hiredgun Posted June 7, 2014 Report Share Posted June 7, 2014 As my game clubs master terrain builder,I need to build some terrain/scenery for Malifaux.Problem is,I don't know where to start.I have never seen a game played,so I have no point of reference. I know there is a set that can be bought,Terraclips,but I prefer to build it all. Any suggestions? Also,how big is a standard play area? 4x4,4x6? Quote Link to comment Share on other sites More sharing options...
Ratty Posted June 7, 2014 Report Share Posted June 7, 2014 I would aim for 3 or so 6" x 3" bases to mark the area of trees and some freestanding trees that are moveable to sit on top3 or so buildingssome walls/fences/hedgesSome areas of low level difficult terrain swamps, rivers, piles of bonesmaybe some dangerous terrain, industrial sludge, lava. per 3x3 board. in otherwords it should be fairly dense, but it's a smaller than normal board. (saying that 4x4 with a marked out 3x3 area is probably best as you need a bit of area to put cards tokens, deck etc in) here is an article I wrote on terrain for Malifaux http://wyrd-games.net/community/topic/100508-malifaux-terrain/ hope this helps... Quote Link to comment Share on other sites More sharing options...
hiredgun Posted June 7, 2014 Author Report Share Posted June 7, 2014 ThanX Ratty,it does help. Most of the stuff I have is ruins and bombed out buildings,so I have alot of work to do. Quote Link to comment Share on other sites More sharing options...
Ratty Posted June 7, 2014 Report Share Posted June 7, 2014 Mexican Adobe style buildings are really fast to make and really fit the setting.. All they really are is foamboard boxes a few matches and maybe some wood decking for the roofs.http://gamerarchitect.blogspot.co.uk/2012/03/28mm-wild-west-general-store-undertaker.html Quote Link to comment Share on other sites More sharing options...
hiredgun Posted June 7, 2014 Author Report Share Posted June 7, 2014 oh cool,we get to use the inside of buildings now! lol, I have some of the GW Gothic buildings,I think I'll rework them into intact buildings,I think they'll fit in. Quote Link to comment Share on other sites More sharing options...
Ratty Posted June 7, 2014 Report Share Posted June 7, 2014 One thing to note is to make sure the doors are large enough I would aim for 30mm wide for general use if you can, and it's worth having 2 entrances into a building or it just becomes a death trap. Quote Link to comment Share on other sites More sharing options...
Bruglyother Posted June 8, 2014 Report Share Posted June 8, 2014 One thing to note is to make sure the doors are large enough I would aim for 30mm wide for general use if you can, and it's worth having 2 entrances into a building or it just becomes a death trap. But who doesn't love a good death trap?! Seriously though, I am a huge supporter of 0 ht terrain. (Swamps, rivers, bone fields, etc.) A lot of clubs coming off of other games tend to be short on that sort of terrain. Small items can be really helpful as well. (Individual trees, crate piles, wells, etc.) Other than that, Ratty and his article pretty much covers everything ( and really covered these points as well. I just like to reinforce them.) Quote Link to comment Share on other sites More sharing options...
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