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Two Games In...IN LOVE!


mrborges

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So I've played two games already with my two starter crews, Seamus and Lady J, once with each.

And not surprisingly, I'm hooked.

As soon as these crews are painted I'll be sending in my Henchmen application, as I know I'll be demoing this regularly.

Now I have to choose to either pick up starters from the other factions, or to build upon Guild and Resurrectionists. I guess it all depends on whether I can get some of my buddies into the game or not.

In both games I discovered some strengths of each crew. My next step is to start figuring out what kind of suggestions I can give to players when I demo the game.

I'm also figuring out some of the issues I will have with the game. My first one is the Damage Total Modifier. What is the point of this? Is it to make the game longer, or to balance the cards or something? It makes it much harder to inflict Severe and even Moderate Damage when you're flipping that many cards.

In the first game I forgot about the rule, so didn't use it, and the game went not quickly, but didn't take long. In the second game I remembered, and I found people weren't dying quick enough and the game would have gone a little long if we didn't have to call it.

I think for quick demos I might remove this whole thing, but for regular games I'll keep it.

Anyone else not enjoy it? :)

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