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Desperate Measures - A Games Cube Malifaux Tournament - September 14


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DesperateMeasures.jpg 
 
Full details for this event can be found on the Facebook event page
 
 
Sunday 14/9/14, $15 entry fee,  Register instore. 
 
Schedule:
11.00am-11.30am – Registration
11.30am-1.00pm  - Game One
1.00pm-1.45pm – Lunch break and Best Painted Judging
1.45pm-3.15pm – Game Two
3.30pm-5.00pm – Game Three
5.00pm-5.15pm – Results announced
 
90 minute games
Maximum of 12 players
2.0 Rules
TP/DIFF/VP Scoring format
40 Soulstone Games. Players may bring a hiring pool of up to 80 Soulstones and a single Master. A list should be available before the first game starts of the models in your pool. 
Upgrades do not count towards your hiring pool. 
Proxies and conversions allowed, as long as the models are indicated to what they are before the game starts. Proxies should be different enough from other models in your crew so that they do not cause confusion. 
Players are encouraged to have enough models to make up at least a legal 30ss crew (no upgrades) for the Best Painted award if enough players attend.
Store credit will be awarded for 1st, 2nd and 3rd placings, and a Best Painted if there are enough players to warrant it. 
 
 
Players are responsible for supplying:
Crew models
Rulebooks and official Wyrd stat cards (See notes for Wave 2 models below)
Fate Decks
Measuring Tape
Counters/Markers/Tokens 
 
Wave 2 Rules and Errata
Players using Wave 2 models and rules are responsible for supplying their own stat cards, printed before the game. Wave 2 cards are available at this link:
Players should also be familiar with the latest Errata, available here:
If you are using an Errata'd model or upgrade, you should have a printed copy of this page as well. 
 
Avatars and Wave 3 upgrades will not be used in these games. 
**UPDATE 15/8: "Wave 3" upgrades will be allowed as they have been released in the Wave 2 Arsenal Decks. Avatars will still not be allowed.**
 
 
Strategies and schemes, and deployment
Strategies and scheme pools will be pre-selected for each game. Deployment will also be pre-determined for each game. Some tables may have play areas larger than 3x3 available, in which case borders will be provided to indicate the table edges. 
 
Best Painted
If there are a large enough number of entrants, everyone will be asked before the lunch break to display a legal 30SS crew (Henchman or Master led) crew. All entrants will be asked to note down their favourite before the start of the next game, and the winner will be announced with the final scores. If possible, the Best Painted award will go to someone who has not finished in the top 3. 
 
Game One:
Standard Deployment
Strategy: Squatter's Rights
Schemes: A Line In The Sand, Assassination, Breakthrough, Cursed Object, Plant Evidence
 
Game Two: 
Flank Deployment
Strategy: Reconnoiter
Schemes: A Line In The Sand, Distract, Spring The Trap, Murder Protege, Entourage
 
Game Three:
Corner Deployment
Strategy: Turf War
Schemes: A Line In The Sand, Power Ritual, Deliver A Message, Frame For Murder, Plant Explosives
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