NoMoreMrNiceKai Posted December 8, 2015 Report Share Posted December 8, 2015 (edited) 2G1P would like to invite you to a Treacherous Ties Torunament at common ground games in stirling on the 15th of December 2015. The event will consist of 3 games, starting at 19:00 and ending at around 22:00. First place will receive a malifaux mystery box. As it is part of our club night, entry will be £3. Treacherous Ties info below.Wyrd Official Treacherous Ties FormatTreacherous Ties is a tournament version of Malifaux which encourages players to change up their playstyles and makesome interesting new lists. It is perfect for a group which has a wide selection of models and is looking for somethingnew. The key difference between Treacherous Ties and regular Malifaux is that the Crew’s Leader may not be fromthe same Faction as the rest of the Crew. Due to the cross Faction nature of this format, it may not be ideal for newplayers, but that could be overcome if veteran players are willing to loan them models and help them along.RestrictionsTreacherous Ties is different from regular Malifaux in the following ways:• All Crews must be led by a Henchman, not a Master.• The game size is 25 Soulstones.• The only Henchman allowed in the Crew is the Leader.• The Crew must select two Factions: one Faction from which the Leader will be selected, and another fromwhich the rest of the Crew will be selected. The Leader may not share a Faction with the Crew and none ofthe Crew may share a Faction with the Leader (for example: if the Leader was dual Faction Ten Thundersand Resurrectionists, the Faction from which the Crew is selected must not be Resurrectionists or TenThunders, and no member of the Crew may have Ten Thunders or Resurrectionists as a Faction). Upgradesare purchased from the Crew’s Faction and may be attached to the Leader as if they were a part of thatFaction (for example: if the Crew’s Leader is an Arcanist and the Crew is Guild, only Guild Upgrades willbe available, and the Leader will be able to attach them as if they belonged to the Guild).• The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstonesabove this amount are discarded.• Each Crew may only select one Scheme from the Scheme Pool.• Schemes may not be revealed at the start of the game.• The same Crew must be used in each round of the event.Set UpAll rounds use the following set up:• Deployment: Close.• Strategy: Treacherous Headhunter. This Strategy uses the Headhunter rules (see Gaining Grounds) with theexception that VP may be scored on the first Turn.• Scheme Pool:o Plant Explosives (Core Rulebook pg. 70)o Treacherous A Line In the Sand: This Scheme uses the A Line In The Sand rules (Core Rulebook pg.68) with the modifications that it may not be revealed at the start of the game, and the Crew scores 1 VPfor each Scheme Marker on the Centerline of the board at the end of the game (up to a max of 3 VP).Note: Remember that Schemes may not be revealed at the start of the game and each Crew may only select oneScheme.Tournament RulesUse Gaining Grounds to determine pairings and score the event to determine the winner. Only the round times aredifferent from the Gaining Grounds tournament standard:• All round times are 45 minutes. Edited December 8, 2015 by NoMoreMrNiceKai Quote Link to comment Share on other sites More sharing options...
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