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My Notes on a Fan-Made Malifaux RPG


Kagelong

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I've been working on and off on a fan-based RPG for Malifaux. So far, I've got some very basic notes. I've posted them up here for you to see, and give criticism to. The game would use the same combat system and fate decks as the miniature game. Without further ado:

Suit Scores

2 Soulstones per Point. Max Score = 5.

(0-Deficient, 1-Poor, 2-Sup-par, 3-Average, 4-Good, 5-Excellent)

Ram :rams

[buffs, Healing, Physical Damage, Willpower.]

Crow :crows

[Armor, Death, Decay, De-buffs, Undead, Wounds.]

Mask :masks

[Control, Deception, Defense, Speed.]

Tome :tomes

[Constructs, Elements, Magical Damage, Magical Ability.]

Combat Modifiers

1 Soulstone per Point

(Total Modifier = Relevant Suit + Bought Mod.)

Cb

[How accurate you are with physical weapons. Based off :crows ]

Df

[How well you can avoid being hit. Based off :masks ]

Wp

[Your ability to resist magic. Based off :rams ]

Ca

[Your ability to use magic. Based off :tomes ]

Passive Modifiers

Total based on Suit Scores.

DMG Modifier (Phys)

[Adds to damage from physical weapons. Based off :rams ]

(See Chart)

DMG Modifier (Magic)

[Adds to damage from magical attacks. Based off :tomes ]

(See Chart)

Wounds

[The No. of wounds you can suffer before going unconscious. Based off :crows ]

(Total = :crows times two.)

Speed

[How fast your character moves in combat. Based off :masks ] (Wk = :masks , Cg = 1.5Wk rounded down)

DMG Mod Table

Score | Modifier

0 :-fate :-fate

1 :-fate

2 No Mod.

3 No Mod.

4 :+fate

5 :+fate :+fate

"Skills"

A. Make up a skill.

B. Show it to your GM.

C. GM decides if it's a broad or limited skill, and which suit it would go under.

D. Buy ranks in the skill. For each rank, you get :+fate to any flips to do with that skill.

A broad skill covers several different things, Ex: Thievery. A limited skill covers fewer things, Ex: Lock-picking. It costs 3 soulstones per rank for a broad skill, and 2 soulstones per rank for a limited. Both of these examples would be :masks skills, because they relate to Deception and stealth. If you get the right suit for a skill ( :masks in the example.) the total gets a +2 bonus, even if you don't have any ranks in the skill.

Skill Difficulty

Weak (1-5) Ex. Hopping over a low fence while jogging.

Moderate (6-10) Ex. Climbing over a five foot wall.

Severe (11+) Ex. Climbing to the top of a two story building.

Situational Penalties

Distracted

It's hard to pick a lock in the middle of a gunfight

Injured

Or when there's a knife stuck in you.

Terrain

Or when it's raining.

Incredible Difficulty

Or while you're standing on one foot.

These stack, and each is worth :-fate

Flipping a Joker in a skill test is equivalent to either an amazing success (Red) or a spectacular failure (Black.)

That's all I have so far. Spells and triggers have proved an incredible challenge to theorize, and I haven't play tested this system at all yet. I look forward to hearing everybody's thoughts.

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