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Deathknight Tactica

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Posts posted by Deathknight Tactica

  1. 1 minute ago, Vaylos said:

    Cooper's rifles don't ignore LOS though. Use the Ice Pillars to create a screen to block LOS. Two of them will do and allow you to have cover to move up the board.

    Depending on how much terrain and what type of terrain you typically use this could be a huge drain to your resources. Also using two would hinder how many your spreading out for shattering surprise.

    I just feel like it's too much to have to work around when there are other options. I'd basically just rule out Euripides for ES games and bring basically any other master I could that would benefit from the smaller terrain. Unless you have A LOT of large buildings that obstruct LOS in the board. Because in that situation why would anyone  call a master that relies on long sight lines. 

  2. On 3/27/2021 at 6:35 AM, Maniacal_cackle said:

    I'd get something scheme-y.

    Zoraida is a powerhouse, and would be what I would grab next for competitive play.

    For casual play, Lucius, Zoraida, or Marcus for mobile scheme-y crews.

    For alphastriking crews, Titania and Nekima.

    Euripedes for sweet, sweet tech that almost nobody knows how to play (I certainly don't xD).

    Please note that if you're a completionist it takes something along the lines of 12 boxes including another master's core box to have everything for the swampfiend keyword. 😔😵

    • Like 1
  3. On 2/26/2021 at 6:00 PM, ooshawn said:

    calling all Euripides Playing Big Brains......

    I was hoping for a thread where people dumped updated, fully developed tactica for the whole crew in one place that is in a Nice format if at all possible similar to this. I'm gonna try to compile it and leave it here at the top for everything that wants to expand into euripides

    Strats: Do's_________________________/Do Not's___________________________________

    Schemes: Do's_________________________/Do Not's___________________________________

    Euripidies : Strengths/Weaknesses, Tips/tricks

    Thoon: Strengths/Weaknesses, Tips/tricks

    Geryon

    Cyclops: 

    The damned:

    Gigants: 

    Fun thing to do against your opponent. Pull off "Frozen Trophy" on your opponent's master. Next activation have Euripides throw said pillar as far away from the rest of your opponents models as possible. Laugh while your opponent puts way too much effort into freeing their master while you run around scoring points with no issues. 

  4. On 2/11/2020 at 10:01 AM, Mrbedlam said:

    Hey everyone, I know he isn't the best master in the faction but someone has to be running Marcus somewhere.  He seems fun and everything in his keyword is fast and killy. Plus Inhuman Reflexes on Cerberus seems like a huge middle finger to your opponent. What is your Marcus tech and when are you running him? 

    I played him as a second master to a Zoraida leader once. The game was so one sided(in my favor) that I basically refuse to do it again. 

    • Haha 2
  5. 13 minutes ago, Maniacal_cackle said:

    Daydreams can't engage things, but this works well with alps or madness :)

    Daydreams can move your models to the markers 

    Also agree summons are for denying points now!

    Shows you how much I've used Dreamer, the only opponent I've found to play against plays Guild so I avoid picking him, as much as I'd love to play him more. The Jury shuts down Dreamer too easily to even risk it. 

    • Haha 1
  6. I think having some daydreams ready in the new "Break the line" strategy could be very useful. If your opponents model gets close to a marker and you can get it to fail any willpower test you'll have a daydream near a marker. Now, it can't interact with the maker but neither can your opponent if it's engaged with the daydream. 

    I think the focus for summoners in general will probably now have to shift from "How can I score points with this summon" to "How can I deny my opponent points with this summon".

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