Jump to content

vairse

Vote Enabled
  • Posts

    15
  • Joined

  • Last visited

Posts posted by vairse

  1. Thanks! Yeah, I was worried about Ivan, for the same reason I didn't list Cadmus, even though I love both of their themes, I don't think it'd be the best experience for a brand new player. I'm fine with complexity for me, especially if I'm going to stick with a crew for a while, as long as it's not too bad for the opponent. I was leaning for EVS as well, since it might be annoying with Jedza making stuff so hard to kill

  2. I'm about to jump back into this game, and I'm hoping to really focus on a single master this time around, as last time I played I kept hopping around and never really learned a keyword. What makes it spicey, is I spend a lot of time in starter games teaching people how to play, and I kept running into keywords that aren't 100% optimal for a new player to run up against without knowing the game. I first tried Zoraida, but then had the feels bad of showing off a super cool model for a player to play, only to then use my opponents own new model against her via obeys. Pandora felt similarly oppressive for someone learning the game, so I switched to Sommer, where I was just too busy reading his cards, and tracking all of his bubbles, and summons, and triggers, to really teach.

    So, coming back, I've been eyeing Explorers, and am hoping to find a master

    1) I'm interested in

    2) isn't super NPE to someone who is just starting out in M3E

    3) can reasonably handle any of the current strats

    I'm hoping DUA/Umbra, Seeker, or EVS cover the above criteria.

    If it helps, the people I have interested are looking at:

    Foundry

    December

    Chimera

  3. 8 hours ago, GrumpyGrandpa said:

    Unfortunately, whenever I see those Schemes I just forget about my other masters and look at Mah Tucket with her Soul Stone miners. They just make those schemes so easy to score.  Big Hat feels too slow (unless you include a Pigapult) to compete with Soul Stone miners.

    For Ulix however, I'd recommend Big Brain Brin with a Piglet! The combination of Pulling the Strings and Demise (Delicious Bacon) means you can rush a piglet to one side, and have it die at the end-phase to drop a scheme marker.

    Yeah, Mah probably would've been my best bet for the strategy/scheme. I've been restricting myself to Som'er to try and learn him instead of choosing for the pool though. I've been loving Brin with Som'er to get some more value out of the Bayou Gremlins, as well as hand control, so I'm not surprised he works in Ulix as well.

  4. I did notice Som'er's crew feels like it's going for the long game. I played a game vs Perdita in Reckoning the other night, and even though she deleted most of my summons every round, I could just replace them for an action, and could slowly remove her pieces while she dealt with bayou gremlins/good ol' boys. I ended up misplaying Lenny thinking he was tankier than he is, and was probably going to lose from that, but it's a super solid crew that seems like it can handle most situations once I figure them out. And given the above advice, I'll try out Ulix to handle movement specific pools, as we don't usually run enough terrain locally for the bases to be a problem yet. In the above game I had gone with breakthrough and power ritual which ended up being really bad choices against Perdita, as she took down my 1 fast model (Lucky Emisasary) in a single activation.

  5. I've been playing Som'er a bit to learn his crew, and I just finished assembling Ulix's core box. At first glance they seem like very similar crews. Both are summoner styled, with a decent amount of bubble effects. When would you take one over the other?

  6. My group is trying to figure out this same thing. We have mostly blocking and concealing terrain, and I'm looking into making some severe, dense, and destructible to spice it up. If I add any more blocking it'll be hard for some teams to navigate I think, even though we're only using like 33%

  7. Looks like the rule that lets this happen is:

    Quote

    When a model is killed, any Healing effects or effects that result in the killed model being Replaced happen first, followed by any other effects that occur when, if, or after the model is killed. Then, the killed model Drops any Markers as a result of being killed and is removed from the game (including its Stat Card and Attached Upgrades)

    pg 25, as only models in your crew count toward the model limits.

  8. That was

    19 hours ago, Math Mathonwy said:

    Additionally I've simply used her as a speedbump, essentially. With three Focus she is, or at least seems like, a bit of a threat and using Focus on defensive flips can have her be somewhat durable. Since she is Insignificant, her dying isn't a big deal. I've also used her to run down a flank to remove enemy Power Ritual marker.

    But yeah, Pushing friendlies is by far her most useful Action.

    That was the only thing I had used her for before, just put her somewhere where she's a better target than the models I wanted to live. That usually meant she was in the mix though, and not saving Mah or Rooster AP by moving them. I've probably tried to use her spoon way too much.

  9. 1 hour ago, OracleToronto said:

    it is truly 90% of the actions I take with her. She is a free source of push for models like BBB who have better ways to spend their AP than walking

     

    That makes way more sense than trying to move an enemy model with a stat 4. I think the trigger made me want to use it offensively rather than as a support. so she's just another (free) way Mah's crew can be deceptively fast/cagey. Thanks for the suggestion!

  10. I've been enjoying playing Mah's keyword, with her card draw, their mobility and glass cannony power. But I've never managed to activate Little Lass and do something meaningful with her. Is there a trick I'm missing to getting value out of her, or is she just there for theme/padding? 

×
×
  • Create New...

Important Information