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Gearome

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Posts posted by Gearome

  1. Hey all! I wasn't sure where the best place to post this was, but here we are.

    I'm incredibly excited for Malifaux burns, and I'm looking to order it and some TTB products. However, despite Malifaux burns being available to order in October, it is yet to appear in the Wyrd Games store. Do we have any idea when it'll be available? (As a note I live in Canada, there seem to be few LGSs that sell M3e products, and so I've been unable to find it there either.) Thanks in advance!

  2. Hi all! I've just started getting into this system and I am incredibly excited to try it out, as it appears to be unique and engaging! However, there is one small question that bothered me a little bit : how do you associate suits to skills? In other words, is there a way for example for a Fated to get an enchanting skill of 2:ram? I ask because on page 286 of the core rulebook it appears as though this is hinted at under the declaring triggers section, but I am unable to find a reference to how a Fated might go about getting a suit attached to a skill. Thanks in advance!

  3. Hey Everyone! I'm a new player to Mah, and I'm curious to how GG1 has changed people's playstyles with Mah. Do you still take soulstone miners? Are people more open to taking Sparks/other foundry models for her crew? Is she still an effective master or has the nerf to horrible hollering really hurt her? Thanks a bunch!

  4. 28 minutes ago, farmoar said:

    He has to jump through a lot of hoops (and damage his own low-wound models) to get 1, MAYBE 2, turns of slightly above average performance. The other Bayou keywords just do it better.

    There is no way to still have Fast on a model after it has been flung by the Pigapult. You may have heard it in some earlier podcasts, but due to the FAQ, this no longer works. RIP to the dream of Fast Taxidermists with Bully on them, being thrown by the Pigapult and slicing their way through the enemy forces :(

    That is a fair point.  I only really play Wong and Zipp in Bayou at the moment, so I might not have a great frame of reference.

    Also, I have heard that about the Pigapult a lot, but are there any reliable/official sources for this? I know that Wong's Uncontrollable Magic and similar abilities were adressed, but the pigapult's ability doesn't appear to function in the same way. In particular the FAQ states :

    Q: If a Shockwave Action is centered on a model (from an effect such as Wong’s Uncontrollable Magic), does that model suffer the effects of the Shockwave?

    A: No. In such cases, Shockwave Markers aren’t dropped and instead the Shockwave is generated as a p centered on the model, which (as per Pulses pg. 31) does not affect the object from which the p is centered.

    If you look at Wong's ability, it specifically states that you do not drop a shockwave marker. The same is true for other similar abilities. The only exception is the pigapult, which also has the wording of the trigger that implies that the model does take the damage.

    That is to say, not that I am doubting you, but rather I find the FAQ didn't really clear much up in regards to the Pigapult, rather it muddied the waters and made things less clear. Am I mistaken in assuming this?  In general I try to clear it up with my opponents beforehand, but it would be nice to have some sort of official opinion.

  5. 3 hours ago, ShinChan said:

    Some reasons:

    • Unlike other masters based on "tokens" like Jakob Lynch and Hamelin, the Glowy tokens in enemy models get discarded after "using" them, which requires a lot of effort to stack the glowy for little benefit (just more damage).

     

    As a player who often plays Lynch, that is a very good point. Thank you for your insight!

  6. Hello Everyone!

    I'm a relatively inexperienced player, however, I do manage to get some casual games in fairly often. One of the masters I enjoy playing the most is Wong. There's nothing quite like flinging some Fast models with essentially free suits and some amazing mobility options with the pigapult. However, I've noticed that on several podcasts and online in general that Wong is considered to be a subpar, if not a completely unplayable master. I'm curious to hear people's opinions as to why this may be. In other words, why do so many people see Wong as weak when he can do some potentially powerful things, especially as a support master? 

    Thanks for all the replies!

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