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grae

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  1. Excellent suggestion about avoiding positioning-synergy-heavy crews! And thank you for the suggestions of Titania and Rasputina; I've not looked at their or their crews' cards, but I will now!
  2. @Maniacal_cackle That is exactly what I plan on doing! (Especially because it'll help me space out our spending). I think it was a post of yours from 2019 that suggested that which convinced me of the approach. I'm mainly just struggling on figuring out which Crews (like your example of Zoraida) will be overwhelming when we eventually do scale up our lists, as I don't have a very intimate knowledge of all the different masters and their squads. As an aside, I found your Malifaux Introductory Series Briefing in an old thread, and to my disappointment the file was no longer accessible. Is that still something you have available? (and if so, could you post/DM it to me? It sounded like an excellent resource for someone thats never taught the game before)
  3. I've gotten the go-ahead to teach my partner Malifaux, which is exciting as I've always fancied the game and have some limited experience with 2E which I very much enjoyed. The newbie in question has some experience with miniatures-based boardgames, but nothing rivaling the depth of rules or unit-complexity Malifaux offers, and so I'd like to avoid overwhelming them. To this end, we plan on starting with very small Soulstone counts, and simplified encounters, but I still expect the wall of text Masters and their crews' cards present to appear daunting at first. My question then, is: What Masters/Crews are the most straightforward in function, preferably with easily understood attacks, actions, triggers, and passives? Any additional newbie/how-to-teach-Malifaux advice is also more than welcome. Thanks!
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