so multiple tests can be forced.

  2. So I'm about to play my sixth master in 10t and Yan has got the go ahead.

    So what are your tips and tricks you use with him?

    Who do you like in a list with him?

    Any go to strats or schemes? Any you avoid with him?

    Currently planning this as my first trial...

    Yan

    -Reliquary

    -another 1pt upgrade

    Ototo

    - call the thunder

    Shadow emissary

    -conflux

    Yin

    -0pt upgrade for emissary pushes

    Chiaki

    - Pull of the grave

    Terracotta

    Shadow effigy

    Soul porter

  3. 5 hours ago, Gennosuke said:

    Being also in this exact situation, now I wish I had made the same consideration as you... Now I have 3 fully painted HRM, and 3 10T Brothers waiting in the self gathering dust xD

    I have often run two 10t bros and actually tried three a couple of times too. So that seems fine to have three of. Though usually I'd rather have effigy instead of a third bro to save a ss.

    • Like 1
  4. Yasunori + terracotta are sick with her.

    Ama is also nice for more flying 1ap charges.

    Heavenly design is my favorite upgrade along with equality on her.

    Yokai are best initial summons as their extra flicker helps with gaining activation control.

    I like a wandering river monk to drop schemes for her on flanks. 10t bros can do this less effectively though cheaper.

    Dragging opponents out of Position with reaching tendrils can be huge.

    She is a very versatile master, enjoy.

  5. 16 hours ago, dominus nox said:

    A trigger to make an enemy take it's burning damage would make their 3 attack charge more appealing as you could use the first 2 hits doing min damage to stack up some Burning then have the last attack be the big hit. Really give them a feeling of combo punches leading up to a finishing strike.

    Though 10T don't really lack for that sort of trigger, I think it could really help the Monks damage problem.

    I really like this idea.

  6. 10 hours ago, Cadaverousbirth said:

    I've done this and it's cute for the one time you can do it, and then they die next activation and you ask "why didn't I just take another 10T Brother?" 

    What was your list? Mine involves ten models, already two bros and plans to out activate and use end of turn burning to attrition or possibly brilliance. Again it's unplayed and thus theoryfaux only.

  7. Jorogumo do have their benefits, though unless I get extra flicker or need the huge engagement range I'd rather get the yokai who with a stone has good chance to flip and not require the cheat.

     

    With that said each oni offers something different. Summon accordingly. Turn one is pretty guaranteed going to be yokai because of extra flicker, often turn two. Past that summons are based only on if they advance the mission. Asami's ap might be needed to do something else.

  8. I know there are cases when summoning something other than a Yokai make sense, but this is the first model where I might pick up a second box with, as it's easy to get more than three on the table and they're super useful in many situations. They are guaranteed around for two turns unless you or your opponent makes them go away.

    • Like 2
  9. Effigy is definitely worth it. Since getting mine, I rarely run without him. His durability for cost makes him go untargeted in most games. Also his damage while low is reliable and great for finishing off an almost dead model. And while his make drop is hard to do, it's basically "Don't mind me" on command or can extend your reach for dropping a marker.

    • Like 1
×
×
  • Create New...

Important Information