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Varlkargus

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Everything posted by Varlkargus

  1. Had I only done this prior but a quick google search shows the definition of 'Affect' is... "have an effect on; make a difference to" So for an Aura to affect something, it would need to be responsible for the change in game state directly as you pointed out. So I will say I was incorrect regarding the model being affected is the Dying model. Still not entirely convinced that one would get 2 soulstones. Continuing with Life Leech the gaining of the soulstones seems closer to the dealing of the damage half (2 aura's affecting 1 'model') than it does the healing part (2 aura's affecting 2 'models') due to it saying "this models crew" rather than "this model". I'm inclined to agree with Solkan.
  2. I'm one of the associates of the OP involved in the initial discussion, and would just like to clarify why I think it would be just 1 soulstone. Under Aura rules, it says the following While most of the time, such as for the examples in the same section with Lynch and the Bushwhackers, the Aura is usually responsible for the change in game state the Aura rules don't say that the change in game state MUST be as a result of the Aura for a model to be affected. Certainly for some Auras the 'Change in Game State' is what activates the Aura, other Auras it is the result of the Aura and some are both. So my stance comes from the understanding that the model "affected" is actually the dying model as that is the only model experiencing a change in game state and thus is the only model "affected" by the aura. Making this the model that the Aura cannot affect multiple times. Further, the model with the attachment isn't getting the soulstones, rather its crew is which leads me to believe that the bearer of the Aura is not "affected' at all as its game state remains unchanged. This does lead to further questions of what 'exactly' determines a "change in game state" (damage, healing, death and the like are a given but drawing cards, gaining soulstones, cheating? Are these 'changes in game state' or simply external forces that lead to changes, but are not themselves changes?) but perhaps that's a discussion for another time.
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