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Turelio

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Everything posted by Turelio

  1. Photos of a Malifaux Cherub I got painted up last year. Just trying to get on top of painted photos at the moment Details on the painting are noted on my blog - http://tureliopt.blogspot.com.au/2015/11/things-get-painted-malifaux-cherub.html Voting links - http://www.coolminiornot.com/388822 and http://www.puttyandpaint.com/projects/8383
  2. Demo nights planned for the rest of the year are: 11/11 - 8pm onwards 18/11 - 6pm onwards 25/11 - 6pm onwards 2/12 - 7pm onwards 16/12 - 6pm onwards 23/12 - 6pm onwards 30/12 - 6pm onwards General games are available on Wednesday nights as usual as well.
  3. Next demo nights are Wednesday 16/9, and Wednesday 23/9. 23/9 will be from about 7pm onwards due to me having a late shift.
  4. So, I managed to get my hands on a special first place prize when in the states: A new rulebook! Complete with some special people signing it! Thanks to the nice people at Wyrd for signing it!
  5. Demos and games will be on again this Wednesday! Come and join in the fun, or practice for the upcoming tournament!
  6. So, after being sick last week, I should be back this week for games and demos. It looks like we already have a few people asking for demos and games as well! We start from around 6pm. I'm also severely tempted to just write 'Blighted' on my hand, and keep a tally of any time I sneeze, cough, hiccough...
  7. August 2015 - I’ve Got A Golden Piglet! Held at The Games Cube, Parramatta, NSW The Games Cube Level 2, 79-81 Phillip St Parramatta, 2150 +61 2 8677 1966 Saturday 22.8.15, $20 entry fee, Register instore. This will be a four round tournament, with three of the rounds based on story encounters. “They say the Gremlins are hiding something deep in the bayou. Something unnatural, but also valuable. We should take it!” Schedule: 10.30am-11.00am – Registration 11.00am-11.30pm - Henchman Hardcore 11.45pm-1.15pm – Game One 1.15pm-1.45pm – Lunch 1.45pm-3.15pm – Game Two 3.30pm-5.00pm – Game Three 5.15pm – Results announced 30 Minute round for Henchman Hardcore, 90 Minute Rounds for Games 1 to 3 Maximum of 12 players 2.0 Rules TP/DIFF/VP Scoring format Apart from the Henchman Hardcore round, all games will be 50ss. Players will elect at the start of the day which Faction they are playing. They must play all games with this faction, however are free to change Masters between rounds. No painting requirement, but models should be fully assembled and attached securely to bases. There will, however, be a bonus in the Henchman Hardcore round for fully painted crews. Proxies are allowed for unreleased models, providing they are base appropriately, and are clearly noted which model is which to the opponent before the game begins. Each game, a player may also use one proxy for a model in their crew that does have an official release if they so wish, providing that they note what the model represents before the game begins to their opponent, and it is based appropriately, and has the correct card. Only models and upgrades released in the Malifaux 2E and Crossroads book will be allowed (IE. Nothing from Shifting Loyalties) Players are responsible for supplying: Crew models Rulebooks and official Wyrd stat cards Fate Decks Measuring Tape Counters/Markers/Tokens The TO will provide markers for encounters that require special terrain or markers. Strategies and schemes, and deployment Strategies will be noted in the description for each game. For the three story encounters, players will be able to select the schemes they used. However, schemes are not able to be selected more than once during the course of the event (Not including the Henchman Hardcore game). Some tables may have play areas larger than 3x3 available, in which case borders will be provided to indicate the table edges. HENCHMAN HARDCORE “Well, it looks like we aren’t the only ones that heard the news…” 20ss Henchman led Must be within the same faction declared at the start of the tournament 4 Models MAXIMUM Unused soulstones can not be added to a cache No summoning Close Deployment Strategy: Turf War Schemes: Assassinate PLEASE NOTE: This type of game is intended to play fast, and should be a warm-up for the next few games. Players are encouraged to pick their crews before arriving. BONUS: Playing with a fully painted and based crew for this round will be worth an additional 2VP. Fully painted is no undercoat showing, minimum of three colours, and a base which is detailed and painted. GAME ONE “It looks like the Gremlins knew we were coming. They’re watching for us…” Story Encounter - Evade The Patrol Standard Deployment (Wyrd Chronicles 15: http://wyrd-games.net/community/files/file/165-wyrd-chronicles-volume-15/) GAME TWO “It’s unnatural… But I don’t think it’s what we’re after. Best leave it in case it - RUN!” Story Encounter - The Bone Stag Cometh Corner Deployment (Wyrd Chronicles: http://wyrd-games.net/community/files/file/172-wyrd-chronicles-volume-16/) GAME THREE “It’s a pig… A pig of solid gold! GRAB IT!” Story Encounter - Hog Wrastlin’ Blind Deployment (M2E Crossroads - Pg. 229)
  8. Ok, I thought it wasn't confirmed as a master, just someone important. I guess that's why I was including GG in there.
  9. Story wise, I suspect it would make a difference. Gameplay wise, it might lead (and is leading for the Avatars) to some new mechanics. But I really doubt that it will be "Master X is dead, you can't use them anymore". Several masters have already died in story with different ways to bring them back which weren't just "they got better". I almost want Leve to be the one to die simply so the whole "they got better" thing can be lampooned.
  10. I'm with AdmiralVorkraft, I suspect it will be the Governor General. He isn't an in game figure, but is important story wise to make it a big event. Plus, I'm pretty sure at the end of the third first edition book it was noted his eyes had changed similar to Perdita and a few others.
  11. Game and demo nights are on Wednesday night again! Come along and play some games! Edit: I'm not going to make it in tonight sorry. I've been knocked down by a cold.
  12. Malifaux night is one again this Wednesday! Bring along your crews to have some fun, or play a demo if you are interested!
  13. I'm also keen to find out if this is $60 US, being based in Australia.
  14. Malifaux night is on again on Wednesday! Come on in and have a game!
  15. Malifaux night is on again this Wednesday! Come on in for games and demos! I'm also going to get some copies of a few of the story encounters from the Chronicles to try out as well for anyone interested.
  16. Just thought this might be the best place to check. I sent through my details a few weeks ago, and haven't heard anything back yet. I'm guessing we won't know if we've been confirmed to be volunteering until closer to the date that the events are finalised?
  17. Malifaux will be on this Wednesday night. Games and demos available. I will pack expecting a downpour this time...
  18. It's on again Wednesday night! Games and demos available from about 6.30pm. *edit- I'm not going to get there tonight due to the weather deciding that all the rain allotted for Australia this year needs to fall in the last 24 hours... *
  19. Malifaux night is on this Wednesday for anyone after a game or demo!
  20. It's on again this Wednesday! I'll be in later than usual due to work, but demos and games will still be available.
  21. Gaming and demos will be on again Wednesday night for anyone in the area.
  22. Games night is on this Wednesday, with demos and casual games available.
  23. Malifaux night will be on again from 6pm on Wednesday! Demos and games available.
  24. Malifaux night is on again this Wednesday! I'll be in from about 7.30pm, but people usually start to turn up from 6pm. It's open for anyone looking to get a game in, test out some of the new wave 3 rules, or just get a dem oif they are interested in the game.
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