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Omenbringer

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Posts posted by Omenbringer

  1. No not really a noob question, as nilus points out taking good mini pictures is difficult (one reason why Macro photography setups are so expensive).

    Selecting the graduation really sorta depends on the mini. The most common method (what you'll see in a lot of studio pictures) is from light at the bottom to dark at the top, this produces a good effect most of the time. I would recommend starting there.

    Once you have seen what that looks like, start changing it up to see if any other methods/colors look better (just remember to do this in it's own layer). You'll find that getting the perfect look may take some time/experimentation but when you find the right combination you're mini will really pop.

  2. But...omg!...16 STEPS?!?

    I admit his flames are good, but I think this could probably be reduced by a few steps and still be effective? Don'tcha think?

    The technique is the important part, when I did my flame wall template for Feora, I used somewhere around 5 steps vice the 16.

  3. Lighting is definitely better, only thing I might do now to really distinguish them is to play with the background a bit in Photoshop (or the like). Do this by adding a neutral color graduated layer behind your model. Unfortunately I cant really suggest a color as each model is individual meaning you'll have to play with the color a bit to see which really makes the model pop.

  4. to my mind that is the COOLEST, SEXIEST take on Lilith I've yet seen.

    I think that's the best (Goth) look for Lilith yet. :P

    Must agree with these Lilith is awesome. Looks just like a woman I saw in a goth club in San Diego.

    Also agree that the flames could be a bit more aggressive. As is it looks sorta like hell is on a slow simmer vice raging boil.

  5. First, you cant cheat the initiative draw except by spending SS and re-flipping (you cant cheat from your hand page 43). So you wont always be going first, in fact by having the 5 best cards in your hand you are actually increasing the odds of losing the initiative draw.

    Second, look at the abilities of the Whisperers, they are all geared toward supporting the pigs. On their own they are fairly worthless for winning the game.

    Third, if you camp in a corner, you can (and probably will) still lose the game, you only win by completing the strategy and schemes you have drawn and chosen. Stalling, for the most part, gets you no where in this game.

    Fourth, telegraphing or not, each faction has plenty of ways to get at you from beyond your threat range. Also remember that the Gremlin crew isn't very durable to begin with, they have none of the neat abilities to counteract damage (Armour, Hard to wound/kill, regeneration, decent defense) and for the most part skeeters are going to have 3 WDs, while healthy Bayou Gremlins have only 4. The only real damage producers you have are So'mers' or the Bayou Gremlins' guns and neither one of these are super great even with "Y'all watch this" and "Dumb luck" in effect (even the warpig doesn't do that much damage).

    I still say that the trick is neat but not quite as powerful as it may appear in theory. The true power in this game is the SS that the masters can use. As mentioned in a previous post, the skeeter has the best Df in the Gremlin crew and a master using SS isn't going to strugle that much to beat it. And with the exception of the Outcast Masters, all others start with at least 2 SS cached.

    This is not a CCG.

  6. I dont see how they will have to feed you their crew piecemeal to win. The list that you presented is really only good at cycling cards. The whisperers are 90% worthless without any pigs, the skeeters are half dead (and because of insignificant cant claim objectives or contribute to scenario win conditions), and only So'mer has a gun (with no way to bring out Bayou Gremlins with "git y'er bro").

    They can just stay clear of you and complete their strategy and schemes, while you have to keep the group tight (within 6 inches) and complete your activation pretty much the same way each time. If they feel like taking the fight to you, then they can have their master use some of the soulstones they have cached and start killing off your skeeters with spells or ranged attacks (21 DF is not that difficult to hit when you can add two cards and the stat of the master which is usually 7 or 8). Once the skeeters are gone the whole house of cards crumbles.

    A balanced Gremlin list might fair better because of increased options, but once again the skeeters are priority targets and once they fall the trick is done.

    I think it is the potential of what the skeeters can do unchecked that is their real strength. As soon as you place them on the board you know that your opponent is going to have to focus a lot of energy into them and going to want to win the initiative right off.

    In the end though, this loophole will be closed and I wouldn't miss it at all, as it never occured to me that you could use an All action on a model that is suffering from slow. The only caveat to this being that it doesn't completely hamstring a model that already has his fair share of disadvantages.

  7. I definately think Teeth is competitive without the card loop. The difficulty in resolving this issue is to make sure the right fix is enacted without hamstringing something that he may have been designed to use to offset the "Ill fated" rule and the awesomeness that is the Gremlin Stat line (I am not talking about the loop hole that has been described). Remember the law of unintended consequences in this situation, any decision could greatly affect the game now and in the future.

    P.S. I think the card generation loophole as described by WombatCowboy earlier would lead to the second most boring game I've ever played (the first being the PHaley turtle vs my HR turtle). At the point where it takes you 11 days to decide what you want to do, 6 hours to complete your turn, and your opponent is doing something else during your turn, why even play.

  8. That IS one UGLY child! VERY WELL DONE! :fing02:

    How did you like the piece? Everyone at TBMF was complaining that the plastic was VERY brittle.

    The plastic isn't any more brittle then the original pieces offered with the Spacehulk game years ago. It seems to be about the same hardness as the old Heroquest minis.

    I just want to comment on the base though. I never been a fan of a figure standing on skulls. You would think that I would be the equivalent of standing on a pile of baseballs. The figure would be on its a$$ just after the picture was taken.

    The bases are already attached to the figures in the set, though yes he probably would be on his butt after trying to stand on top of such a precarious pile.

  9. Working on different edit (last?): changed several of the settings in-camera and external lighting changes, too. No post photog editing.

    bluetest009.jpg

    This picture is better and missing a lot of the pinkish hue the original had. Still you might consider changing the background in order to further accentuate your work.

  10. I wanted the cobblestones to match the Ramos that I also did for him.

    Looking at it again I think its the spacing between the cobblestones that is throwing me off, almost as if they are in a different scale then the rest of the model. Might be easy to fix by adding some sand in between the cracks. Dont get me wrong I like the model overall, just offering two cents.

    I'm using "Reveal Daylight" bulbs with my WB set at Flourescent. When I get home I'll critically study the real mini against the digital photos while I'm next to a window and see how accurate they are.

    Might be the WB compensating more then it needs to or it might be the background doing it. Photographing minis is such a pain in the but.

  11. Nicely executed though,for some reason the broken coblestone effect looks odd to me. Not really sure why either.

    Lighting might be throwing the colors off, seems to have an overly pinkish hue. It looks like you painted some facial hair but it is hard to descern. Do you use daylight bulbs in your photo setup?

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