Sandwich Posted January 3, 2012 Report Posted January 3, 2012 (edited) Pretty much all Credit goes to my broski. Cortex the Mad Soul Stone Cost 7 30 MM Base Unique Wk/Cg: 4/- Ht: 2 Wp: 7 Ca: 6:crows Df: 3 Wd: 6 Ray Gun Rg: 10 Cb: 5:masks Dg: 1/2/4 TALENTS Abilities Hard to Wound 1 Crystals of the madman: this model may target Crystal Markers with (1)Growth Ray and (1)Shrink Ray. If this model targets a Crystal Marker with (1)Growth Ray, increase the Crystal Marker's base size to 50 MM and increase its Terrifying range to +1 per Melee Range granted. If this model targets a Crystal Marker with (1)Shrink Ray, decrease its Base size to 30 MM but increase the amount Cortex Heals to 2 Wd. Crystal Markers cannot gain Easy to Wound. When this model targets a Crystal Marker with a Spell, it gains +4 Ca. Gunfighter [Ray Gun] Actions (+1) Ranged Expert (0)Upgradificate: If this model is not the first model to activate this turn, this action must be taken before it takes any other actions. Flip a card, this model's weapon gains the effect corresponding with the card flipped, this flip cannot be cheated and its effect cannot be ignored. :rams Explodifericateratron Ammunition: Increase this weapon's Dg by +2. This weapon generates :blast. Models hit by a heal 2 Wd instead of suffering any Dg.:crows The Necroperforator: Models damaged by this weapon gain Easy to Wound 1 and Armor 2.:masks Cryogenilator Ray: Models damaged by this Weapon receive a cumulative -1/-1 Wk/Cg and Armor +1 at the start of each turn. If target model is reduced to 0 Wk, it gains Object 6. This effect lasts for two turns, and subsequent Strikes are cumulative.:tomes Hocus Pocus Focus Crystal: This weapon gains Magical and ignores Armor. Models damaged by this weapon gain Spirit and Terrifying->10.Black Joker, Intradimensional Ray: Your opponent may place all models in play up to 12" away from their current location.Red Joker, Extradimensional Ray: You may place all models in play up to 12" away from their current location.Triggers Ca(:crows:masks) Mega-fluxulating Overdrive Pulsar[Growth Ray]: Target model receives an additional +1 to their Ht, Melee Range, and Melee Damage. Target model also receives Easy to Wound 3. Ca(:crows:tomes)Itsy-Bitsy SPIDERS!!! Ray [shrink Ray]: Target model must win a Wp->13 morale duel. If Target model fails the duel, it gains +4/- Wk/Cg until the end of the turn after it rallies. Ca(:crows:crows) Faulty Combobulator [Absolutely Normal Crystal]: After successfully casting this spell, cast this spell again at a cumulative -2 Ca. Spells (1)Absolutely Normal Crystal (CC: 12:crows/ Rst: -/ Rg: 10) Place 1 40mm Crystal Marker. Crystal Markers are Ht 2 impassable terrain with Hardness 2. Crystal Markers may not be placed within 8" of another Crystal Marker. Whenever an enemy model passes within 1" of a Crystal Marker, that model suffers 1 Wd and Cortex heals 1 Wd. This spell may only be cast once per crew, per turn. (1)Growth Ray (CC: 14:crows/ Rst: Df / Rg: 10) Target model increases its Ht, Melee Range and Melee Damage by +1 and receives Terrifying->10 or Terrifying +1 if it already has the the Terrifying ability. Target model gains Easy to Wound 1 and loses Armor and Insignificant if it is affected by either. (1)Shrink Ray (CC:14:crows / Rst: Df / Rg: 10) Target model decreases its Ht, Melee Range and Melee Damage by 1, to a minimum of 1 and receives Insignificant, Tiny and -1/-3 Wk/Cg. Edited July 21, 2012 by Sandwich Quote
hippieshopper Posted January 9, 2012 Report Posted January 9, 2012 ANC doesn't have Terrifying on it originally in this version, I forgot if it was 10 or 12 Quote
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