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Rory

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Posts posted by Rory

  1. Resurrecting this thread (ha...)

    So reading through the rules again after life became hecking busy - I have a few more rules questions

    1: The issue with a "STAT" having a card suit remains. [EDIT: re-reading replies, if I read Adrans response properly, they are indeed saying you ADD the Ram into your effect, so if you pass you get to use the Ram effect]

    • Look at the abilities for Mortimer (looked up in app) His attack is Shovel - under STAT: 6Crows.
    • Another character would be Kang (again see in app) - also with a Shovel -STAT: 6Rams. The only thing I can take this to mean is you flip, add 6 to the total, and you automatically get the suit listed with the stat, and therefore the special power/ability listed? As both Mortimer and Kang have a special listed under the attack for either Crows or Rams?

    2: I have a 2 part LOS question.

    • First question: From how the rules phrase it, poorly, is that you must draw TWO lines of site to any target? One from either side of your base to either side of their base? But then in some of the examples shown, it has 3 LOS lines drawn. One from each side AND one down the center. So how's this work? If I can draw a line to the left side of the model I'm targeting *AND* the middle, even if I can't draw one to the right side, do i have normal LOS? Cos it seems to me that the intent is only from the SIDES of active model, to the SIDES of target model, and then examples should have never shown a center arrow.
    • Second question [found answers] 

    3: So... what exactly is the purpose of using the pass tokens when not bolstering your initiative flip? The only thing I could maybe guess is holding off on activating your model(s) until your opponent has been forced to activate all theirs? Does this mean if, say I have 3 tokens AND I win initiative, I could "pass" my first activation, making them go (they chose not to spend one), then use an activation on one of my models, then say skip 2 more rounds and end the current over all "round" with 2 activation in a row because they used up all their models? I guess what I'm saying is - where is, and what is, the advantage of discarding pass tokens to skip an activation.

    Thanks all for now. I look forward to hearing responses, and I hope this de-necros this thread and bumps it up top in the forum. Building models, and hoping to start playing in a week or two with the wife, models fully painted or in mid paint as we play games (alternating with Gloomhaven).

  2. 2 minutes ago, Adran said:

    As an aside using the how to play M2 book you got with the starter models should still teach you a lot about the duels in M3. There are a few changes between the two editions, but the core duel process is still the same. ( I think the biggest error the how to play would have is charge had changed to being 1 action with  a shorter move and 1 attack instead of the longer  move and 2 attacks, but taking 2 actions. 

    Thankfully I have the PDF and the print version coming soon... so I've been reading up on the 3e rules. I can't wait to test it out this coming weekend. And the rules forum has been quite helpful to me. Cheers!

  3. 43 minutes ago, solkan said:

    The model got its name changed.  He's now Maurice.

    Really.  Seriously.  No idea why the name was changed, but it was.

    HAHAHA oh. my. god. That's amazing. Thank you, I found Maurice. I wonder if there is a Gaston....

    • Like 1
  4. I was originally going to try to learn to play some time back, during 2nd Edition. I got the second edition starter set. It contained 8 models, 4 each to both 'side'. Then I never got about to learning, or using them. Then with 3e coming out I got a renewed interest.

    However, in that starter box set, it appears every model has been given an updated card now EXCEPT: Scion of Black Blood is not listed. I found one other Scion card, but it's not the same mob. Was it simply overlooked, or was it fully eliminated for some reason and not even given a Deadmans Hand?

  5. 5 minutes ago, solkan said:

    For the Rst requirement, the only thing that matters is the numeric duel totals.  The attacker and the defender win vs. each other purely on numbers.

    ************OK!! Now I understand resist...thank you!*****************

    For the TN requirement, you need both the numeric value and the listed suit (or suits) shown.  

    You posted a picture of Eldritch Blast with a TN of 13 Tomes.  If you take the Eldritch Blast Action, you need a tome in the final duel total to succeed.  Usually that tome has to come from the card you choose in the duel, but it can come from soul stone use or some other rarer abilities.

    If you end with a 14 but no tome when taking Eldritch Blast you fail because you didn’t match the TN’s suit.

    **********ok. My other confusion lingers under the STAT part. where it shows a rams head. How does/where does that figure in?***********

     

     

  6. I'll check out the video and read these again when I'm off work.

    The initial question was in regards to a stat block shown on page 22

    image.png.a7936c7e2d2f46b8413fe003684c80b2.png

    My confusion about resist/TN comes from that one.

    The book says "Actions that involve duels have a Resist, a TN, or both. If the Action causes an opposed duel, it will list the stat the opponent uses to resist the duel here (usually Df or Wp).". Does that mean say *I* am the attacker - I have to hit the TN of 13+ but then for the resist part, it's simply a matter of the target player flipping against me and beating what I get in total?

    So if I understand from what people have said here, and re-reading (and re-reading) the text: I attack. I have to succeed with at least 13+ on my attack *AND* I need the card to show a Ram. On the plus side - I add 5 to whatever I flip and because of the + icon, I get to flip 2 cards.

    Say I get 14 total but no ram, it is still a success?

    Then, my total  of 14 is opposed by the target. They need to beat 14 with any suit using a modifier from WP? and if they do, my attack fails?
     

  7. OOOOH!!! thank you, Santaclaws!

    On 7/24/2020 at 4:01 PM, Adran said:

    A target number needs to be reached by the model taking the action or the action fails. Not by the target. 

     

     

    Even if it shows for the resist?

    I guess the whole combat just confuses me. I wish the rule book and given an example. Any recommendations of short videos showing a 'how to play' that aren't battle reports?

  8. So I'm new to the game, reading the PDF and got to combat....and got 100% lost. I've played many table top miniature games over the years but now I'm stumped.

    1:  Page 20: Every turn has a new initiative flip? So it is conceivable in the game the same person could actually win the flip every single time to be 'player 1'?
     
    2: In the explanation of combat page 22: It mentions the Stat part of the attack action, but doesn't mention the icon listed for the card in the paragraph starting "Any Action...". I assume it means that the section means you take 5 + card total but the card MUST be a ram card or the card value is not added at all? And it also includes the extra card icon with that, so I assume you flip 2 cards?
          2a: Is the TN listed a number BOTH the attacker *AND* the target have to meet, or is it the target only? And again does it ONLY count when you flip cards with the icon?
          2b: It mentions on the 'block' showing the attack example, that you discard a card, and damage is 2/3/4 damage. Is the damage level determined by the discarded card? By the card used for the attack action + stat? By the resist?
          2c: It use the term "push" in the Disengage example. I assume push/walk are interchangeable for that? Or does it mean the disengaging model pushes the attacker back from them?

    That's all for now, but I'm certain I'll have a lot more questions. I'm just having trouble wrapping my head around it, and it's so different!
     

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