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Deathknight Tactica

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Everything posted by Deathknight Tactica

  1. I know this has probably been asked before but I can't find the thread. What is the proper way to handle the assassination scheme if your opponent is the Viktorias?
  2. Depending on how much terrain and what type of terrain you typically use this could be a huge drain to your resources. Also using two would hinder how many your spreading out for shattering surprise. I just feel like it's too much to have to work around when there are other options. I'd basically just rule out Euripides for ES games and bring basically any other master I could that would benefit from the smaller terrain. Unless you have A LOT of large buildings that obstruct LOS in the board. Because in that situation why would anyone call a master that relies on long sight lines.
  3. Cooper's rifle ignores cover and the ice pillars are 30mm while everything else is 50mm. That's the biggest problem, yes you could do the ice pillar jumping game but I feel like you'd still be very very exposed early in the game which means by the time you set up all the jumps you've lost two or three of your crew already.
  4. Has anyone been a little reluctant to use Euripides if your opponent calls Explorer Society as their faction? With the size of this crew and the issues trying to mitigate LOS to the enemy I see Cooper being a very tough opponent for this crew. Haven't run into this yet but my normal opponent just bought the Apex crew and I thought of this.
  5. Please note that if you're a completionist it takes something along the lines of 12 boxes including another master's core box to have everything for the swampfiend keyword. 😔😵
  6. Fun thing to do against your opponent. Pull off "Frozen Trophy" on your opponent's master. Next activation have Euripides throw said pillar as far away from the rest of your opponents models as possible. Laugh while your opponent puts way too much effort into freeing their master while you run around scoring points with no issues.
  7. I played him as a second master to a Zoraida leader once. The game was so one sided(in my favor) that I basically refuse to do it again.
  8. Shows you how much I've used Dreamer, the only opponent I've found to play against plays Guild so I avoid picking him, as much as I'd love to play him more. The Jury shuts down Dreamer too easily to even risk it.
  9. I think having some daydreams ready in the new "Break the line" strategy could be very useful. If your opponents model gets close to a marker and you can get it to fail any willpower test you'll have a daydream near a marker. Now, it can't interact with the maker but neither can your opponent if it's engaged with the daydream. I think the focus for summoners in general will probably now have to shift from "How can I score points with this summon" to "How can I deny my opponent points with this summon".
  10. Why are people saying summoners took a big hit? The only change is summoned models can't use an interact action to affect strategy markers. But there are a few strategies where no interact action is necessary to affect the strategy markers and score points.
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