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GM_loke

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Posts posted by GM_loke

  1. 8 hours ago, Da Git said:

    This was tried in the Beta, but it was proven too good. I remember people giving it to Lady J, but even if it were Witch Hunters only, imagine giving both Thralls irreducible with their 3/5/7 (possibly 4/6/8 with another ram) damage tracks... Brutal!

    Definitely agree they need something though...

    Ah, didn't know it was tried in the beta. I agree it is probably broken with some of our hard hitting models but that could be fixable with high TN's or Discards perhaps? IDK
    I haven't played them yet myself but will put them on the table soon is the plan. 

  2. I've not played any of these models yet, but it's fun to play designer. 

    Thalarian Queller

    The Flaming Brand is a good idea but maybe too convoluted to pull off for too little gain? I would much rather have one of their M2E abilities back, like the ability to hand out the "Enchanted Weapons" buff that makes Melee attacks irreducible. That would be similar to "Adversary" in intent and more aligned with their fluff.  The range could be short to keep it balanced. 

    Field Reporter

    Yeah, "Don't mind me" would seem perfect here and give them a unique role in Guild . 

    Pistoleros

    I think giving them H2K or Demise Expendable would be two different ways to get more out of this model while still preserving the original intent. 

    Orderlies

    These are supposed to be fast tarpits. Manipulative and/or Deadly Pursuit would fit well I think and make them way more useful. 

  3. Good Thread. I just picked up Sonia as my first Guild master. Mostly because I like her models and the ranged/melee flexibility that seems to be there in her keyword. Painting up the models now, I'll let you know how it goes when they see the table. 

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  4. Please note this was an introduction game to a totally new player, hence the low SS count and the fact that we only randomized 3 Schemes.


    1. Strategy
    Plant Explosives

    2. Scheme List

    Take Prisoner, Power Ritual, Assassinate

    3. Total Time Played, Rounds Played

    3h, 5 Rounds

    4. Final Score

    4vp vs. 4vp

    5. Player 1's Forum Name, Leader, Crew List, Strategy VP Scored, Schemes and the associated VP scored. 

    GM_loke, Sandeep
    Sandeep
    Banasuva
    Shastar Vidiya Guard
    Oxfordian Mage
    Oxfordian Mage
    5ss cashe

    1 Vp scored from Plant Explosives
    1 Vp scored from Assassinate
    2 vp scored from Take Prisoner

    6. Player 2's Forum Name, Leader, Crew List, Strategy VP Scored, Schemes and the associated VP scored. 

    Not on Forums (yet), Mei Feng (Arcanists)
    Mei Feng
    Forgeling
    Metal Golem
    Metal Gamin
    Metal Gamin
    5ss cashe

    1 Vp scored from Plant Explosives
    2 VP scored from Assassinate
    1 VP scored from Power Ritual

    7. Any additional feedback and information from the game, as provided in the form. 
    If you could play this same Encounter again, what would you do differently?

    Plant Explosives was fun but hard to score more than one point with the few models we had. It felt very active as models picked up planted bombs and took them from others. 
    We both agreed we'd not spread bombs out over many models but concentrate them on fewer models in the future.
    Schemes were good in general. My opponent regretted taking power ritual because of the low model count. Both of us having Assassinate made for a Climactic last round were Sandeep ran out of stones first and died.
     

    MVP for me was the Shastar Vidiya Guard who was very flexible and mobile. 
    MVP for my opponent was the Metal Golem who tanked all attacks and was very scary.

    Concerns & Confusion 
    The timing of "During End of Phase" effects was probably the only thing. The escalating scoring of the Strategy was confusing to my opponent who was new to the game.  
     

    Additional Feedback?
    That Rail Walk works when engaged was very powerful in our game since there was a ton of scrap everywhere. 
    I had to re-read all of Sandeeps Crews Mantras several times during play to figure out who it applied to and they turned out to not come into play ever since I only had Banasuva and one Summoned elemental in play at any one time. It's very cool thematic effect but feels very situational. I will have to play more and see!  

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