I completely agree with this post. Excessive card draw crews are terrible for the game because they take out the key factor that makes games fun: the variance. (For similar reasons, I really don't like pass token generation, but I'll save that fight for another day). Too much card draw makes games all play out the same because you can cheat every relevant flip.
This is I think a long term problem for the game that requires long term thought, but Koji is such an extreme example of this problem that he's foregrounded the issue. I have faith in the Wyrd design team to take a good look at their models and figure out how much card draw really is ideal for Malifaux, and dispense nerfs accordingly. That'll have to happen over cycles of errata and design.
Koji, on the other hand, can't exist in this state for too much longer. Something has to give. This isn't quite as bad as the McMourning2/Seamus interaction that got emergency errata'd, but it's close, and it's certainly worse than most other problems that demanded an errata fix.