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Ckarik

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Posts posted by Ckarik

  1. Hi,

     

    I'm playing Ophelia in a leage and by now I've won 3 of 3 matches.


    My usaurl list are:

    Ophelia

    Young Lacroix x 3

    Fraçois

    Merry

    Sammy

    Lucky Emmisary

    Rapahale/Rami/Pere (Depends of the match)

     

    Usually first activations are give Ophelia all his Weapons. Ophelya goes center in order to kill a terrorize my enemies. The rest of the gang flank, kills and do objectivies.

    The main Scheume Runner is Merry due his movility.

    The lucky emissary is my Bait, charge against troubleosme enemys with his lucy aura and usuarly live for 2 o 3 turns, enogh for Opelia and the rest to take advantge.

     

    In general the key is the usage of Ophelia Weapons smartly (Clean Up Duty is amazing properly used) and the ability of Sammy to Injure key objectives. When your Young LaCroix have more attack that your enemy DF this lite bastards are make an amazing job.

     

    When the Estrategy is Idols my tactic is remove the Health of opponents, without health they cannot move the Idols is a problem.

     

    Regards,

     

    Regards,

    • Like 1
  2. Hi,

    I've tested Rhino 2 times and seems absurdly broken. In both occasions my opponent and me feel that was an extremely strong unit for only 3$.

    Last time he received the shoot of 5 King Empire Fire teams, and when at last 1 of them was able to damage it, I've only needed to remove a Shaken token to preventing the damage received. Then the Rhino reached them, used the Fire Nova, and 9 enemy models was removed. 

    Yes, Rhyno could die, but it's very hard for his cost. His Fire Nova is absurdly efficient because is an action that could not be resisted.

    Initially we though about a more suicidal, but is true that this could make them too similar to the Breachling.

    Some quick options I've thought are:

    - Reduce the range of Frost Nova / Cinnamon to 3".

    - Or make it more vulnerable to :tome, may be to increase the damage flips of it in 1.

    - Or make it more unstable/immolated. At the end of the activation flip a card, that could not be cheated, if is a :tome if gains 1 Shaken token, If have 3 shaken tokens he explodes.

    In any case the Rhino need some changes. Is too strong for his cost.

    Regards,

  3. In the two games I've played with Dreamer It exceled in Movility (Agains Brew Master and Perdita), Widow Weaver with the web markers, all the pushes with Day Dreams and Copellius, Dreamer Chompy relocate... I've didn't player the Bandershantch yet and seems even more Movility.

     

    Maybe the only think that seems wrong is the range of Twist Reallity, in general if you're in range for this Action there is another friendly model at mele with the objetive and then you cannot shoot. Increase it to 12" could be to much, but maybe 10" could be fine.

     

    About Lucid Dreams I love this hability, is risky but fun, and very usefull at the long place. Of the 3 iterations of this Action this one is my favorite.

  4. Hi Wyrdos,

     

    Next March 4th a new Malifaux 3E leage will start a The Drobbit Hobby Store Barcelona.

    Will be a small leage for everybody, but specially for the newcomers to the game.

    4 Rounds, playing a game every two weers. 1 Round at 30SS, 2 Round at 40SS, and 4 & 5 Rounds at 50SS.

    The number of players is not fixed, will depend of the interest of the people.

     

    Best Regards and Have Fun,

    Marc Codina Aparicio

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