Jump to content

Fantastic idea.


Sandwich

Recommended Posts

Pretty much all Credit goes to my broski.

Cortex the Mad

Soul Stone Cost 7

30 MM Base

Unique

Wk/Cg: 4/-

Ht: 2

Wp: 7

Ca: 6:crows

Df: 3

Wd: 6

Ray Gun

Rg::ranged 10

Cb: 5:masks

Dg: 1/2/4

TALENTS

Abilities

Hard to Wound 1

Crystals of the madman: this model may target Crystal Markers with (1)Growth Ray and (1)Shrink Ray. If this model targets a Crystal Marker with (1)Growth Ray, increase the Crystal Marker's base size to 50 MM and increase its Terrifying range to +1 per Melee Range granted. If this model targets a Crystal Marker with (1)Shrink Ray, decrease its Base size to 30 MM but increase the amount Cortex Heals to 2 Wd. Crystal Markers cannot gain Easy to Wound. When this model targets a Crystal Marker with a Spell, it gains +4 Ca.

Gunfighter [Ray Gun]

Actions

(+1) Ranged Expert

(0)Upgradificate: If this model is not the first model to activate this turn, this action must be taken before it takes any other actions. Flip a card, this model's weapon gains the effect corresponding with the card flipped, this flip cannot be cheated and its effect cannot be ignored.

  • :rams Explodifericateratron Ammunition: Increase this weapon's Dg by +2. This weapon generates :blast:blast. Models hit by a :blast heal 2 Wd instead of suffering any Dg.
  • :crows The Necroperforator: Models damaged by this weapon gain Easy to Wound 1 and Armor 2.
  • :masks Cryogenilator Ray: Models damaged by this Weapon receive a cumulative -1/-1 Wk/Cg and Armor +1 at the start of each turn. If target model is reduced to 0 Wk, it gains Object 6. This effect lasts for two turns, and subsequent Strikes are cumulative.
  • :tomes Hocus Pocus Focus Crystal: This weapon gains Magical and ignores Armor. Models damaged by this weapon gain Spirit and Terrifying->10.
  • Black Joker, Intradimensional Ray: Your opponent may place all models in play up to 12" away from their current location.
  • Red Joker, Extradimensional Ray: You may place all models in play up to 12" away from their current location.

Triggers

Ca(:crows:masks) Mega-fluxulating Overdrive Pulsar[Growth Ray]: Target model receives an additional +1 to their Ht, Melee Range, and Melee Damage. Target model also receives Easy to Wound 3.

Ca(:crows:tomes)Itsy-Bitsy SPIDERS!!! Ray [shrink Ray]: Target model must win a Wp->13 morale duel. If Target model fails the duel, it gains +4/- Wk/Cg until the end of the turn after it rallies.

Ca(:crows:crows) Faulty Combobulator [Absolutely Normal Crystal]: After successfully casting this spell, cast this spell again at a cumulative -2 Ca.

Spells

(1)Absolutely Normal Crystal

(CC: 12:crows/ Rst: -/ Rg: 10)

Place 1 40mm Crystal Marker. Crystal Markers are Ht 2 impassable terrain with Hardness 2. Crystal Markers may not be placed within 8" of another Crystal Marker. Whenever an enemy model passes within 1" of a Crystal Marker, that model suffers 1 Wd and Cortex heals 1 Wd. This spell may only be cast once per crew, per turn.

(1)Growth Ray

(CC: 14:crows/ Rst: Df / Rg: 10)

Target model increases its Ht, Melee Range and Melee Damage by +1 and receives Terrifying->10 or Terrifying +1 if it already has the the Terrifying ability. Target model gains Easy to Wound 1 and loses Armor and Insignificant if it is affected by either.

(1)Shrink Ray

(CC:14:crows / Rst: Df / Rg: 10)

Target model decreases its Ht, Melee Range and Melee Damage by 1, to a minimum of 1 and receives Insignificant, Tiny and -1/-3 Wk/Cg.

Edited by Sandwich
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information