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Sigerick

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Posts posted by Sigerick

  1. I agree that the Four Winds Punch engine is really problematic, but I think that a single 8 stone model taking two actions which essentially say "deal 1 damage to a nearby friendly, draw two cards" is still too good.  It's a mark of how much card draw creep is in the game right now that we're acting like Koji drawing 4 in an activation is reasonable.  It's really not.

    Wyrd recognized that Bōryokudan needed to be enemy only to prevent abuse.  It boggles the mind that Taker's Bane didn't get the same treatment.  I think FWP should be fixed, but Taker's Bane should also be Enemy Only.  If it's not, the only time anyone will ever take Koji will be to shoot your own models to draw four cards.  All the rest of that awesome text on his card will be ignored.  If a model will never be used for its intended purpose, and will only ever be used in janky ways, that's a sign that model should be adjusted.

    • Agree 3
  2. 2 hours ago, Maniacal_cackle said:

    A big difference with Tiri is she can do this without interacting with the opponent. Infamous at least is only ever card cycling, and Transmortis... Well, they were nerfed even with having to interact with the opponent :P

    I'm not ready to call Tiri OP, but I certainly don't like the trend of adding a ton of card draw on top of a very powerful crew.

    The entire game is sorta balanced around the idea that card limitation is a factor. Card draw inherently breaks this after a point. Eventually with enough card draw, you're cheating every or most important duels. Then flips are much less relevant to the game.

    Fun to be the one getting to just always do your thing. Not so fun to be on the receiving end, and a bit miserable when both players are doing it IMO.

    I completely agree with this post.  Excessive card draw crews are terrible for the game because they take out the key factor that makes games fun: the variance.  (For similar reasons, I really don't like pass token generation, but I'll save that fight for another day).  Too much card draw makes games all play out the same because you can cheat every relevant flip.

    This is I think a long term problem for the game that requires long term thought, but Koji is such an extreme example of this problem that he's foregrounded the issue.  I have faith in the Wyrd design team to take a good look at their models and figure out how much card draw really is ideal for Malifaux, and dispense nerfs accordingly.  That'll have to happen over cycles of errata and design. 

    Koji, on the other hand, can't exist in this state for too much longer.  Something has to give.  This isn't quite as bad as the McMourning2/Seamus interaction that got emergency errata'd, but it's close, and it's certainly worse than most other problems that demanded an errata fix.  

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