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CustosUmbra

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Posts posted by CustosUmbra

  1. Eh. Not a big deal losing Anna. Makes sense fluff-wise. Still got a beutiful model on my shelf. Though I do consider getting Transmortis, since I've already got Anna and Students.

  2. Guess that depends on playgroup members' playstyles and how players adapt to each others' actions.

    I prefered to keep my crew fixed at all times and created those scrap markers every time just for that purpose. My needs for mobility were covered by Hoff's Magnetic)

  3. 3 minutes ago, trikk said:

    I dunno, with the upgrades he was actually pretty versatile. Jump/Upgrades/Obeys/O.S.A ;)

     To be fair, jump was extremely situational, OSA was mostly used to Obey or Loop more models and Upgrades had a "fixed" owners for best performance. It was still enjoyable, though ^_^

    What I really liked were Cyborg upgrades..

  4. 2 minutes ago, trikk said:

    Oh, I agree. I just think Hoffman's activation will be pretty boring. 3x Fast and Emergency Power Transfer 90% of the time.

    Eh. Still better than his most regular M2E loadout)

  5. 5 minutes ago, trikk said:

    Its actually a pretty decent move Turn 1 but T2 it starts to dictate your activation order "Unless I activate my master 4th, all he can do is 2 walks and a fast".

    And that's exactly where Guardian's Toss comes into play =P
    The crew is pretty mobile when you think about it, just in a very odd way.
    And I like how easy it is to disengage your friendlies outside of their activation.

  6. Idk. If you really want to move Hoffman around, you can use his crew's Transfer Power with those who don't really need those Power Tokens to push him around. In turn, he can relocate those Tokens later in the game or, well... use them.

  7. 1 hour ago, Alerteddonkey42 said:

     I'm glad my opponents (probably) won't get lost during his activation anymore.

    I'm excited to use my hunters again. I like the cool mech cats, but they felt like they had fallen behind near the end of 2E when compared to the minions that came out. 

    Well, yes. My frequent opponents used to say things like: "Oh, it's Hoff's activation? Mind if I go get coffee for us while you play with yourself for the next 10 minutes?"

    He definitely plays much faster and isn't so much restricted in his actions. And at times ge can do out right hilatious things, like sniping with his Torch XD

    A bit sad I can't force Exorcists to synergise with Hoffman anymore. I was enjoying my Cyber-Undead hunting team, with Hoffman accusing machines of actually being Undead and Exorcists smiting them with disapproval.

    And yes, Hunters are in a much better place now)

    • Like 1
  8. So, how do you like this edition's Hoffman?

    I feel like he became less cluncky to use and got more freedom in his actions, without caring about looping all possible models and having to cluster the robots around him for max. efficiency.

    • Agree 2
  9. 3 minutes ago, Davos said:

    Yea....that one was insanely broken....the fact that they even let that go through testing was insane...lolz.

    I think Guilty are also in a really nice place as well.  And pairing Hannah with him could get some real good results I think

    Guilty would be fun to run against Ortegas, since they tend to run more or less elite crews.
    Can you please remind me, if a model has several Demise abilities, do you have to chose which one to use? Can't remember.

  10. 5 minutes ago, Davos said:

    Yea, i saw a couple versions of it.  At one point it was discard two cards to reduce the damage by 1 per card.  THAT one was badddddd.

    I think the current version works, but could be very swingy.  Crews that give out poison, burning, or blasts could mess Daw up something fierce I think.

    Well, true. He's vulnurable to indirect damage and things that do 1 damage anyway..

    Remember a version, where he could discard a card to reduce damage not to 1, but straight to 0? 😃

    Edit: Damn it, English! Let me use you correctly!

  11. 1 hour ago, Davos said:

    The secret: Don't bother to attack him.  Just ignore him and pray to the Fates that you get luck!  MUHAHAHAHA

    At first glance: "Phah, how many wounds he got?? Lol, how's he not a minion? XD"
    After playing: "How do I kill it? HELP!"

    • Haha 2
  12. 19 hours ago, Davos said:

    I'm eager to try Jack Daw more, both as leader and a hired-in master.  I think he's going to be an amazing support master in certain crews.  I want a Von Schill, Hannah, Jack Daw crew and laugh at the card draw (and misery of my opponent)

    Oh you evil man! How are others supposed to even try to kill Jack with all those cards? XD

  13. 21 minutes ago, trikk said:

    I don't think anyone is spoiling. A lot of people are talking about their preferences and not solid rules. I wouldn't consider saying "I think Lucius is fun" to be a spoiler.

    Eh. Too much fun and exciting stuff happened.
    Von Schill going from Rambo to offensive support Master, Jack Daw turning near unkillable, Tara's enhanced shenanigans, Bandits' superb mobility.. it's all too much fun.

  14. 5 hours ago, Mister Feral said:

    I’m looking forward to seeing folks talking about Jack when the full open beta kicks off next week.

    Ugh, why did they lift NDAs before the Open Beta(

    Still not sure if I can talk about Closed Beta stuff or not.. but it's too god damn exiting to not talk about!

  15. Oh, NDAs are lifted? Horray!

    Now we can finally start ressurrecting our 20-ish people Malifaux community, half of which was reluctant to play until 3rd Edition drops! ^_^

    Oh the joy)

    Wonder if I'd be helpful to the new players on forums as Von Shill/Jack Daw/Tara/Hoffman player :P

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