Jump to content

Boise, ID - Malifaux Winter League


pugwhan

Recommended Posts

The Battle for Malifaux

Background:

The ancient city of Malifaux is in disarray. A recent influx of cheap convict labor has incited strikes and riots from the Miners and Steamfitters Union. The violent clashes between union workers and the convict scabs have stretched the Guild’s law enforcement to the limit...This is the moment you have been waiting for.

All your preparations are about to come to fruition. In safe houses and strongholds hidden throughout the city, your minions await the command to strike. Seize the moment and wrest control of the city.

Rules:

  • The league is $5.00 for all participants.

  • League runs Dec 3rd – Jan 7th

  • Participants will need to be present at All About Games! Monday, Dec 2, 6:30pm to 7:00pm in order to generate their starting locations for the league.

    • Each participant will begin the league controlling between 5 and 6 locations.

    • All flips for initial locations must be made under the supervision of the League Henchman (Mike).

    • The first flip is for number of initial locations a player controls.



      • Black Joker = 5 Starting Territories (1 is salted at random)

      • 1 - 13 = 5 Starting Territories

      • Red Joker = 6 Starting Territories


    • Once the number of initial locations has been determined, players will flip a number of cards from their fate deck equal to the number of initial locations they control (i.e. between 5 to 6) to determine whether they are indoor or outdoor locations.



      • Black or Red Joker = Players Choice

      • 1-7 = Outdoor location

      • 8-13 = Indoor location


    • After a player has determined the number of indoor and outdoor locations they control, they will then flip a number of cards from their fate deck equal to the number of initial locations they control (i.e. between 5 to 6) to determine the locations they control.



      • Outdoor Locations

  1. Hags Territory

  2. Gremlin Village

  3. Bayou's Edge

  4. Bogs

  5. Downtown

  6. Industrial Zone

  7. Slums

  8. Quarantine Zone

  9. Ruins

  10. Mine

  11. Pioneer/ Ghost Town

  12. Badlands

  13. Mountains

Black or Red Joker. Players Choice



      • Indoor Locations

  1. Theatre

  2. Sewers

  3. Arcanist's Lab

  4. Resurrectionist's Lab

  5. Guild Library

  6. Necropolis

  7. Guild Holding Facility

  8. Warehouse

  9. Research Facility

  10. Cave/ Mine System

  11. Ancient Ruins

  12. Large Tavern

  13. Collapsed City Block

Black or Red Joker. Players choice


    • A player that donates a piece of terrain for the use of the league (must be available for the full duration of the league, at least 3" x 3" in size and fully painted) will be considered a Patron of Malifaux and may choose up to one of their initial locations rather then randomly determining it.

  • During league games, all participants will "wager" one of their controlled locations each game (unless they do not currently own any).

    • The winner of the game will gain the location "wagered" by his opponent.

    • The loser of the game will lose the location that he "wagered".

    • Draws will result in both players locations being salted. Salted locations lose the use of their special benefit for the duration of the league.

    • The Ronin Rule: Players without a location to "wager" (henceforth referred to as Ronin), instead choose one from their opponents list of controlled locations to fight over then flips a random location to wager. In this circumstance, the player that has locations under his control does not "Wager" another location. The winner of this game gains both locations. Two Ronin players may not play league games against each other. A player loses the Ronin title once he gains control of at least one Location.

    [*] During league games a player may only use the Special Benefit of the Location that is being "wagered" and no others they control, i.e. you may not use the benefit of a "Collapsed City Block" if you "Wagered" control of "Downtown".

  • Participants are expected to play at least one league game per week. No more than two games may be played in a single week, and players are not allowed to play the same opponents more than once in a row.

  • A league score sheet must be completed by both participants and turned into either the attending Henchman or All About Games! Staff.

  • The following changes to the standard Game rules will be in effect throughout the league:

    • Players must use the same Faction throughout the league.

    • All league games will be Scraps with a maximum of a 35 Soul Stone Encounter Size (Henchman being played as Masters may use their Henchman Reserve to exceed the Encounter Size in accordance with their rules on page 71 of the Rules Manual). Encounter Size is to be agreed upon by both players.

    • Players may change their crews' composition between games.

    • Once players have determined the locations they will "wager" for the game, both will flip a card from their fate decks. The high card determines the encounters location between the two that were "wagered".

    • Deployment type and Strategies are determined as normal except:

      • Strategies will be generated by each player from the Individual Strategies Chart on page 69 of the Rules Manual. Should both players generate the same individual strategy then the game will be a Shared Strategy.

    [*] Schemes may be chosen in accordance with pages 72-73 of the Rules Manual.

Location Benefits:

  • Outdoor Locations



    1. Hag's Territory - Once per game at any time during the turn, you may reshuffle a discard pile back into there Fate Deck.

    2. Gremlin Village - Once per game, one of your models may use a 0 action to make a Healing Flip.

    3. Bayou's Edge - Once per game, you may add a - flip to one of your opponent's actions.

    4. Bogs - During the Deploy Crews portion of the Encounter Setup, you may place one of your models up to 8" beyond your deployment zone.

    5. Downtown - One of your models costs 1 less Soul Stone to hire.

    6. Industrial Zone - After deployment, you may place one Scrap Counter outside of your deployment zone.

    7. Slums - Once per game, you may add a - flip to one of your opponent's actions.

    8. Quarantine Zone - Once per game, you may add a M to the flip.

    9. Ruins - Once per game during the Start Draw Phase, you may increase your crews maximum hand size by 1 until the End Closing Phase.

    10. Mine - Once per game a Master or Henchman model may use a 1 action to gain a Soul Stone.

    11. Pioneer/ Ghost Town - Once per game, you may add a R to the flip.

    12. Badlands - Once per game you may increase the AP cost of one of your opponents Actions by 1.

    13. Mountains - Once per game, you may re-flip your initiative without expending a Soul Stone.

  • Indoor Locations

  1. Theatre - Once per game at any time during the turn, you may reshuffle a discard pile back into there Fate Deck.

  2. Sewers - During the Deploy Crews portion of the Encounter Setup, you may place one of your models up to 8" beyond your deployment zone.

  3. Arcanist's Lab - Once per game, you may add a T to the flip.

  4. Resurrectionist's Lab - Once per game, you may add a C to the flip.

  5. Guild Library - Once per game, you may add a + flip to one of your models actions.

  6. Necropolis - After deployment, you may place one Corpse Counter outside of your deployment zone.

  7. Guild Holding Facility - One of your models costs 1 less Soul Stone to hire

  8. Warehouse - After deployment, you may place one Scrap Counter outside of your deployment zone.

  9. Research Facility - Once per game, you may add a + flip to one of your models actions.

  10. Cave/ Mine System - Once per game a Master or Henchman model may use a 1 action to gain a Soul Stone.

  11. Ancient Ruins - Once per game during the Start Draw Phase, you may increase your crews maximum hand size by 1 until the End Closing Phase.

  12. Large Tavern - Once per game, one of your models may use a 0 action to make a Healing Flip.

  13. Collapsed City Block - After deployment, you may place one Corpse Counter outside of your deployment zone.

League Prizes:

  • "Governor of Malifaux"(Best Over All)

    • The player that controls the largest number of Locations upon completion of the league at on Jan 7th 2013 will be the league’s overall winner and receive a prize.

      • In the event multiple players are tied for the number of controlled locations then the player with the lowest number of Salted lands will be the final winner.

      • In the event multiple players are tied for number of controlled locations and unsalted lands, then VP differential for all league games will be computed and used to determine the final winner.

      • In the event multiple players are tied for both number of controlled locations and VP differential then a game of "sudden death" will be utilized to determine the final league winner.

      • The winner of the League will be notified via email, phone or in person, and will be able to collect their prize Jan 14th, 2013.

  • Mayor of Malifaux”(Second Place)

    • The player that controls the 2nd largest number of Locations upon completion of the league at on Jan 7th or 2013 will be the league’s Second Place finisher.

      • In the event multiple players are tied for the number of controlled locations then the player with the lowest number of Salted lands will be the Mayor.

      • In the event multiple players are tied for number of controlled locations and unsalted lands, then VP differential for all league games will be computed and used to determine the Mayor.

      • In the event multiple players are tied for both number of controlled locations and VP differential then a game of "sudden death" will be utilized to determine the final Mayor.

      • The 2nd place winner of the League will be notified via email, phone or in person, and will be able to collect their prize Jan 14th, 2013.

  • “Sheriff of Malifaux”(Most VP Earned)

    • The player that has the most Victory points upon completion of the league at Jan 7th 2013 will be the Sheriff of Malifaux..

      • The Governor and Mayor my not be the Sherff.

      • In the event multiple players are tied for VPs the player with the most number of controlled locations will be the Sheriff.

      • In the event multiple players are tied for number of controlled locations and then the player with the most unsalted location will be the Sheriff.

      • In the event multiple players are tied for both number of controlled locations and salted location then a game of "sudden death" will be utilized to determine the final Sheriff.

      • The Sheriff of the League will be notified via email, phone or in person, and will be able to collect their prize Jan 14th , 2013.

Contact Information:

Mike Johnson

malifaux@nytecode.com

Credit for League Format to:

Dustin Smith

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information