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Omenbringer

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Posts posted by Omenbringer

  1. For good swampy (yellowish tinge) water I use the Woodland Scenics E-Z Water. A couple of tips though; make sure to apply a layer of watered down PVA over the painted areas to counteract seperation as the E-Z Water dries. Second, makes sure you get some old pots and pans (garage sales are great for this) since this will ruin it for anything else. Lastly, watch the heat closely as it melts (if it is to hot it will seperate the paint from the under layer).

  2. They are:

    Ancient Monument (50mm base Ht5)

    Campsite (2" x 2")

    Creepy Structure (3" x 3")

    DeadZone (same as above)

    Graveyard (same as above)

    Hanging Tree (50mm Ht 6)

    Magic Nexus (3" x 3")

    Mysterious Effigies (30mm X two)

    Scrap Pile (3" x 3")

    Soulstone Vein (2" x 2")

  3. Word! Thanks guys! Now for an uber noob question... any tips on keeping paints thin so they go on smoother....

    I usually use Liquitex Flow Improver, it doesn't chalk the paint as much when thining. Good news is it you can get it virtually any craft stores.

    I may add that when painting white, thin paints are the key. I look for a skim milk type consistency.

  4. Omenbringer, I await the pics. (All for Oink and Oink for All!)

    Atilla, I've found things like Treasure Hunt and Reconnoiter fairly easy with a swarm crew like that, provided you can keep at least some of your little blighters away from your opponent's models. Slaughter is probably the most difficult with the Gremlins (as it usually is). Assassinate is easier than you might think, if you can manage to concentrate fire on the target. (Don't be afraid to sacrifice Gremlins, especially if they're wounded. Just keep at least 1 or 2 to summon more.)

    For schemes, Thwart is a favorite. Hold Out is often a good one, too. Bodyguard is a maybe, depending on how you play and what Strategy you get. The folks I play with usually go ahead and Announce their Schemes, as well. (I guess we're not that sneaky that way.)

    Definately concur with the above and would add that the recomendation for Assasinate is how I generally use my Bayou Gremlins. Focus fired Gremlin gunlines can produce remarkable damage (to both enemy and friendly so be sure to keep some of those low cards in your hand for cheating friendly damage).
  5. Apparently though Ophelia is just a 'Henchman' and not a 'Master' so won't be as strong as other Masters, although she can be used as one and shouldn't be at a disadvantage when doing so (sounds confusing to me aswell..).
    She plays a lot different then the Gremlins that are already out (and hence the current gremlin tactics will quickly become Som'er tactics threads). I think everyone is going to be very pleased with Ophelia and her crew.

    And as Wodschow posts she can be used as a master (though you'll have to make your own decision on whether she is weaker or not).

  6. I'd love to see a pic of that model. (Did you put the hat on the rider, or on the pig itself?)

    Come to think of it, that Musketeer hat thing would probably go great with Ophelia's crew, assuming you plan to use her when she comes out.

    I cant believe I haven't posted Pictures of that pig. Damn move messed up my routine. As soon as I dig out the digital camera I'll snap some photos and post it up.

    Yes I put the musketeer hat on the gremlin, though now that you mention it the next warpig might just have a hoplite helmet on (and a mid launch gremlin).

  7. Well I would say that against Pandora, Gremlins are going to have a very hard time because of there universally low WP. Against Marcus you really shouldn't be having to many issues.

    Some issues with your first list; 5 SS cache is pretty high for Som'er (I usually only have 2 SS in the Cache if any at all). By taking that large a cache you didn't have enough for at least 1 skeeter. The skeeters are important when going Pig Heavy (like you did) they facilitate the Pig boomerang which will be vital to staying out of Pandora's range while still being able to attack. They also allow direct damage from Pull my finger. I would say to add in 2 and run with only 1 SS in the cache.

    The second list can work but is going to rely heavily on the Gremlin gunline. Focused attacks are going to be your best friend along with (the often ignored) Deliverance (to get around the Harmless ability).

    My recomendations against Pandora, kill the woes then go after Pandora. Also bring more skeeters for when you go after Pandora and spam the hell out of Pull my finger, since it is a pulse it gets around her Expose Fear nonsense.

  8. Also, I'll have to have a good read through this thread since I'm not sure what the pig boomerang tactic is. :P

    The pig boomerang is nothing more then using your skeeters to cast Sooey to position your pig squadrons for the stampede on their activation, then activating the pigs and having them stampede into your opponenents crew, then using a Hog Whisperer (or skeeter or Somer) to cast sooey and bring them back so you can line up the stampede again next turn.

    And don't forget to have your Warpigs Eat Anything whenever you can to keep those corpse counters from piling up.

    Good advice (and often forgotten) but usually difficult to utilize since Pigs are normally Stampeding.

  9. Seamus is a difficult match-up for Gremlins (along with Lilith), play to your strategy and schemes and insist on plenty of terrain. Most games I have seen with newish players dont have nearly enough terrain on the board.

    Aside from that the biggest threat from Seamus is usually his belles messing up your movements with Lure which is pretty much auto-success on our little buggers. The skeeter stank is a good option for attacking Seamus especially if done in combination with the Pig Boomerang.

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