After a couple of weeks I finally settled on a master, I bought The Dreamer Core Box, Insomnia and Deep Sleep. I would ask for advice from experienced Dreamer players.
I'm mostly interested on tips on how to effectively play the Insomniac version ( I don't have the actual insomniac model, but I won't be playing in tournaments and I prefer the original sculpt anyway), since the Lucid Dream action which most of the keyword has seems a bit counter-intuitive in "vanilla" dreamer.
From what i've gathered up until now:
Dreamer should be activated last (or as late in the turn as possible) to capitalize on the mobility offered by his Insomnia ability. His focus should be on building a good hand and manouvering Chompy around the board.
How does "Made real" work? Can i use it once for every nightmare activation or once per dreamer activation?
How can the oneirophobia trigger on "Lead Nightmare" be used effectively? I was thinking to bury models to keep them safe while staying on a target, but perhaps there are more effective uses?
A stitched together seems good to control removed cards to better dictate when dreamer pops in and out, and to benefit from any high card which might get removed from the game when dreamer swaps the control hand.
Gamble your life seems like something which might go real bad real fast, does it usually work or is it better left alone?
Are alps any good in an Insomniac Crew? I get it, they can get +1 dmg per friendly model buried, but the only way to bury models int his crew is Oneirophobia, which seems unlikely to go off more than once per turn; 5 stones for a 1/3/4 damage track might be a bit too much compared to other minions such as stitched together and insidious madnesses which seem better for their cost.
Do you know any combos and syngergies which might not be apparent at a first glance?
Are there any models which should be hired in almost every situation (Coppelius and Serena look very good imho), or models which should almost never be considered?