sqir666 Posted November 25, 2015 Report Share Posted November 25, 2015 I was reading about steam harnesses last night during my TtB session and it raised a few questions for me that I was hoping others could help answer. Since there is no cost associated with that item how would one's character acquire it?Furthermore, all crafting skills seem to key off the cost of an item but again the steam harness doesn't have a cost associated with it how would one's character go about building it? Quote Link to comment Share on other sites More sharing options...
Happy-Yeti Posted December 7, 2015 Report Share Posted December 7, 2015 I don't know if there's any kind of official answer to this, but I imagine it's largely something that the Fatemaster decides.It could be a story reward or plot hook rather than just being something the players save up to buy. Quote Link to comment Share on other sites More sharing options...
Swiglitz Posted December 7, 2015 Report Share Posted December 7, 2015 I agree with Happy-Yeti. If you know one or more of your players wants one, I'd find a story reason to introduce one, perhaps in an abandoned workshop deep in the Quarantine Zone, or the lair of some macabre Arcanist/Resser like Professor Von Schtook. Given that the harness is one of a handful of mystery items like Relic Hammers and such, I'd say the players can't 'just make one'. Given time to study a working example I imagine a player of sufficient skill could replicate one but that's outside the scope of the crafting system as it stands. Of course that means you're free to impose any costs you wish, ideally something more than just a scrip value. Quote Link to comment Share on other sites More sharing options...
sqir666 Posted December 7, 2015 Author Report Share Posted December 7, 2015 Cool, I figured it was something like Relic Hammers and being super rare. Now I have to chat about this with my fate master as I'm the only player in the group that wants something like a steam harness. Quote Link to comment Share on other sites More sharing options...
horvagab Posted December 8, 2015 Report Share Posted December 8, 2015 Or perhaps it can be crafted when Destiny is fulfilled, in place of a Manifested power / aspect increase? If my memory servers right Quote Link to comment Share on other sites More sharing options...
Swiglitz Posted December 8, 2015 Report Share Posted December 8, 2015 There's nothing stopping Fatemasters tinkering with the rules for Destiny steps, it's our game after all, but I'd be loathe to give a player a piece of equipment for resolving a Destiny step. It seems a little below par compared to getting an increase in an Aspect or a manifested power. Now if you give the player the ability to build them as a manifested power, thus creating their own one and potentially others, that's a different story Quote Link to comment Share on other sites More sharing options...
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