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CzaszkaA

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Posts posted by CzaszkaA

  1. How come that no one mentions the fact that Pandora can mess with activation order of the opponent crew and how useful it is?

    You have a single healer? - Why don't you activate it first so you have no way to heal your models for the rest of the turn while I beat them?

    While I agree that Sorrows and Aversion don't do a lot of damage in most games (if any), both can be quite useful - with aversion winning in that space, pushing enemies away, pushing friendly manipulative models to get in place before they activate.

    • Like 1
  2. 17 hours ago, Ogid said:

    Would you mind stating whith what you disagree @CzaszkaA? I writed a lot of things in my OP, I'm not sure if you think Stitched is balanced or OP; or if you think the changes would make him too weak/powerful. The idea is talking about it.

    I didn't notice Stitched as OP, dreamer crew has far more oppressive models (okay maybe not for 6 stones), but given relatively short range (six inches) opponents care more about keeping distance/ getting rid of stitched, what is drawing attention away from rest of the crew is doing. Fiendish gamble is once per activation so we're potentially talking about 4-5 high cards a game. Cards that you first have to remove first for some time, but honestly I don't see stitched attacking anyone turn 1, so effectively 3-4 cards. I usually take one stitched with dreamer crew and summon another rather when first one is killed than running two simultaneously (unless something went terribly wrong and I have bunch of severes out of deck).

    • Agree 2
  3. 1 hour ago, Nagi21 said:

    I mean that's fine.  I want those suits on Candy and Kade and Pandora and Carver.  Doing that twice per turn for 4 stones and saving my master AP and using my low cards is amazing XD

    5 stones, he's not versatile. I agree that suits are nice but discarding 4 cards leaves you vulnerable to execute and simple duels (if you had to discard moderate card for suit). Don't get me wrong, idea is nice, and 5 stones seems worth it, but discarding 4 cards a turn seems a bit overkill.

  4. On 10/25/2019 at 6:26 PM, Angelshard said:

    Friend of mine made a really nice Iggy from the spear crooligan, its not even that difficult a conversion. Greenstuff a scarf, bend the arms (hot water and hobby pliers) and add some flames to the hands. You can hardly tell the difference. 

    I got my crooligans today and that's exactly what I'm planning to do, thanks again!

  5. 17 hours ago, Kharnage said:

    While his bonus action isn't as powerful as his equivalents, his raw attack power being pretty good means that he can just Ride With Me around beating things, and saving all those masks for damage reduction without feeling like he's giving up a lot. He's also one of our two Ruthless models in faction, which is really the unique thing he brings to the table in a faction with plenty of beaters, honestly. 

    I think he can really make a real mess when positioned correctly, attacking every model in 6:new-Pulse: on Moonlit Charge trigger (:mask:mask:mask:mask:mask required) and placing in base contact with last target, and that's his bonus action only. If he didn't take Charge action before, each of these swings have :+flip to damage flip. It definitely won't make you any friends - but can be really effective, especially with right scheme pool/ against crews that tend to keep grouped.

    He's not cheap though, but I wouldn't say that 11 stones is too much to pay for him.

  6. First of all, welcome to Neverborn :)

    I think you have quite solid line up. You may want to add extra healing for corrupted idols - like Serena, or just push markers by teddy and heal him by consuming summoned minions? And as mentioned earlier - stitched are really good in Dreamer crew, not only for damage but also bringing back cards you removed by lucid dreaming.

    For plant explosives I recommend models that can either cover a lot of board or are not bother by being engaged (hooded rider with ride with me, coppelius with agile, doppelganger with don't mind me).

    For Dreamer - remember that Daydreams are insignificant and summons cannot interact the turn they're summoned and you should be fine :)

  7. I played Lucius against Kaeris - Scribe and Serena for conditions removals, 1-2 beaters for making a bit space on the board.

    I also played Pandora against Rasputina - seemed like lost battle at first, though Poltergeist can do wonders by blowing up ice pillars with right positioning. Try to close the distance and hit Raspy and her crew, hit her hard.

  8. On 7/9/2019 at 12:19 AM, Regelridderen said:

    I notice, that people never seem to take more than one Sorrow, why is that?

    I think they're more durable than in 2E and I like them, I usually take 2, I rarely have enough stones to get third one.

    • Like 2
  9. 9 minutes ago, Nephetina said:

    Pandora was my first Master. I feel like one of her sad woes, because of so many problems with balancing her crew. Maybe the next update will dry some metaphorical tears. I hope that in the end, to play with her will be fun for both sides.

    yeah something like that lol :D

    13 minutes ago, Caspergad said:

    Don't underestimate with crews being streamlined in themes how this affects the opposing player. what you're describing is certainly not fun or as simple as you put it. Remember you reveal masters simultaneous, and because of that I find it hard to believe that ressers for example dare to pick Reva, Mcmourning and maybe even Albus into neverborn, because of the risk of Pandora... Some crew live and die by that, and it's not just a question of not playing in a comfort zone, it's a question of countering their entire theme with a lucky pick, and I think you downplay that to a point that it comes across as a bit biased... no offense

    None taken :) I'm not saying I'm not biased, I thought that was more or less the idea behind this master to force opponent to either do things they don't want or do things they want with a penalty? I got your point and there were moments where I really felt bad for 2 Viks parked next to candy getting stunned and not being able to do coordinated attack or use bonus action. Though I'm afraid limiting opportunist to "Stunned only" together with ending this condition and proposed changes to Stunned may be taking it to far. I'm more than happy to hear more opinions on that.

    4 minutes ago, Caspergad said:

    It's really hard not to make alot of jokes out of the "she was my first and now she makes me cry"-posts :D:P

     I agree  and I would probably  be the first one to start making them if it wasn't my post:D

    • Agree 1
  10. As a person who started Malifaux adventure with Pandora I was devastated when I saw first M3E cards for Pandora and her Crew, complete rewrite of misery and lack of stacking auras,. Nevertheless I decided to give her benefit of doubt and I after playing (ver. 2.6) I must admit that Woes came out extremely fun, mainly due to forcing enemy to go out of comfort zone and play out of designed playstyle through opportunist. Proposed change to getting positives from stun/ending stun sounds like taking most of the fun for rather poor compensation for extra movement (also forced towards enemy, not just anywhere). Also Sorrow's Stat 4 Glimpse of Insanity (and Poltergeist 5) do not sound like reliable way to pass Stunned so the only reliable "Stunned dealers" are Pandora's bonus action and parking candy and counting that someone will still be within 4 inches of her when activating (ok she still has Glimpse of Insanity stat 6). Anyway, would prefer to leave it as it is.

    • Agree 1
    • Respectfully Disagree 1
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