Katcher Posted May 10, 2011 Report Share Posted May 10, 2011 Hello, I was just thinking about some little summer campaing, because everyone loves these capture and command maps like Mordheim has - just to show some groundcountrol and so on. Is there anything similar in Malifaux? I ´ve been looking for some little map or so, but found nothing.... Is there something? Do you now about any sources? And last question - some skilled drawer interested? Quote Link to comment Share on other sites More sharing options...
Wodschow Posted May 10, 2011 Report Share Posted May 10, 2011 The only map as of yet is the one on the last page of Book1 which sadly leaves alot to be desired in terms of detail.. Quote Link to comment Share on other sites More sharing options...
hippieshopper Posted May 10, 2011 Report Share Posted May 10, 2011 Hello, I was just thinking about some little summer campaing, because everyone loves these capture and command maps like Mordheim has - just to show some groundcountrol and so on. Is there anything similar in Malifaux? I ´ve been looking for some little map or so, but found nothing.... Is there something? Do you now about any sources? And last question - some skilled drawer interested? We attempted this awhile ago and our best idea was to use that one as a reference and custom make your own map. Our Henchman at the time made it the general shape of the Malifaux map given but divided it up into different pieces...the names of the different terrain types (ie. Slums, Bayou's Edge... as well as some custom ones Ridley Train Station and stuff like that) Each terrain has a predetermined set up. A certain shared strategy, terrain and everything. No special terrain but each map had a special property not listed in the book. The nice part of this is that each terrain was also made into a card and you took it with you. This means that when you started a game, you could use terrain properties from terrain you owned, and the person defending it could use all of theirs. The properties were things like... Arcane Reservoir even if you owned no models with it. Your master gains Rush of Magic: Discard a card, draw a card Your master gains ability (1) Summon Guild Guard: This action can only be taken once per turn. Two Mindless Zombies start in the middle of the table, regardless of schemes or strategies and cannot be targeted by any schemes. Quote Link to comment Share on other sites More sharing options...
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