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CustosUmbra

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Posts posted by CustosUmbra

  1. Wait, so can you:

    1) Rewind TNB, give it Fast;

    2) Bury TNB and immediately Expedite it farther away from starting point and make it Charge;

    3) Rewind it a second time, so it'd have two Echo markers;

    4) At the end of Tara's activation Place TNB near the initial Echo;

    5) After opponent activates, place TNB to another Echo that's closer to the enemy. 

  2. Played a game of Von Schill vs Kaeris today. 

    Strategy: Public Enemies

    My Schemes: Hidden Martyrs, Sabotage

    Opponent's Schemes: Sabotage, Research Mission

    My Crew:

    Von Schill + Steam Trunk

    Hannah Lovelace

    Arik Schöttemer

    F. Engineer

    Drachen Trooper (SotDP) - Martyr#1

    Freikorpsmann (Soldier for Hire) Martyr#2

    SS Pool: 7  End Score: 4-3

    Could've been 4-2, but I geeded out for a second VP from Martyrs, ending up hurting Kaeris one damage too much, trying to throw her towards my Drachen Trooper. 

    Notable moments:

    1) A burning Steam Trunk rocket-jumping towards Vasquez and a Fire Gamin, switching out for Mines and exploding at the end of the turn with 4 damage. My opponent would've gotten the last Bounty he needed for VP, but all witnesses died with the Trunk. We agreed that Hannah shouldn't get credit for the victims of the explosion, so I lost some Bounties there. 

    2) Arik forcing 5 models to fail duels against his powered-up grenades and beating the hell out of The Captain and an Oxfordian Mage on the third and fourth turns.

    3) Von Schill making his way through half of the table to deny the first VP from Sabotage and surviving long enough to only allow one VP from it. 

    • Like 1
  3. 10 hours ago, RisingPhoenix said:

    Also remember that Hannah is one more stone than the Hodgepodge, and has good synergy with the crew.

    But who to pick as her support to utilize her Bonus action? Librarian? Lazarus (for further shenanigans with Talos)? 

    • Respectfully Disagree 1
  4. On 2/25/2020 at 4:49 PM, Adran said:

    Or it may be the minimum 5 which does seem a lot scarier than the minimum 4, putting a lot of models under threat of being killed by 2 weak attacks).  (The difference in view over the action may also be I'm used to every iteration of the strong arm suit having been able to adapt to hitting, shooting or being hit each turn, so I don't get the same feeling as you do).

      

    How about min. 6 damage with double critical + Arik's Bonus + push within Landmines put by a different guy?) 

  5. Age to Destruction is a nice tool to finish off enemy models, especially for Aionus. 

    Leave an enemy model in 1-2 Wounds and Stutter Time it. If it goes off - the model will die in Aionus's aura, he will transfer Fast to another model and you'll be free to spend AP elsewhere. 

    I found SotDP useful on NtB. He's already pretty tanky, but with the Upgrade he'll also heal himself. And if he manages to finish off 2+ models with his AoE action (happened twice in my games so far) you can call it GG. 

  6. 5 hours ago, Adran said:

    Totally agree. its one of those things that I'm happy when it happens, but I never plan for something to actually be buried. I am unlikely to actively try and force the trigger to happen, but if it does then I'm happy. (in effect, for me  its a resource drain, but isn't worth the cost of resources for me to make it happen).

    Just throw Wretches at your opponents. Those built-in tomes work wonders. 

  7. 1 hour ago, RisingPhoenix said:

    I would not call that "clear and easy-to-understand" but okay then. 

    It's in the core rulebook 😉

     

    About Aionus - yeah, it's not always helpful to slap your own models to make them fast. But if you have a buried Nothing Beast, for example, it can be a good idea to make Aionus do a Charge move, slap the buried Nothing Beast and either unbury it, or do whatever else you wanted to do with Aionus. 

    • Like 1
  8. 5 hours ago, ncwojtyna said:

    How are people reliably getting out fast on both your models and your opponents models so you can take advantage of it with the abilities within Tara's crew? I often read/hear people saying they can reposition their whole crew across the table by unburying them next to opponent models but I have not been successful in that. 

    You can easily bury your own models and give out Fast, that's the east part. You just either need to put Fast on already activated model, or have some Pass tokens and put it on a model within Aionius's LoS to not allow your opponent to make use of it before you can unbury.

    And after you get Void Hunters things start to get silly with their Existential Bite

  9. 3 hours ago, RisingPhoenix said:

    First, Tara has Timeslip, with its trigger Event Horizon.  This is mainly useful for getting Fast on her for her second activation, but can occasionally pass it over.  More useful is Aionus himself. 

    Are we sure we can get Tara fast that way? First of all the trigger's effect is a pulse generated by Tara, so she shouldn't be affected. Second of all - even if she could get Fast, wouldn't she lose it at the end of the activation? 

  10. 13 hours ago, RisingPhoenix said:

     Plus absurd levels of activation control that resemble M2E Hamlin, and Aionius' ability to literally cancel enemy activations from anywhere on the board (they just... don't activate.  That costs you a pass token).  

    1) Not from anywhere, just within LoS which can be obscured in numerous ways, if you find the delayed activation troublesome. 

    2) The target must have Fast.

    3) Aionus must have Pass Tokens. So he either must have fewer models or use one of his 2 AP to get some. 

    4) The model that would skip its activation still gets to activate later, which is meaningless if you don't mind activating it last. 

  11. 1 hour ago, Jesy Blue said:
    7 hours ago, RisingPhoenix said:

    I fully expect Wyrd will say "yep, Hannah is phrased correctly".  Because as I said, 3 action 9-10 soulstone models are practically the norm.  We can add Yasunori (onslaught), The First Mate (fast), Sensei Yu (hands out fast), Manos (Leap with attack trigger and suit gain), Bishop (fast), War Pigs (Reckless), Howard Langston (free attack/walk), Joss (Bonus action obey), Ototo (assassin), The Judge (Bonus action 2/4/5 attack), Whiskey Golem (nimble)... you know, I've made my point.  

    You'll tend to notice a theme in ones that are 2 action, and that is that they're doing something outside their activation (like Hayridden summoning Terror Tots whenever something is killed) or that they're not actually all that good*.

    So.. What's Obliteration's substitute for a third action? Does the ability to give out fast to the enemies and *sometimes* managing to get one for yourself without smacking your own models with 10SS Henchman count? 

     

  12. You know, I kind'a like Talos. He's the only Obliteration model that can bury just from the opposed duels and applies additional damage to the buried targets.

    Like the Nothing Beast, he's quite resilient with his Terrifying with the added bonus of Armor+2. Yes, it can take a turn for him to get into the action, but when he does he gets his job done. 

  13. Welp. Played my second game and my first 50 SS one. It was against Kirai on Corrupted Idols and I had an absolute blast.. Though I regrett picking Hannah and a Librarian for my crew. Should've picked Talos and the Scion instead. 

    The game ended in a draw - I scored 1 VP both for Deliver the Message and Dig Their Graves + 1 VP for the Strategy, while my opponent scored 2 VP for the Strategy + 1 VP for Deliver the Message (miscalculation on my part - I forgot to reapply Fast to Lost Love after unburying Tara next to him; if I haven't forgotten he'd die from Age to Destruction). 

    The MVPs were the Nothing Beast with SofDP Upgrade, who through his Accelerate Time action killed off four enemy models in total, healing for 8 through the course of the game; Karina, who ran up to Tara just in time to ressurect her and helped to Tara to jump where she was needed.

    Also Wretches are so awesome! Built-in Glimpse the Void and high mobility really help with schemes. Have yet to try out the Hunters, but really don't want to proxy in this game, so that'll have to wait until three months after their release) 

  14. Ah, it felt so good to be back! 

    Obliteration is so dammed fun, even playing against...  Kaeris... Though Talos felt a bit underwhelming: he soaked a lot of damage, tied up Carlos for the entire game (killing him on turn 4) but that's about it. Is it worth taking Scion over Talos, or should I just save SS for in-game use? 

  15. Oh boy, was it a long time. 

    Last time I played Malifaux (before it died out in our community due to Beta) was almost a year ago.. And tomorrow I'll finally get to play it once again! 

    So I've been wondering - how is our girl Tara doing? She's one of my two main Masters (the second one is Von Schill), and I wanted to know if there are any fresh tips and tricks at playing Obliteration. 

  16. 1 hour ago, Gnomezilla said:

    Last edition Ryle with a similarly imba melee damage track with crit strikes and slightly less soulstone cost in setup still wasn’t punching everything into paste. It’s good to be noticed but I don’t predict a problem there.

    I’m a tad more worried about the blasts, having less experience and battle reports of a melee blast model.

    Guess will have to test blasts + dmg and push from Arik + mines in near time)

  17. Alright, that does require some setup to make work, but hear me out.  

    Hannah has 2/4/6 damage track, plus crit, which is easily aquired from her Siphon Power and further boosted with a card or a soulstone. 

    That gets her to a solid 4/6/8

    Now, she can copy Arik's Bonus action for +1 dmg and a push. 

    Things get creepy, as it is now 5/7/9. Spooky! 

    And here it comes, at last. If someone has managed to place some mines nearby and Hannah pushes her target into the minefield and proceeds to Punch it within that minefield.. 

    It gets her to the one-punch level damage at 6/8/10!!!

    Do you think it is fine, as it requires some set up, or is it too much in terms of damage?) 

    • Like 1
    • Respectfully Disagree 2
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