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Warharan

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Posts posted by Warharan

  1. 8 hours ago, Vaylos said:

    Euripides is host unto himself. There's a good variety within the Savage keyword and that can lead to very different lists and play styles. Even those who've played him before might be surprised by him and what his keyword can do.

    The only real downside is that there already is someone playing Euripides locally.
    And I'd rather lean into masters who no one plays. (yet)
    (unless something cheap/2nd hand crosses my ever eager path 😉 )

  2. 1 hour ago, Nathan Sells said:

    Also, your Dreamer crew looks great! I'd love to see the rest of them when you finish up!

      

    2 minutes ago, ooshawn said:

    beautiful dreamer crew man, you have talent! 

     

     

    I had a bit of help. Experienced/skilled hands to boot.
    I do a lot of my own painting but after assembling Chompy I decided I needed help with that.

    • Like 1
  3. So I got me a Dreamer crew for Xmas and recently could buy a (painted) Pandora crew 2nd hand.
    Pandora was on my wish-list given the overlap between crews.

    Now with the end of my 'to-paint' in sight for the Dreamer crew I am pondering where to go next.
    Which crew/keyword would add new gameplay/style to Woe/Nightmare?

    Thanks a bunch in advance.

    Pic added of my (WIP) Dreamer crew.
    Because... reasons.

    My Dreamer Crew (1st batch).jpg

    • Like 5
  4. Hi everyone,

    As a genuine plastic addict i could not resist a 2nd hand Sonnia Criid crew.
    With 2 additional (versatile) purchases I now have:

    • Sonnia core set
    • Witching Hour
    • Pale Rider
    • Steward

    Which gave me solid start (I think?) into Guild.

    The lot was half-painted already so I ammaking very good progress and will have a painted crew after this weekend.
    Which leads me to the question in the topic title:

    "Which crew would you recommend as a 2nd crew within Guild after the Witch Hunters? " (and why?)

    (pic attached to show progress. WIP mind you)

    Sonnia crew.jpg

  5. 45 minutes ago, Maniacal_cackle said:

    If you're looking to be competitive, Zoraida is pretty much a must.

    Otherwise I feel like Dreamer/Pandora has a pretty decent spread of coverage, but haven't played them in GG1.

    Competitive is not my goal at all.
    But good to know she's an option that works too!

  6. 58 minutes ago, Regelridderen said:

    Pandora is a hoot to play. What she excels in is denial of actions and positioning - Candy and Kade work great with Dreamer, while ‘Dora likes Coppelius and Serena. The two are my favorite masters in the game. 

    High praise!

    Is a Pandora core set enough for starters?
    Bearing (Yes; me b punny!) in mind I have Teddy, Carver, Tuco and a doppleganger?
    Or are the other 'woe' boxes a must?

     

  7. While still in the process painting this Dreamer crew I am eyeing what other options there are in NB.
    Is there a master within NB you'd recommend after this one?
    (Pandora seems good given the overlap in models. But does she fill 'gaps' in gameplay a Dreamer crew cannot offer?)

    Which one(s) and why?

    So I can be on the lookout on the 2nd hand market for example. :)

  8. Today I got a 2nd hand lot including the following:

    Teddy
    Tuco
    Doppleganger

    3 changelings

    At a guess the changelings are not worth their cost (4+1) and Teddy is a must-have.

    Even a newb like me can tell this is an awesome model. (and talking stats and sculpt both btw)

    How about the others?
    When (if ever) is Tuco worth it in a Dreamer crew? And the Doppleganger?

     

  9. 21 hours ago, extremor said:

    <snipped actual list to get to the point>

     

    I'll be using turn 1 to power up dolls to stiched and Lucid dream a lot. This isn't a list you may bring into all strats&schemes. It focusses on building up a force and a deck to get the upper hand. 

    How does this work? Do you kill you own wicked dolls? (thus creating a scrap marker)

    • Like 1
  10. 2 hours ago, Regelridderen said:

    I’ll rarely have more than one Stitched on the board, as they ruin the deck thinning. 

    How do you mean? It is optional to use "fiendish gamble" or do you mean something else?
    (and I am missing your point completely)

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