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Jkkb

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Posts posted by Jkkb

  1. 22 minutes ago, Adran said:

    Just so you know. Mei is Df 6. They could always use cards. It just might not always make the miss happen.

    You are right, don't know what I got the 5 from. I can of course go into why cards could or could not have helped them this time, this time they could not to anything about it. I'm not saying that it is impossible to defend against Hannah, it all depend on flips and cards in hand and a lot of other factors, what I am saying is that it is a easy setup for 9 dmg (or 8 if you just want the crit), and that the dmg tack might be to high.

  2. 1 minute ago, Adran said:

    Could they not have used cards to give you a negative accuracy modifier? (i'm happy to accept that they couldn't cheat high enough to make you miss, although that stats are the same) And also spend stones to give further negative modifiers?

    Otherwise we're looking at Hannah spending 2 from, suited card/ soulstone,/wounds of other friendly model, her bonus action, the outcome of 1 Masters AP and having an expensive model close by.

    Its probably also going to use the, on average, 2 high cards of your hand for the turn.

    They could not have used cards, st6 vs df5 in this case. I also used focus to get :+flipto dmg. They could have stoned for :-flipto dmg and this would help in this case. But this also only helps for henchmen and master, there are plenty of expensive minions and enforcers that can't defend against it. It is an investment but it can still remove an expenesive model with little to no ability to counter play, and let's face it, using the tactic of staying away from her is not really counter play.

  3. After playing a game yesterday I think a possible 9 severe damage might be a bit to much. I totally erased Mei Feng without my opponent being able to do anything about it. Possibly drop the crit and give her some other trigger?

    • Respectfully Disagree 1
  4. 36 minutes ago, cktAvatar said:

    One more thing on Leveticus: I never felt that using his Essence Transfer would be worth a Master AP. Maybe having it as an alternative bonus action would be better? Or giving him some other option as a tactical.

    I agree, the one time I used it was when I had brought a Malifaux Child for just that reason.

    • Like 1
  5. 26 minutes ago, Sebasthos said:

    And yes, she is DF5 meaning that most guys at a skill of 6/7 hit her rather easily, possibly even with the --flip.

    Are you forgetting the fact that you can't cheat :-flipflips? Because there is no way in hell you are hitting with a :-flip:-flipunless you are so extremely lucky that it should not even be considered a thing to theorycraft about. I mean, you could also say that the :-flip:-flip just makes it easier to flip a RJ so it's actually a good thing to get it!

  6. 7 hours ago, Bluefyr said:

    So Leve doing that attack on a 4 ss minion is a + to hit and damage with min 4 irreducible damage. So armor, shielding, and incorp get ignored. Hard to wound drops that + from the damage down to a straight. So good odds that if they didnt cheat up to make it a negative damage flip (with hard to wound) he is still on a straight or better. (good odds he hits though on both attacks assuming you didnt spend all your cards elsewhere which does happen.

    So if you boost and channel, that is 4 damage to yourself, and if you have to cheat it's a high card that is spent on a 4 ss minion (or even worse, a summoned). Now atleast if we say you are using the Dark Powers upgrade you heal those 4 back. But it is still 2 ap from a master spent on killing a cheap minion. Now if we say that it have more then 4 wounds and H2W then you probably have to spend all 3 ap to kill it, because let's face it with it's unlikely that you get a :+flipwith ML5. Same thing happens if it is something with H2K.

    Normally I'd say that it is fine that you have to spend AP to kill small minions but Leve right now is in a spot where he (until last update at least) did nothing else beside killing. Sure now he got Blood for Blood but that just means that you want to bring him closer to the action making him easier to engage with low cost minions.

    What I want for him is not more or easier damage (but sure, ignore H2W would be great!) but more movement options, maybe a push towards a friendly Amalgam model, or something like the Scavengers Weird Device or maybe a place near a friendly Waif. Just something that makes him more interesting and gives a slight bit of mobility.

    • Agree 1
  7. Played a game against Molly yesterday, mostly I wanted to try out how Leveticus would be against a crew with lots of H2W. Now I didn't really get to test it since he was engaged by low cost models the whole match. One thing I really think should change for him is to remove 0" on his attack. When Crooligans and Ashigarus can be used to soak up AP since he need to spend 1 AP to move before attacking them it feel kind of silly.

    Another thing I noticed is that the Servant upgrade might as well be stapled to his card, the benefit he gains from it is huge! Really helped keeping him healthy while still taking wounds from boosting his melee damage.

    His new Blood for Blood ability was pretty cool and worked well. It helped in keeping both himself and deso alive longer then they would have otherwise.

    • Like 1
    • Agree 1
  8.  

    Strategy

    Turf War (corner deployment)

     

    Scheme List

    Assassinate

    Deliver a Message

    Power Ritual

    Hold up Their Forces

    Detonate the Charges

     

    Time & Rounds Played 5 rounds ?? time

    Final Score 4-4

    Player 1

    Sybarite

    Molly with 6 ss

    Necrotic Machine

    Toshiro, the daimyo

    Rogue Necromancy

    Dead Rider

    Rabble Riser

    2 Crooligans

     

    Strategy VP Scored 3

    Detonate the charges 1

    Power Ritual 0

    If you could play this same Encounter again, what would you do differently?

    I would have built a different crew. i had too many minion buffs and too few minions. I would probably have brought Forgotten Marshal. I would also have had other priorities with the Crooligans. I placed them to interact and snatch a Turf marker each turn two, but I should’ve set up Power Ritual with them immediately instead.

    MVP model (and Why?)

    Molly, because her debuffs were powerful. Slow, distracted, the focus handout and card draw helped a lot. Dead Rider was also a boss.


     

    Player 2

    Jkkb

    Leveticus 6 Stones

        -Servent of the Dark Powers

    2 Waifs

    Desolation Engine

        -Servant of the Dark Power

    Ashes and Dust

    Hodgepodge Emissary

    Malifaux Child

    Scavenger

     

    Strategy VP Scored - 2

    Arcane Ritual - 1

    Deliver a Message - 1

    If you could play this same Encounter again, what would you do differently?

    Stay away from Molly, I had an opportunity to try and kill her early and got a huge hit in but after that everything just stopped. Giving our Slow and Distracted as easily as she can I had no way of actually pressuring her with deso after the first charge.

    MVP model (and Why?)

    Maybe Scavenger, without knowing I stopped Syb scoring Detonate Charges with him.

    Concerns and/or Confusions?

    Leveticus could use a ml rg of 1. When engaged he often has to move once, then attack with ml 5, which is perhaps a bit too rough for him. We think it would still be meaningful to tie him up even with ml rg 1, but not make it feel so bad for the Leveticus player when he’s engaged by some rg 1 minion.

    Servent of Dark Powers feels like a auto take for both Leve and Deso. I don’t think it’s healthy for the game when you feel that you need an upgrade for 10 stone minon or a master.

    Scavenger, maybe lower the TN for Strange Device? Needing a 9 to get it off is quite harsh. At one point when I had a horrible control hand I used a focus for it. Maybe lower the TN to 12 so it just needs a 7?

    I (Syb) never wanted to use Molly’s Disturbing Story. Sure it gives you a sort of guaranteed damage which you might need, but giving my opponent so many cards could hurt so much in return I doubt it will be worth it most of the time. I believe she won’t use this Action most games, which feels like a waste of card space.
    I also wonder if I would ever remove a marker and give my opponent two cards via Lost Knowledge. The buff the Crooligans and Night Terrors gain from having the enemy have more cards in hand is not worth giving two cards to the opponent. It can screw you over so big. Molly herself can’t gain anything from it unless I am missing something.

    Additional Feedback?

    The Molly theme of choosing which models get to discard a card to get certain bonuses in the crew is very interesting and should grant a real depth of play. I like that.

    I (Jkkb) did not feel that the points really represented how the game felt. At the end of the fifth round I only had Ashes, the Scavanger and a Abomination left on the board while Syb had most of her crew. I only managed to kill 2 crooligans, her Rabble Riser and a summoned Ashigaru. Had we played the match again I have no doubt that Syb would have won.


     

    • Like 1
  9. 1 hour ago, Zebo said:

    The fact is: Sue needs Life of Crime? 

    I think he's quite fine as it is. The only think he lacks is being Versatile :P

    As Outcast have the lowest number of versatile models I think you are right!

    • Agree 2
  10. 9 minutes ago, Adran said:

    Is there an issue with Vonschill giving them to wretches?

    Are you talking about hiring wretchs in a VonSchill crew for it, or Hiring Von schill into a Tara Crew?

    (I'm currently not sure why its non beasts, as I can't work out a beast he could equip, unless it is just a future proofing.)

     

    Was it not to prevent Malifaux Rats with Rocket Launchers and Mines?

    • Like 1
    • Agree 1
  11. 1 minute ago, Morgan Vening said:

    How is it contradictory?

    Before it activates, it gives a :-flipto attacks against it.

    After it activates (assuming it gets MML off), it gives out the Hazardous auras.

    I'm not sure it's intended that it get both off, more that it means that no matter when in the turn it activates, it gets some limited form of protection.

    Not saying it's a good piece, or that it can't be improved (not a fan of them as they stand, myself), just that I don't see how the two abilities contradict.

    You want to activate it early to get any use out of Mining Law, which removes the use of Manipulative.

    • Agree 1
  12. How many Tide Pools do you usually spawn in a game? So far I have only played 2 games with only the Allegiance Box, both against Cult and I find that I usually can't spare the actions or tokes to spawn more then 1 or 2 with the Siren or the Stratagem.

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