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FoundryWorker

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Posts posted by FoundryWorker

  1. 17 hours ago, regleant said:

    You should use my painting trick to speed things up.  Don't. 😇 (I know I know, many people play for the hobby aspect and visuals..)

    Best way to get max value from the cost of the miniatures is to paint AND game with them. I understand painting isn't for everyone as well, but the creativity and comradery created from it is a really nice aspect of the hobby. I hope you do consider painting them one day!

  2. On 5/12/2023 at 10:50 AM, regleant said:

    I got my first game in with Sayuri the other day, which might not be saying much as it's my 2nd game in over a year. But notwithstanding:

    • Misaki1
    • Shang
    • Koji
    • Kara
    • Amai
    • Wokou Raider x2
    • Katanaka Crime Boss
    • 6 Soulstones

    vs. Leveticus1, Standard deployment, Carve a Path

    My plan was to try 1 of everything that could possibly benefit just to see how it played out. Turn 1 was great. The Amai dropping an enemy scheme marker to trigger 3-4 abilities at the Start Phase was just pure fun. Giving the Wokou Raiders Fast helped in getting more actions to move the pillars across the board, and nearly my entire crew was at the halfway point holding back my opponent, in Turn 2, while Misaki cherry-picked her entry point. 

    Kara is the one that I was least impressed with, because she failed her attacks and then died. That could have been more a function of the cards than her, though. Amai is soft, but has just enough unique abilities to make him annoying to deal with. Drop a Scheme marker with him early and just carry it to where you need it, which helps in getting past the 4" rule. I kept Koji further back and mostly used his guns and his Boryokudan (which you can't help but yell like Ryu does "Hadouken").

    Since it has been so long since we played, we were on Turn 3 when the 2-hr time limit was up. His crew was in really rough shape with several losses, while I had just lost Kara and was generally in good shape, so I took the win. I also had 1 Strategy marker in his deployment zone and the other on the line ready to be moved. He had one Strategy marker on my table half and the other on the line, so I was ahead here as well.

    Overall I am happy with it and would put it on the table, again. Because of the scenario, I wasn't able to ball up and get full synergy of all the abilities across every model. I'm not sure that it's necessary, but man is it fun triggering so many random abilities by doing something that normally would help your opponent. Also important, I kept forgetting to give myself Shielded +1 from the enemy scheme markers..., but that would not have saved Kara.

     

     

    Really appreciate taking the time to write this up. I too was tempted by the Starter box - the enemy scheme marker play just seems fun with Misaki. Alas - too many models in the painting que, figured I would just wait until he hear about any errata or nerfs...

    • Thanks 1
  3. Hello all - my name is Anthony. I'm a tabletop gamer from Calgary, Canada. Been rocking boardgames for over 10 years and been in the miniatures wargaming scene for about 5.

    I've been playing Malifaux for about half a year now - just started getting into 50ss games. I've started with Mei Feng and the Arcanists, but have since moved into Ten Thunders. These are the factions where I'll be focusing my energies for the near future at least.

    Really went big at the recent Wyrd Easter sale grabbing the ol' Nightmare box for McCabe (that sprue scares me!) and Molly (amazing minis).

    The game has really captured my heart. It's got amazing depth, characters, lore, and mechanics. The amount of exploration into a single crew (and then a faction, and then the game overall) feels unparalleled in the skirmish games space. Just outstanding design Wyrd team.

    I also wanted to throw out a nod to the Wyrd team for Vagrantsong. I was pleasently surprised by this title last year. Solid board game that definitely deserved much more attention!

    Happy gaming everyone.

    • Like 1
  4. @Moinetbeard Thank you for the feedback! I've noticed a huge range of opinions on what is effective for Misaki. Really says to me that she is hugely versatile! I might head back to my FLGS and pick up those Wokou Raiders - considering everyone's opinions of them. My friend had Misaki 2 as an extra (he plays Ivan), but I unfortunately won't be getting Jin - just have to make due! I think my next purchases are going to be Silent Strike, Kharmic Debt and the Dawn Serpent (and probably those Wokou Raiders) - should result in quite a large crew in the end!

    • Like 1
  5. Hello all - got about 7 games of Malifaux under my belt. Focused mainly on Mei Feng; really enjoying her 'ride the rails' abilities. I started going in the direction of Arcanists, and have a few crews on that side (mainly due to getting an amazing deal on some second hand plastic), but have decided that I really want to build into Thunders and make them the faction I focus my attention on getting better at. I've currently got Mei (full Foundry build) and Lucas (Nightmare Ed. and One Born Every Minute).

    I'm looking to pick up Misaki/Last Blossom and am considering her Core Box and Crime Syndicate - I love her aesthetic. What do people recommend as the best initial boxes to grab for Misaki beside core and Crime Syndicate. I'm debating Thunder Archers, Lords of War, or Karmic Debt. Thoughts?

    Thanks in advance!

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