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Setherel

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  1. Thank you very much! It sounds like I was running everything correct except the 0 AP abilities then. @Kurtadam I've only acquired and read the 2nd edition rulebook lore
  2. Yeah! As for flavor stuff, we found it easier for me as Fatemaster to read everything and internalize and then I gave a broad overview to the players and then more based on how they made their characters. Makes it neat cause everyone gets to explore and discovery new things about the setting for a little while.
  3. My friends and I had a great time in the first session, even knowing we may have been playing incorrectly mechanically. I recommend being super open about things that might be kept secret as you gain more experience like Target Numbers and Destinies and things of that sort.
  4. Hello everyone! I ran my first session this last week after picking up the book last month and I have some questions regarding things I still don't quite understand. 1) If you decrease an action's AP to 0, how many times can you do that action? 2) For Pursuit abilities like the Criminal's Shiv making one, does that take any AP to activate? 3) When a Witchling Hunter uses dispel magic on an active spell, is there a flip involved? (does the player get to "defend" their magic?) 4) Does putting up a Counterspelling barrier via the Counterspelling skill take an Action and does it last indefinitely or does it end after it's helped you defend from a spell? 5) The general talents that require a specific # for a skill as a prerequisite (such as Toughness 2 or more) does that mean the rating of the skill or the total AV of the skill including your Aspect? 6) For the Derived Aspect of Wounds, is it 4 minimum or can you have less if you have a negative resilience?
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