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About GM_loke

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  1. Please note this was an introduction game to a totally new player, hence the low SS count and the fact that we only randomized 3 Schemes. 1. Strategy Plant Explosives 2. Scheme List Take Prisoner, Power Ritual, Assassinate 3. Total Time Played, Rounds Played 3h, 5 Rounds 4. Final Score 4vp vs. 4vp 5. Player 1's Forum Name, Leader, Crew List, Strategy VP Scored, Schemes and the associated VP scored. GM_loke, Sandeep Sandeep Banasuva Shastar Vidiya Guard Oxfordian Mage Oxfordian Mage 5ss cashe 1 Vp scored from Plant Explosives 1 Vp scored from Assassinate 2 vp scored from Take Prisoner 6. Player 2's Forum Name, Leader, Crew List, Strategy VP Scored, Schemes and the associated VP scored. Not on Forums (yet), Mei Feng (Arcanists) Mei Feng Forgeling Metal Golem Metal Gamin Metal Gamin 5ss cashe 1 Vp scored from Plant Explosives 2 VP scored from Assassinate 1 VP scored from Power Ritual 7. Any additional feedback and information from the game, as provided in the form. If you could play this same Encounter again, what would you do differently? Plant Explosives was fun but hard to score more than one point with the few models we had. It felt very active as models picked up planted bombs and took them from others. We both agreed we'd not spread bombs out over many models but concentrate them on fewer models in the future. Schemes were good in general. My opponent regretted taking power ritual because of the low model count. Both of us having Assassinate made for a Climactic last round were Sandeep ran out of stones first and died. MVP for me was the Shastar Vidiya Guard who was very flexible and mobile. MVP for my opponent was the Metal Golem who tanked all attacks and was very scary. Concerns & Confusion The timing of "During End of Phase" effects was probably the only thing. The escalating scoring of the Strategy was confusing to my opponent who was new to the game. Additional Feedback? That Rail Walk works when engaged was very powerful in our game since there was a ton of scrap everywhere. I had to re-read all of Sandeeps Crews Mantras several times during play to figure out who it applied to and they turned out to not come into play ever since I only had Banasuva and one Summoned elemental in play at any one time. It's very cool thematic effect but feels very situational. I will have to play more and see!
  2. Noticed this on the Staggering punch actions for Survivors and Gregory & Olaf. Is it confirmed as a typo?
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